Unpredictable Trajectory (Feat): Difference between revisions

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| Category=
| Category=


| Flavor=
| Flavor=As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.


| Prerequisites=Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain.
| Prerequisites=Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain.


| Benefit=You gain +1 to-hit with attacks made with one of these weapons, as you loop and swing it in unpredicatble ways.
| Benefit=You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons.


'''Special''': When making an attack with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain against an enemy with partial cover, you take no attack penalty.
'''Special''': When making an attack with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain against an enemy with partial cover, you take no attack penalty.

Revision as of 03:01, 14 April 2016


As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.

Prerequisites: Proficiency with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain.

Benefit: You gain a +1 untyped bonus to all AC types (normal, flat-footed, and touch) in any round in which you make an attack with one of these weapons.

Special: When making an attack with the Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Dire Flail, or Spiked Chain against an enemy with partial cover, you take no attack penalty.

Normal: You take a -4 penalty to attack rolls against enemies with partial cover.