Ultimate Mastery (Feat): Difference between revisions

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;Ultimate Mastery [Combat]  
;Ultimate Mastery [Combat]  
Prerequisites: BAB +25, Meisterhau with the chosen weapon
Prerequisites: BAB +24, Meisterhau with the chosen weapon


Benefit: You have acquired absolute mastery with a single weapon  type, an unrivaled  skill  that the merely mortal will never be  able to approach.  You gain the following abilities while wielding your chosen weapon:  
Benefit: You have acquired absolute mastery with a single weapon  type, an unrivaled  skill  that the merely mortal will never be  able to approach.  You gain the following abilities while wielding your chosen weapon:  

Revision as of 23:38, 24 July 2013

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Ultimate Mastery [Combat]

Prerequisites: BAB +24, Meisterhau with the chosen weapon

Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:


• +2 competence bonus to AC and Reflex saves;


• +4 competence bonus to CMB and CMD;


• Increase threat range of weapon by +1 (stacks with but is not increased by the Improved Critical feat, keen weapon quality, or similar abilities);


• Ignore object hardness and material-based DR (adamantine, cold iron, silver, etc.);


• Cannot be caught flat-footed or flanked;


• Blindsense out to the reach of your weapon (or 30' for ranged weapons).


Note: Unlike the other feats in the Weapon Focus/Specialization tree, Ultimate Mastery can only be selected once, for one type weapon. It represents a degree of focus and training so intense that it is impossible for any creature—even a god—to have it with more than one type of weapon.