Unconscious: Difference between revisions

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: Generally, monsters die upon reaching negative hit points, rather than becoming unconscious. PC's die when their negative hit points exceed their level plus their CON score (not modifier).
: Generally, monsters die upon reaching negative hit points, rather than becoming unconscious. PC's die when their negative hit points exceed their level plus their CON score (not modifier).
: Unconscious characters cannot take any actions except some free actions (such as saving throws), though some free actions are simply not possible (such as speaking). The GM is the final arbiter of which free actions are permitted.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 23:39, 12 August 2016


Condition Severity: Strong

Effects

  • Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points, or from nonlethal damage in excess of current hit points. Unconscious includes all the penalties of Helpless, including susceptibility to coup-de-grace attacks.
Generally, monsters die upon reaching negative hit points, rather than becoming unconscious. PC's die when their negative hit points exceed their level plus their CON score (not modifier).
Unconscious characters cannot take any actions except some free actions (such as saving throws), though some free actions are simply not possible (such as speaking). The GM is the final arbiter of which free actions are permitted.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

BloodiedStaggeredUnconscious