Tunic of Deadly Might +7

From Epic Path
Revision as of 19:26, 22 April 2019 by Tbolling (talk | contribs) (Created page with "{{Magic-Item-Child <!-- USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST --> <!-- FOR THE FAMILY AND THE FIRST ITEM...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

[[Image:{{:{{{First-Page-URL}}}|transcludesection=Image}}|450x450px|right|{{#if:{{:{{{First-Page-URL}}}|transcludesection=Image-Caption|}}|Tunic of Deadly Might +7]]

Tunic of Deadly Might +7

CL 26 Chest Slot Item • Strong {{:{{{First-Page-URL}}}|transcludesection=Aura|Enchantment}}
Cost: 6,125,000 gp
Weight: 5 lbs.
Family: [[{{:{{{First-Page-URL}}}|transcludesection=Family-Name|(Family-Name)}}]]

{{:{{{First-Page-URL}}}|transcludesection=Family-Desc}}

A Tunic of Deadly Might +7 adds the result of a Might skill roll to the damage of a melee or thrown weapon attack, up to three times per encounter. The use of this item must be declared before the attack roll is made, and if the attack does not hit, then there is no effect and the use of the item is wasted. The damage is considered to be bonus damage, and as such is not affected by critical hits or level advancement. The damage is inflicted as the same damage type as the weapon used to make the attack. If the weapon inflicts more than one type of damage, the wearer may choose which type of damage is boosted per successful attack.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 62 (10 + double CL)), Intense (tier 4) remnant, An item symbolic of the enchantment, 3,062,500 gp (minus cost of symbolic item).