Types of Senses
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Types of Senses
There are many types of senses. For game purposes, all that we worry about are the 'useful' ones. We don't really need to worry about your sense of balance, or proprioception, or a monster's ability to know that it needs to take a poop. For our purposes, we just need to concern ourselves with the senses useful for playing.
In general, these senses fall into four main categories:
- Visual
- Audible
- Olfactory (Smell; read a book)
- Specialized Senses
Visual Senses
- Standard Sight
- Standard sight requires a light source, usually daylight, torches, lanterns, or magical light sources. Light is divided into bright light, which plain sight uses with no penalties, and dim light, which grants concealment and a miss chance in combat.
Weak Low Light good to 30 feet
Low Light Vision Good to 120 feet.
Superior Low Light Vision Good to 300 feet.
Weak Darkvision good to ten feet
Darkvision good to 60 feet
Superior Darkvision good to 120 feet
Epic Darkvision good to 300 feet
Hearing
Make a perception roll to target an adjacent foe.
Keen Hearing Make a perception roll to find an opponent within 60 feet.
Smell
Scent: Make rolls to find a creature in a given square.
Keen Scent: Target a creature with smell alone.
Exotic
Tremorsense: "Feel" a target's contact with the surface he walks upon.
Blind Sense: "Feel" a target's presence by some undefined means that is unstoppable.
Life Sense: "Feel" a target's presence as long as it is alive.
Other stuff: