Unpredictable Trajectory (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Courageous Tier (1-5)]][[Category:Fighter Feats]]


| Flavor=As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.
| Flavor=As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain.
| Prerequisites|Level 1, Proficiency with any weapon in the Flail group
}}</onlyinclude> ([[Nunchaku_(Weapon)|Nunchaku]], [[Flail_(Weapon)|Flail]], [[Flail,_War_(Weapon)|War Flail]], [[Dorn_Dergar_(Weapon)|Dorn Dergar]], [[Flail,_Heavy_(Weapon)|Heavy Flail]], [[Flail,_Great_(Weapon)|Great Flail]], [[Flail,_Dire_(Weapon)|Dire Flail]], or [[Spiked_Chain_(Weapon)|Spiked Chain]]).
 
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Shield of Swings (Feat)]], [[Spiky Shield (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Benefit=You gain a +1 [[circumstance bonus]] to AC in any round in which you make an attack with one of these weapons.


| Benefit=You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons.
'''Special''': When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.
 
'''Special''': When making an attack with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain against an enemy with partial cover, you take no attack penalty.


'''Normal:'''  You take a -4 penalty to attack rolls against enemies with partial cover.
'''Normal:'''  You take a -4 penalty to attack rolls against enemies with partial cover.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain +1 AC while fighting with a flail, ignore partial cover penalties.
| ShortDesc|Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 16:09, 7 November 2020


As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.

Prerequisites: Level 1, Proficiency with any weapon in the Flail group (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain).

Related: Shield of Swings (Feat), Spiky Shield (Feat)

Benefit: You gain a +1 circumstance bonus to AC in any round in which you make an attack with one of these weapons.

Special: When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.

Normal: You take a -4 penalty to attack rolls against enemies with partial cover.