Undead Traits: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with 'Category:Epic Path Category:Bestiary * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' ==Undead Traits== Undead are once-living creatures…')
 
No edit summary
Line 26: Line 26:
==Bestiary Notes==
==Bestiary Notes==
Undead gain the following special defenses from their creature type.  Note that specific undead may have additional special defenses beyond those listed below.
Undead gain the following special defenses from their creature type.  Note that specific undead may have additional special defenses beyond those listed below.
 
<pre>
'''Aura:''' -
'''Aura:''' -


Line 42: Line 42:


'''Weaknesses:''' Cannot heal damage on its own (if it has no Int), but healed by negative energy.
'''Weaknesses:''' Cannot heal damage on its own (if it has no Int), but healed by negative energy.
</pre>

Revision as of 22:49, 23 May 2014


Undead Traits

Undead are once-living creatures animated by spiritual or supernatural forces.

  • Undead Traits
  • Darkvision 60 feet
  • Many undead are mindless and gain no skill points or feats.
  • good Will saves
  • No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
  • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
  • Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells usually turn undead creatures back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
  • Undead do not breathe, eat, or sleep.


Bestiary Notes

Undead gain the following special defenses from their creature type. Note that specific undead may have additional special defenses beyond those listed below.

'''Aura:''' -

'''SR:''' -

'''Special Defenses:''' -

'''Immunities:''' 
:* all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
:* disease, poison, ability damage, ability drain, energy drain
:* death effects, necromancy effects, sleep effects
:* nonlethal damage
:* paralysis, stunning, fatigue, exhaustion
:* any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

'''Weaknesses:''' Cannot heal damage on its own (if it has no Int), but healed by negative energy.