User:Reese: Difference between revisions

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(Created page with "What a cool guy! It's just... wow. I can't even.")
 
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What a cool guy! It's just... wow. I can't even.
Todd, keep your sticky fingers off this!!! You bastard!
 
* River of Guts: push, nauseated, hindered
* Blood Eater: taste blood of a foe to gain bonuses against that foe
* Cinderkind - ash children from Silent Hill
* Gendelkin - bestial monsters related to Grendel
* Twin-Tailed Wolf - killer role; can split in two, with mitigation on rejoining
* Boss that has minions that spawn at edges of fight, move toward boss leaving an acid trail in spaces they move through. If they reach boss, they heal it.
* Boss that marks areas of the battlefield at the top of the round. At the bottom of the round, these areas deal damage and forced move to anyone in them.
* A power which always attacks the two players standing closest together
* A roar which pushes everyone back, followed by a stomping tantrum that prones everyone (triggered transition attack at bloodied value)
* Force dragons reflect every other (e.g. every even-numbered) attack back on the attacker, taking no damage themselves. This forces players to plan out which attacks are big, and which are small.
* Pacify - target must make a will save to attack the creature which pacified them. If they fail, they deal only half damage and cannot crit.
* Fortify - create a buff on all your allies that can be dismissed as a free action to negate a crit.  Overwritten by any status condition.
* Ablative(ish) ER / DR - first hit each round is heavily resisted, but each hit after that is resisted less / none.
* Adaptive ER / DR - first hit creates DR  or ER based on type, and future damage of same type is heavily resisted.
* undead that creates a river of blood that precedes them wherever they walk (lich? phage?)
* a burned ability that turns off Su or Sp abilities until the burned is cured.

Revision as of 18:53, 2 March 2019

Todd, keep your sticky fingers off this!!! You bastard!

  • River of Guts: push, nauseated, hindered
  • Blood Eater: taste blood of a foe to gain bonuses against that foe
  • Cinderkind - ash children from Silent Hill
  • Gendelkin - bestial monsters related to Grendel
  • Twin-Tailed Wolf - killer role; can split in two, with mitigation on rejoining
  • Boss that has minions that spawn at edges of fight, move toward boss leaving an acid trail in spaces they move through. If they reach boss, they heal it.
  • Boss that marks areas of the battlefield at the top of the round. At the bottom of the round, these areas deal damage and forced move to anyone in them.
  • A power which always attacks the two players standing closest together
  • A roar which pushes everyone back, followed by a stomping tantrum that prones everyone (triggered transition attack at bloodied value)
  • Force dragons reflect every other (e.g. every even-numbered) attack back on the attacker, taking no damage themselves. This forces players to plan out which attacks are big, and which are small.
  • Pacify - target must make a will save to attack the creature which pacified them. If they fail, they deal only half damage and cannot crit.
  • Fortify - create a buff on all your allies that can be dismissed as a free action to negate a crit. Overwritten by any status condition.
  • Ablative(ish) ER / DR - first hit each round is heavily resisted, but each hit after that is resisted less / none.
  • Adaptive ER / DR - first hit creates DR or ER based on type, and future damage of same type is heavily resisted.
  • undead that creates a river of blood that precedes them wherever they walk (lich? phage?)
  • a burned ability that turns off Su or Sp abilities until the burned is cured.