User talk:Reese: Difference between revisions

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Perception - Passive.  I would argue that that at a certain point, Passive perception should be able to see through things like Invisibility or Ambushes, etc.  Either applying a substantial negative modifier, or as an Epic level ability.  -dgw
Wouldn't allowing passive perception to see invisibility, even at a very high DC, just obviate the need for additional senses? Wouldn't it effectively make enhanced senses, like blindsense, obsolete, once you raise it high enough? -reese
Isn't a high enough perception a sense of it's own?  I disagree that it would do away withe the need for other senses.  My suggestion would not be likely to apply to near CR encounters.  - dgw
Regarding ambushes, I assume you read the [[Talk:Epic_Path#surprise_rounds|notes I threw in]] to try to make surprise rounds something that are possible, but fair, for both the GM and the players.  Given that there's already a substantial chance for failure (45% chance for the ambush to be spottable with passive perception), I don't think it would be a good idea to let players (or worse, monsters) just see through it anyway, if they have a high enough perception.  Doing so puts us right back where we are now, which is that the only way a GM can get surprise is by basically cheating (not allowing perception checks). -reese
Literature and movies are rife with examples of characters that could detect ambushes/invisibility due to their heightened Perception. - dgw

Revision as of 23:42, 1 November 2018

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