Uplifting Assault (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Epic Feats]][[Category:Cleric]]
| Category=[[Category:Cleric Feats]][[Category:Legendary Tier (31-35)]]


| Flavor=You expend your Channel Divinity to charge your attacks with healing energy.
| Flavor=You expend your Channel Divinity to charge your attacks with healing energy.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Cleric]] 21
| Prerequisites|[[Cleric]] 31
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=Use a swift action to spend two of your Channel Divinity uses.  For the rest of the encounter, all melee attacks you make, hit or miss, heal all allies within 30 feet of you a number of hit points equal to your Wis modifier, minimum 1 per attack.  This is in addition to any healing normally provided by your attacks (e.g. your Castigate class ability).
| Benefit=Use a swift action to spend two of your Channel Divinity uses.  For the rest of the encounter, all melee attacks you make, hit or miss, heal all allies within 30 feet of you a number of hit points equal to your Wis modifier, minimum 1 per attack.  This is in addition to any healing normally provided by your attacks (e.g. your Castigate class ability).
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Your attacks heal all allies within 30 feet
| ShortDesc|Each of your attacks heals your allies within 30 feet hit points equal to your WIS modifier
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 07:54, 18 April 2020


You expend your Channel Divinity to charge your attacks with healing energy.

Prerequisites: Cleric 31

Benefit: Use a swift action to spend two of your Channel Divinity uses. For the rest of the encounter, all melee attacks you make, hit or miss, heal all allies within 30 feet of you a number of hit points equal to your Wis modifier, minimum 1 per attack. This is in addition to any healing normally provided by your attacks (e.g. your Castigate class ability).