Unpredictable Trajectory (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Courageous Tier (1-5)]][[Category:Fighter Feats]]


| Flavor=
| Flavor=As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.


| Prerequisites=Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1, Proficiency with any weapon in the Flail group
}}</onlyinclude> ([[Nunchaku_(Weapon)|Nunchaku]], [[Flail_(Weapon)|Flail]], [[Flail,_War_(Weapon)|War Flail]], [[Dorn_Dergar_(Weapon)|Dorn Dergar]], [[Flail,_Heavy_(Weapon)|Heavy Flail]], [[Flail,_Great_(Weapon)|Great Flail]], [[Flail,_Dire_(Weapon)|Dire Flail]], or [[Spiked_Chain_(Weapon)|Spiked Chain]]).


| Benefit=You gain +1 to-hit with attacks made with one of these weapons, as you loop and swing it in unpredicatble ways.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Shield of Swings (Feat)]], [[Spiky Shield (Feat)]]
}}</onlyinclude>


'''Special''': When making an attack with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain against an enemy with partial cover, you take no attack penalty.
| Benefit=You gain a +1 [[circumstance bonus]] to AC in any round in which you make an attack with one of these weapons.
 
'''Special''': When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.


'''Normal:'''  You take a -4 penalty to attack rolls against enemies with partial cover.
'''Normal:'''  You take a -4 penalty to attack rolls against enemies with partial cover.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties.
}}</onlyinclude>


}}
}}

Latest revision as of 16:09, 7 November 2020


As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.

Prerequisites: Level 1, Proficiency with any weapon in the Flail group (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain).

Related: Shield of Swings (Feat), Spiky Shield (Feat)

Benefit: You gain a +1 circumstance bonus to AC in any round in which you make an attack with one of these weapons.

Special: When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.

Normal: You take a -4 penalty to attack rolls against enemies with partial cover.