Types of Senses

From Epic Path
Revision as of 18:02, 7 July 2014 by Reese (talk | contribs) (Created page with 'Category:Epic Path ''Go back to the Epic Path page.'' == Types of Senses == There are many types of senses. For game purposes, all that we worry about are the 'useful'…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Go back to the Epic Path page.


Types of Senses

There are many types of senses. For game purposes, all that we worry about are the 'useful' ones. We don't really need to worry about your sense of balance, or proprioception, or a monster's ability to know that it needs to take a poop. For our purposes, we just need to concern ourselves with the senses useful for playing.

In general, these senses fall into four main categories:

  • Visual
  • Audible
  • Olfactory (Smell; read a book)
  • Specialized Senses


Visual Senses

Standard Sight
Standard sight requires a light source, usually daylight, torches, lanterns, or magical light sources. Light is divided into bright light, which plain sight uses with no penalties, and dim light, which grants concealment and a miss chance in combat.

Weak Low Light good to 30 feet

Low Light Vision Good to 120 feet.

Superior Low Light Vision Good to 300 feet.

Weak Darkvision good to ten feet

Darkvision good to 60 feet

Superior Darkvision good to 120 feet

Epic Darkvision good to 300 feet


Hearing

Make a perception roll to target an adjacent foe.

Keen Hearing Make a perception roll to find an opponent within 60 feet.


Smell

Scent: Make rolls to find a creature in a given square.

Keen Scent: Target a creature with smell alone.


Exotic

Tremorsense: "Feel" a target's contact with the surface he walks upon.

Blind Sense: "Feel" a target's presence by some undefined means that is unstoppable.

Life Sense: "Feel" a target's presence as long as it is alive.

Other stuff: