Using Templates: Difference between revisions

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Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics.  Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone.  This page provides the appropriate schemas to use when using these templates.   
Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics.  Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone.  This page provides the appropriate schemas to use when using these templates.   


Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.
Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.


==Magic Property Template==
== Alchemical Creations ==
<pre>
<pre>
{{Magic Property
[[Category:Alchemical Creations]]{{Equipment


<!-- Enchantable On:-->
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| Melee Weapons =
| URL| {{subst:PAGENAMEE}}
| Ranged Weapons =
}}</onlyinclude>
| Implements =
| Armor =
| Shields =


| Limitations =  
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
<!-- e.g. "bludgeoning only"-->
| Cost|
}}</onlyinclude> (or more, for higher level versions)


| PlusCost =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
 
| Weight|  
| Aura =
}}</onlyinclude>
 
| CL =
 
| Weight = -


| IsEpic =  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|


| Description =
Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).


| ShortDesc =  
<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>


| Components =


}}
</pre>
==Rage Power Template==
<pre>
{{Template:Rage Power
| Name =
| Type =
| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
| Mien|
}}</onlyinclude>
}}</onlyinclude>


| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| MinLvl|
| ShortDesc|  
}}</onlyinclude>
}}</onlyinclude>


| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Prereqs|
| Craft-Skill|  
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Fury|
| Craft-DC|  
}}</onlyinclude>
}}</onlyinclude>


| Benefit =
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
 
| Craft-Notes|
| Addtl-Fury =
 
| Prog1 =
 
| Prog2 =
 
| Prog3 =
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
}}</onlyinclude>


Line 80: Line 48:
</pre>
</pre>


==Fighter Tactic Template==
Help for the "Alchemical Item Costs" template can be found [[Template:Alchemical-Item-Costs|here]].
 
== Equipment Template ==
<pre>
<pre>
{{Template:Tactic
{{Equipment


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| Prerequisites|
| URL|  
}}</onlyinclude>
}}</onlyinclude>


| Benefit=
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
 
| Cost|  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
}}</onlyinclude>


}}
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
</pre>
| Weight|  
 
==Rogue Talent Template==
<pre>
{{Template:Talent
 
| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]
 
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
}}</onlyinclude>
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Prerequisites|
| Description|  
}}</onlyinclude>
}}</onlyinclude>


| Benefit=
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc|  
| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
| Cunning|
}}</onlyinclude>
}}</onlyinclude>


| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Ruthless|
| Craft-Skill|  
}}</onlyinclude>
}}</onlyinclude>


| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| SneakAtk|
| Craft-DC|  
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| ShortDesc|
| Craft-Notes|
}}</onlyinclude>
}}</onlyinclude>


Line 132: Line 89:
</pre>
</pre>


* '''Category:''' delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
* '''Type:''' values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
* '''Ruthless:''' value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
* '''Cunning:''' value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
* '''SneakAtk:''' value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.


For an example, see [[Acrobatic Charge]].


==Simple Weapon Template==
== Trap Template ==
<pre>
<pre>
{{Template:SimpleWeapon
{{Trap
<!-- Version 1.0 -->


| Name =  
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR |
  <!-- Value: integer between 1 and 40. -->
  }}</onlyinclude>


| Image =  
| Min-CR =
| Max-CR =  


| FlavorText =


| Type =  
| Complication-1 =
| Complication-2 =  


| Cost =


| TinyDmg =  
| Image =
| Image-Caption =  


| SmallDmg =


| MedDmg =  
| Keyword-1 =  
| Keyword-2 =
| Keyword-3 =
  <!-- Creates categories to enable searches -->


| LgDmg =


| Crit =
<!-- DESCRIPTION -->
 
| Range =
 
| Weight =
 
| DamageType =
 
| Quality1 =
| Quality2 =
| Quality3 =
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =


| Description =  
| Description =  


}}
| Origin-Space-Description =
</pre>


| Triggering-Sense =
  <!-- The sense the trap uses to target enemies. Values:


==Feats Template==
          Standard Vision    Standard Hearing    Standard Scent    Airsense
To input new feats, or update the page contents of existing feats, please use the following schema:
          Low-Light Vision    Keen Hearing        Scent              Blindsense
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->


<pre>
| Triggering-Sense-Range =  
{{Template:Feats
  <!-- Just put the number in feet; "ft." will be added automatically -->
| Category=
 
| Flavor=


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Nudge-Passive-Perception =  
| Prerequisites|
}}</onlyinclude>


| Benefit=
| Nudge-Stealth-Value =  


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| Nudge-Initiative =  
| LevelInc|
}}</onlyinclude>


| Trap-Complexity =
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
      Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
      Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


}}
</pre>


* '''Category:''' The template will put every feat into the <nowiki>[[Category:Epic Path]]</nowiki> and <nowiki>[[Category:Feats]]</nowiki> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so.  Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:
<!-- DEFAULT ATTACK -->


<pre>
| Default-Attack-Name =
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


[[Category:Teamwork Feats]]
| Default-Attack-Type =
[[Category:Epic Feats]]


[[Category:Alchemist]]
| Default-Attack-Friend-or-Foe =
[[Category:Barbarian]]
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]
</pre>


* '''Flavor:''' Use this section to put any flavor text the feat may have.  The template will automatically change the text to italics.
| Default-Attack-Description =


* '''Prerequisites:''' Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list.  If a feat has no prerequisites, make sure to put "None" in this section.


* '''Benefit:''' In addition to pasting the feat's effects into this section, additional information like '''Special''', '''Normal''' and '''Level Increase''' (metamagic feats only) should be pasted into this section, when present.  Note that, while the '''Benefit:''' text is supplied to the page from the template, additional sections like '''Special:''' will have to be made bold manually after pasting it into the section.
  <!--  AVAILABLE VARIABLES


Here's an example of a filled out schema:
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}


<pre>
  Each of these variables can be modified with up to four parameters, all optional:
{{Template:Feats
| Category=


| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
      Parameter 1, unnamed, adds or subtracts from the CR.
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
      Parameter 2, "n", modifies the base number directly.
| Prerequisites|[[Perception]] 10 ranks
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
}}</onlyinclude>


| Benefit=In melee, you ignore all miss chances from any source.
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
      Parameter 4, "d", modifies which die size the damage uses.
| ShortDesc|Ignore miss chances in combat
            This variable only applies to the damage variables.
}}</onlyinclude>
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. 
}}
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->
</pre>


You can see the resulting page here: [[Blind-Fight]].  Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank.  Also note the '''Normal:''' and '''Special:''' sections were manually added as part of the contents of the "Benefit=" section of the schema.


==Skill Use Template==
<!-- ANTI-TAMPER ATTACK -->
This template is used multiple times on each skill page, to detail each way the skill may be used.


<pre>
| Anti-Tamper-Name =
{{Template:SkillUse


| Skill-Use =  
| Anti-Tamper-Type =  


| Benefit =  
| Anti-Tamper-Friend-or-Foe =  
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


| Action =  
| Anti-Tamper-Description =  


| DC =


| Modifiers =


| Failure =
<!-- RESET MECHANISM -->


| Retry =  
| Reset-Name =  


| Provokes =  
| Reset-Type =  


}}
| Reset-Friend-or-Foe =
</pre>
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


| Reset-Description =


==Spell Template==
The spell template allows spells to be added to the wiki after copying the content from an OGL site (such as the Paizo PRD, or the d20pfsrd). 


<pre>
{{Template:Spell
| Links=[[Alchemist Extracts]] \ [[Bard Spells]] \ [[Cleric Spells]] \ [[Druid Spells]] \ [[Paladin Spells]] \ [[Ranger Poultices]] \ [[Sorcerer/Wizard Spells]]


| Level =
<!-- ON-DESTRUCTION ATTACK -->


| School =  
| On-Destruction-Name =  


| CastTime =  
| On-Destruction-Type =  


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| On-Destruction-Friend-or-Foe =  
| Components|
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
}}</onlyinclude>


| Range =  
| On-Destruction-Description =  


| Target =


| Duration =


| Save =
<!-- TREASURE AND XP -->


| SR =  
| Nudge-Treasure =  


| Description =  
| Treasure-Notes =  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Nudge-XP =  
| ShortDesc|
}}</onlyinclude>


| Source =  
| XP-Notes =  


}}
}}
</pre>
</pre>


* '''Links:''' The schema includes links to the spells page for every spell-casting character class. Remove any which are not able to cast the spell in question (which can be seen in the "Level" section).
== Trap Complication Template ==
<pre>
{{Complication
<!-- Version 1.0 -->


* '''Level:''' Copy the spell level information into this section.
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj |
  <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
  }}</onlyinclude>


* '''School:''' Copy the spell school information into this section. If the spell includes any Subschools or Elemental Schools, these should be included in the same section, but on separate lines, with a ":" in front of them, and the word '''Subschools:''' and/or '''Elemental School:''' bolded.
| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description |
  <!-- Adds a section below the existing description, describing this complication. -->
  }}</onlyinclude>


* '''CastTime:''' Copy the casting time information into this section.
| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description |
  <!-- Adds a section below the existing origin-space description, describing how
        this complication modifies the origin space (if at all). -->
  }}</onlyinclude>


* '''Components:'''  Copy the components into this section. Just put the letter codes, not the full text ("V, S, M" not "Verbal, Somatic, Material").
| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj |
  <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
  }}</onlyinclude>


* '''Range:''' Copy the spell's range into this section.
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj |
  <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
  }}</onlyinclude>


* '''Target:''' This section could be for '''Target''', '''Area''' or '''Effect''', depending on the spell. Do not change the parameter name if you input Area or Effect information here, just leave it as "Target=".
| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense |
  <!-- Adds another triggering sense to the trap's existing triggering sense. Values:


* '''Duration:''' Input the spell's duration here.
          Standard Vision    Standard Hearing    Standard Scent    Airsense
          Low-Light Vision    Keen Hearing        Scent              Blindsense
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->
  }}</onlyinclude>


* '''Save:''' Input the spell's saving throw information here.
| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range |
  <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
  }}</onlyinclude>


* '''SR:''' Input the spell's Spell Resistance information here (usually "Yes" or "No").
| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj |
  <!-- Value: Number of CRs to adjust base perception up or down. Default is 0.
        Determines how easily the trap notices creatures in range of its triggering sense. -->
  }}</onlyinclude>


* '''Description:''' Copy the spell's description into this section. It's okay if there are line breaks, links to other pages, etc. If there are tables, or more complicated wiki text, you may want to ask Reese to help, or take a look at the [[#Advanced: Exclusion Template]] section below for help.
| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj |
  <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
  }}</onlyinclude>


* '''Source:''' If the spell you are copying is not open gaming license, but instead has a "Section 15: Copyright" notice at the bottom, please copy the sourcebooks bibliography info from inside that copyright box and paste it into this section.  Once copied, make the titles of any sourcebooks bold, but leave everything from the copyright symbol on as regular text. If the spell has no copyright information listed, or the spell is part of the Open Gaming License (OGL), just leave this section blank.
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj |
  <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
  }}</onlyinclude>


Here's an example of a filled-out Spell schema:
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj |
  <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
  }}</onlyinclude>


<pre>
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
{{Template:Spell
| Save-DC-Adj |
| Links=[[Bard Spells]] \ [[Sorcerer/Wizard Spells]]
  <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
  }}</onlyinclude>


| School=enchantment (compulsion) (mind-affecting)
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj |
  <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
  }}</onlyinclude>


| Level=bard 0, sorcerer/wizard 0


| CastTime=1 standard action
  <!-- DEFAULT ATTACK ALTERATIONS -->


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Components|V, S, M (a pinch of wool or similar substance)
| Default-Attack-Update |  
}}</onlyinclude>
  <!-- Adds text to the bottom of the existing default attack description.  -->
  }}</onlyinclude>


| Range=close (25 ft. + 5 ft./2 levels)
| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
| Default-Attack-Action-Required |
  <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
  }}</onlyinclude>


| Target=one humanoid creature of 4 HD or less


| Duration=1 round
  <!--  AVAILABLE VARIABLES


| Save=Will negates
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}


| SR=yes
  Each of these variables can be modified with up to four parameters, all optional:


| Description=This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A [[Dazed]] subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
      Parameter 1, unnamed, adds or subtracts from the CR.  
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
      Parameter 2, "n", modifies the base number directly.
| ShortDesc|A single humanoid creature with 4 HD or less loses its next action.
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
}}</onlyinclude>


| Source='''Pathfinder Roleplaying Game Core Rulebook., Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.<br>
      Parameter 3, "op" lets you change the operand affecting variable 2.  
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.


, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
      Parameter 4, "d", modifies which die size the damage uses.
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.       -->


}}
</pre>


You can see the resulting page here: [[Daze (Spell)]].  Note that only the "Bard" and "Sorcerer/Wizard" links remain in the schema, since only those classes have access to this cantrip.  Also note the Copyright information in the "Source" section and note how the title of each book was bolded manually.
  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->


==Magic Item Template==
| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
Magic items also have a template to make inputting them into the wiki simpler, whether from another source, or when creating new items.
| Anti-Tamper-Update |
  <!-- Adds text to the bottom of the existing anti-tamper attack description. -->
  }}</onlyinclude>


<pre>
| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
{{Template:Magic_Item
| Anti-Tamper-Action-Required |
  <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
  }}</onlyinclude>


| Slot = 


| Price=<onlyinclude>{{#ifeq:{{{transcludesection|Price}}}
  <!-- FAILSAFE ATTACK ALTERATIONS -->
| Price|
}}</onlyinclude>


| CL =  
| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
| Reset-Update |
  <!-- Adds text to the bottom of the existing default attack description.  -->
  }}</onlyinclude>


| Aura =


| Weight =
  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->


| Description =
| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
 
| On-Destruction-Update |  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!-- Adds text to the bottom of the existing default attack description.  -->
| ShortDesc|
  }}</onlyinclude>
}}</onlyinclude>
 
| Requirements =
 
| Source =


}}
}}
</pre>
</pre>


* '''Slot:''' This is the slot on the character's body where the magic item can be worn.  E.g. "Wrist" or "Neck".
== Monster Template ==
 
* [[Verbose Blueprint]]
* Price: This is how much the item costs.  If an item has multiple prices, because it can be bought at different levels of power, list each price here and its associated power level (see example below).
 
* CL: This is the caster level required to make the item.
 
* Aura: Most magic items give off an aura of some kind, indicating what kind of magic was used to make them.  Input that information here.
 
* Weight: All items in Epic Path have a weight.  If you are copying an item from somewhere else, and no weight is listed, unless it can magically float or fly, it must have a weight of at least 0.1 lbs.
 
* Description: Input the item's description here. It's okay if there are line breaks, links to other pages, etc.  If there are tables, or more complicated wiki text, you may want to ask Reese to help, or take a look at the [[#Advanced: Exclusion Template]] section below for help.
 
* ShortDesc: This is a short description for the master list page. Short descriptions should be between 10 and 20 words in length.
 
* Requirements: These are the requirements for building the item using the Creator feat.  The template will automatically add the Creator feat as a requirement, but any other requirements should be added here (such as a spell or specific material component(s)).
 
* Source: If the item you are copying is not open gaming license, but instead has a "Section 15: Copyright" notice at the bottom, please copy the sourcebooks bibliography info from inside that copyright box and paste it into this section.  Once copied, make the titles of any sourcebooks bold, but leave everything from the copyright symbol on as regular text.  If the item has no copyright information listed, or the item is part of the Open Gaming License (OGL), just leave this section blank.
 
Here's an example of a filled-out Magic Item schema:


== Sorcerer Bloodline ==
<pre>
<pre>
{{Template:Magic Item
{{Template:Bloodline
| Slot=wrist


| Price=<onlyinclude>{{#ifeq:{{{transcludesection|Price}}}
| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Price|Varies
| Flavor-Text|  
}}</onlyinclude> (1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8), 800,000 gp (+9), 1,500,000 gp (+10), 2,500,000 gp (+11), 4,500,000 gp (+12), 7,500,000 gp (+13), 11,500,000 gp (+14))
}}</onlyinclude>


| CL=6 + the armor bonus


| Aura=moderate conjuration
| Bloodline-Skill =  
<!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)      -->


| Weight=1 lb


| Description=These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.
| Bonus-Spell-1 =
| Bonus-Spell-2 =
| Bonus-Spell-3 =
| Bonus-Spell-4 =
| Bonus-Spell-5 =
| Bonus-Spell-6 =
| Bonus-Spell-7 =
| Bonus-Spell-8 =
| Bonus-Spell-9 =
| Bonus-Spell-10 =
| Bonus-Spell-11 =
| Bonus-Spell-12 =
| Bonus-Spell-13 =
| Bonus-Spell-14 =
| Bonus-Spell-15 =
| Bonus-Spell-16 =  
| Bonus-Spell-17 =
<!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->


: Bracers of Armor surround the wearer with an invisible but tangible field of force, granting him an Armor Bonus to his AC of between +1 and +14, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.


: Bracers of Armor cannot make use of dweomermetals, nor can they be enchanted with enhancement bonuses or magic armor properties.
| Bonus-Feat-1 =
| Bonus-Feat-2 =
| Bonus-Feat-3 =
| Bonus-Feat-4 =
| Bonus-Feat-5 =
<!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grants the wearer an armor bonus to AC
}}</onlyinclude>


| Requirements=[[Mage Armor (Spell)|Mage Armor]], caster level must be at least 6 + the armor bonus placed in the bracers.
| Bloodline-Arcana =  
<!-- This is a passive ability, or always-on bonus granted by the bloodline.                                               -->


| Source=''. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors
| Bloodline-Power-1 =  
| Bloodline-Power-2 =
| Bloodline-Power-3 =
| Bloodline-Power-4 =
| Bloodline-Power-5 =
<!-- The first power is always an 'at-will' spell-like ability that scales with level.                                     -->


}}
}}
</pre>
</pre>


You can see the resulting page here: [[Bracers of Armor (Magic Item)]].  Note the price information and how it is laid out, as well as the spacing in the description section.  Note also the sourcebooks listed in the "Source" section, and the fact that the book title was made bold.


==Advanced: Exclusion Template==
== Magic Items ==
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.
===Parent Item===
Use this template for the first item in a clade of items (or, if the item has no clade):


To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes).
<pre>
{{Magic-Item-Parent


This is pretty advanced stuff, so feel free to just defer such situations to Reese. Send him an email or something.
  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                  -->


Here's an example of the template in use (inside the "Description" parameter):
  <!-- This page should be the FIRST item in the set, NOT the family page.
        i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                               -->


<pre>
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
{{Template:Spell|Links=[[Bard Spells]] \ [[Cleric Spells]] \ [[Druid Spells]] \ [[Sorcerer/Wizard Spells]]
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


|School=divination


|Level=bard 0, cleric 0, druid 0, sorcerer/wizard 0
  <!--  Describe the Family  -->


|CastTime=1 standard action
| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name|
}}</onlyinclude>


|Components=V, S
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>


|Range=60 ft.
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>


|Target=cone-shaped emanation
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption|
}}</onlyinclude>


|Duration=concentration, up to 1 min./level (D)
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)       -->
}}</onlyinclude>


|Save=none
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc|
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>


|SR=no
| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc|
}}</onlyinclude>


|Description=You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.


: ''1st Round:'' Presence or absence of magical auras.
  <!--  Describe the First Item in the Family  -->


: ''2nd Round:'' Number of different magical auras and the power of the most potent aura.
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name|
  <!--  The name of the first item in the family.                                                             -->
}}</onlyinclude>


: ''3rd Round:'' The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make [[Knowledge (Arcana)]] skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a non-spell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see [[Spellcraft]]).
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|
  <!--  'Creator Level' value: 1 to 40. This is the CL of the first item in the family only                  -->
}}</onlyinclude>


Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price|
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


: ''Aura Strength:'' An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details


{{#!:
        IF BLANK, this nudge-price field will DEFAULT to:
:{| border="1" cellpadding="5" style="text-align:center"
          * Consumable: 0.02
|- style="Background:LightBlue"
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists: 0.25
! rowspan="2" align="left" | Spell or Object || colspan="4" | Aura Power
          * Armor, Shield, Wands: 0.5
|- style="Background:LightBlue"
          * Slotless: 0.75
! Faint || Moderate || Strong || Overwhelming
          * Weapons, Rods, Staves: 1                                                                          -->
|-
}}</onlyinclude>
| align="left" | Functioning spell (spell level) || 3rd or lower || 4th-6th || 7th-9th || 10th+ (epic)
|- style="Background:WhiteSmoke"
| align="left" | Magic item (caster level) || 5th or lower || 6th-11th || 12th-20th || 21st+ (epic or artifact)
|}
}}


: ''Lingering Aura:'' A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                           -->
}}</onlyinclude>


{{#!:
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
:{| border="1" cellpadding="5" style="text-align:center"
| Item-Desc|
|- style="Background:LightBlue"
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
! align="left" | Original Strength || Duration of Lingering Aura
}}</onlyinclude>
|-
 
| align="left" | Faint || 1d6 rounds
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
|- style="Background:WhiteSmoke"
| Item-ShortDesc|  
| align="left" | Moderate || 1d6 minutes
}}</onlyinclude>
|-
| align="left" | Strong || 1d6x10 minutes
|- style="Background:WhiteSmoke"
| align="left" | Overwhelming || 1d6 days
|}
}}


Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


Detect magic can be made permanent with a permanency spell.
}}
}}
</pre>
</pre>


You can see the resulting page here: [[Detect Magic (Spell)]].  Note the two tables in the description section were surrounded with the <nowiki>{{#!:</nowiki> and <nowiki>}}</nowiki> markups, to exclude the table code from being parsed as part of the Spell template's schema.
===Child Items===
 
Use this template for each child item (after the first) in the clade:
 
== Monster Template ==
This next one is not as scary as it looks, I promise.  The monster template offers a ton of options for customizing the monster away from the standard numbers relevant to the CR you've selected.  However, if you are content with the basic numbers for the CR (and you should be, dammit), well over 2/3rds of the fields in the template can be skipped.  Anything with a name beginning with "Nudge" allows you to tweak a base value to something custom for the monster you are designing, and can be skipped if you want to leave the value set to its default.
 
Note that any value you adjust with a Nudge will gain an asterisk after the value, indicating that it has been nudged.
 
A lot of automation is present.  Adding a role to a monster will automatically update the monster to include every additional ability that the role grants.  When you choose the type of the monster (e.g. "vermin"), any "strong against" or "weak against" values for that role are automatically updated.  When you add a feat, it is automatically linked to the appropriate feat page, and the feat's short description is added to the monster's writeup, to give a brief overview of what the feat does.
 
Below this template, there is a version which cuts out all the optional fields, leaving only the required fields.  This is primarily for reference, to demonstrate just how much of the template is optional.  However, if you're trying to make a simple monster, feel free to use it.


<pre>
<pre>
{{Template:Monster
{{Magic-Item-Child


| MonsterName =
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->


| CR =  
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name|
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>


| Image =  
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
  <!--Value: just the file name (e.g. "monster_picture.jpg")-->
| URL| {{Subst:PAGENAMEE}}
  <!-- This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


| Role =  
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
  <!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank-->
| First-Page-URL|
  <!-- Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>


| Description =  
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>


| Alignment =  
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
  <!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil-->
| CL|
  <!-- 'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>


| Size =  
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
  <!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic-->
| Nudge-Price|
  <!-- Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


| Type =
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
  <!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin-->
          * See 'Template_talk:Magic-Item-Base-Price' for details


| Subtype =
        IF BLANK, this nudge-price field will DEFAULT to:
  <!--If any-->
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


| NudgeInit =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                          -->
}}</onlyinclude>


| Senses =  
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
  <!--List the sense type and the distance it can perceive (e.g. "Standard Darkvision 60 ft.")-->
| Item-Desc|
  <!-- This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>


| NudgePerception =  
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->
| Item-ShortDesc|
}}</onlyinclude>


| NudgeAC =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeTouchAC =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeFFAC =  
=== Solo Items/Consumables ===
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeHitPoints =
<pre>
  <!--Values: any multiplier, or leave blank. Max recommended is 1.15 (+15%) or 0.85 (-15%)-->
{{Magic-Item-Solo


  <!--  USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                    -->


<!--  SAVING THROWS  -->


| Fort = S
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Refl =
| Slot|  
| Will =
  <!-- Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
  <!--Values: "S" (for Strong save), leave blank for Weak save
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
      * Most monsters have 1 strong save and 2 weak saves
}}</onlyinclude>
      * Heavies, Tanks, Threats and Villains have 2 strong saves
      * Dragons have 3 strong saves-->


| NudgeFort =  
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| NudgeRefl =
| Aura|  
| NudgeWill =
  <!-- Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination      -->
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
}}</onlyinclude>


| SR =  
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
  <!--Values: Y (for Yes), or leave blank-->
| CL|
  <!-- 'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>


| NudgeSR =  
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
| Nudge-Price|
  <!-- Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


| SpecialDefenses =
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
  <!--Put any DR or ER values here-->
          * See 'Template_talk:Magic-Item-Base-Price' for details


| StrongAgainst =
        IF BLANK, this nudge-price field will DEFAULT to:
  <!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added-->
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


| WeakAgainst =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
  <!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added-->
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                          -->
}}</onlyinclude>


| MoveTypes = Walk 30 ft.
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
  <!--Other move types as needed-->
| Item-Desc|


| NudgeReach =
  <!-- This text describes what this item looks like, and any color text                                      -->
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.-->
}}</onlyinclude>


| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities|
{{Rod-Costs|sp=7|max=35|dam=N}}


  <!--  This text describes what this item actually does                                                      -->
}}</onlyinclude>


<!--  GENERAL ATTACK INFORMATION  -->
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>


| MeleeOrNatural = Natural
  <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)-->


| MultipliedDamageType =
  <!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)-->




  <!-- OPTIONAL FIELDS  -->


<!--  PRIMARY ATTACK INFORMATION -->
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL -->
}}</onlyinclude>


| PriAtkName =  
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
  <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")-->
| Name| {{Subst:PAGENAMEE}}
  <!-- This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>


| PriAtkNotes =  
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Image|
}}</onlyinclude>


| PriAtkVSTouchAC =  
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Image-Caption|
}}</onlyinclude>


| PriAtkIsAuto-Hit =
}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
</pre>


| NudgePriToHit =  
==Transmog Lists==
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:
<pre>
{{Transmog-Lists
| Natural-Only =
| Melee-Only =
| Natural-With-Weak-Ranged =
| Melee-With-Weak-Ranged =  
| Natural-With-Strong-Ranged =
| Melee-With-Strong-Ranged =
}}
</pre>


| NudgePriDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


==Targets==
<pre>{{targets|x}}</pre>
Where "x" is one of the following options:
* '''0''' = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
* '''1''' = One target creature
* '''2''' = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
* '''3''' = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
* '''4''' = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
* '''5''' = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
* '''aoe''' = All creatures in target area (friend or foe)


For example, <nowiki>{{targets|2}}</nowiki> yields "{{targets|2}}".


<!-- SECONDARY ATTACK INFORMATION  -->
==Circle Damage==
<pre>{{circle|8}} as {{dmg|cold}}</pre>
  produces "{{circle|8}} as {{dmg|cold}}".


| SecAtkName =  
==Dmg-Type==
  <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none-->
To define a new damage type, use:
<pre>
{{Dmg-Type


| SecAtkNotes =  
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>


| SecAtkVSTouchAC =  
| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>


| SecAtkIsAuto-Hit =  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Description|
}}</onlyinclude>


| NudgeSecToHit =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeSecDamage =  
==Spell Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
<pre>
{{Spell


<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>


| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>


<!--  TERTIARY ATTACK INFORMATION  -->
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>


| TerAtkName =  
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
  <!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none-->
| Druid|
}}</onlyinclude>


| TerAtkNotes =  
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Paladin|
}}</onlyinclude>


| TerAtkVSTouchAC =  
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Ranger|
}}</onlyinclude>


| TerAtkIsAuto-Hit =  
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Sorcerer/Wizard|
}}</onlyinclude>


| NudgeTerToHit =  
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| School|
}}</onlyinclude>


| NudgeTerDamage =  
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| CastTime|
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>


<!--  QUATERNARY ATTACK INFORMATION  -->
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>


| QuaAtkName =  
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
  <!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none-->
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>


| QuaAtkNotes =  
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Save|
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>


| QuaAtkVSTouchAC =  
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>


| QuaAtkIsAuto-Hit =  
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| NudgeQuaToHit =  
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| NudgeQuaDamage =  
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Charge-Notes|
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


<!--  RANGED ATTACK INFORMATION  -->
| Description =


| RangedAtkName =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack-->
| ShortDesc|
}}</onlyinclude>


| RangedAtkNotes =  
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>


| HasRangedFullAttack =
}}
  <!--Values: Y (for yes), or leave blank (for no)-->
</pre>


| RangedAtkVSTouchAC =  
==Skill Use Template==
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
This template is used multiple times on each skill page, to detail each way the skill may be used.


| RangedAtkIsAuto-Hit =
<pre>
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
{{SkillUse


| NudgeRangedToHit =  
| Skill-Use =  
  <!--any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeRangedDamage =  
| Core-Skill =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| Benefit =


<!--  ABILITY SCORES  -->
| Action =  
| Str =
| Dex =
| Con =
| Int =
| Wis =
| Cha =  


| NudgeCMB =  
| DC =  
| CMBNotes =
  <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")-->


| NudgeCMD =  
| Modifiers =  
| CMDNotes =
  <!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")-->


| Take10-Take20 =


<!--  FEATS  -->
| Assist =


| Feat1 =
| Success =  
| Feat2 =
| Feat3 =
| Feat4 =
  <!--Just the feat name; will be autolinked, and ShortDesc added-->


| Failure =


<!--  SKILLS  -->
| Retry =


| Skill1 =
| Provokes =  
| Skill2 =
| Skill3 =
| Skill4 =


| NudgeSkill1 =
}}
| NudgeSkill2 =
</pre>
| NudgeSkill3 =
| NudgeSkill4 =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


==Magic Property Template==
<pre>
{{Magic Property


<!--  LANGUAGES  -->
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|
}}</onlyinclude>


| Languages =  
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
  <!--Comma-separated list-->
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>


<!--   SPECIAL ABILITIES VARIABLES:
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


Put these variables directly in the description text of the special ability to insert numbers appropriate to the monster's CR.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


{{#var:Special#ToHit}}
}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for attacks against normal AC.
</pre>


{{#var:Special#TouchAttack}}
==Rage Power Template==
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for a touch attack.
<pre>
{{Template:Rage Power


{{#var:Special#SaveDC}}
| Name =
- Replace # in variable name with special ability number to which you are adding the variable; inserts a save DC for a special attack. Output will be just the number for the save.


{{#var:Special#StandardDmg}}
| Type =
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a standard or AOE special attack.


{{#var:Special#SwiftDmg}}
| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a swift action attack or attack with status conditions.
| Mien|
}}</onlyinclude>


{{#var:Special#AlphaDmg}}
| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for an alpha strikes; reserved primarily for threats, villains and dragons.
| MinLvl|
}}</onlyinclude>


-->
| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
| Prereqs|
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|
}}</onlyinclude>


<!--  SPECIAL ABILITIES  -->
| Benefit =


| HideRoleReminder1 =  
| Addtl-Fury =  
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->


| HideRoleReminder2 =  
| Prog1 =  
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->


| HideRoleReminder3 =  
| Prog2 =  
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->


| HideRoleReminder4 =  
| Prog3 =  
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


}}
</pre>


<!--  SPECIAL ABILITY 1  -->
==Fighter Tactic Template==
<pre>
{{Tactic


| Ability-1-Name =  
| Name =  


| Ability-1-Type =  
| Prerequisites =  
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-1-Concentration =  
| Unlocks =  
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->


| Ability-1-Description =  
| Benefit =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility1ToHit =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeAbility1TouchAttack =  
==Rogue Talent Template==
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
<pre>
{{Template:Talent


| NudgeAbility1SaveDC =  
| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility1StandardDamage =  
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Type|
}}</onlyinclude>


| NudgeAbility1SwiftDamage =  
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Prerequisites|
}}</onlyinclude>


| NudgeAbility1AlphaDamage =  
| Benefit=
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
| Cunning|
}}</onlyinclude>


| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
| Ruthless|
}}</onlyinclude>


<!--  SPECIAL ABILITY 2  -->
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>


| Ability-2-Name =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


| Ability-2-Type =
}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
</pre>


| Ability-2-Concentration =
* '''Category:''' delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
* '''Type:''' values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
* '''Ruthless:''' value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
* '''Cunning:''' value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
* '''SneakAtk:''' value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.


| Ability-2-Description =  
==Simple Weapon Template==
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
<pre>
{{Template:SimpleWeapon


| NudgeAbility2ToHit =  
| Name =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility2TouchAttack =  
| Image =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility2SaveDC =  
| FlavorText =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility2StandardDamage =  
| Type =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility2SwiftDamage =  
| Cost =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility2AlphaDamage =  
| TinyDmg =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| SmallDmg =


| MedDmg =


<!--  SPECIAL ABILITY 3  -->
| LgDmg =


| Ability-3-Name =  
| Crit =  


| Ability-3-Type =  
| Range =  
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Concentration =  
| Weight =  
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description =  
| DamageType =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility3ToHit =  
| Quality1 =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Quality2 =
| Quality3 =
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =


| NudgeAbility3TouchAttack =  
| Description =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility3SaveDC =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
</pre>


| NudgeAbility3StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility3SwiftDamage =  
==Feats Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
To input new feats, or update the page contents of existing feats, please use the following schema:


| NudgeAbility3AlphaDamage =  
<pre>
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
{{Template:Feats
| Category=


| Flavor=


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>


<!--  SPECIAL ABILITY 4  -->
| Benefit=


| Ability-4-Name =  
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|
}}</onlyinclude>


| Ability-4-Type =
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-4-Concentration =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
| ShortDesc|
}}</onlyinclude>


| Ability-4-Description =
}}
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
</pre>


| NudgeAbility4ToHit =
* '''Category:''' The template will put every feat into the <nowiki>[[Category:Epic Path]]</nowiki> and <nowiki>[[Category:Feats]]</nowiki> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so. Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility4TouchAttack =
<pre>
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


| NudgeAbility4SaveDC =
[[Category:Teamwork Feats]]
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility4StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility4SwiftDamage =
[[Category:Alchemist]]
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]


| NudgeAbility4AlphaDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


[[Category:Courageous Tier (1-5)]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
</pre>


* '''Flavor:''' Use this section to put any flavor text the feat may have.  The template will automatically change the text to italics.


<!--  SPECIAL ABILITY 5  -->
* '''Prerequisites:''' Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list.  If a feat has no prerequisites, make sure to put "None" in this section.


| Ability-5-Name =
* '''Benefit:''' In addition to pasting the feat's effects into this section, additional information like '''Special''', '''Normal''' and '''Level Increase''' (metamagic feats only) should be pasted into this section, when present.  Note that, while the '''Benefit:''' text is supplied to the page from the template, additional sections like '''Special:''' will have to be made bold manually after pasting it into the section.


| Ability-5-Type =
Here's an example of a filled out schema:
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-5-Concentration =  
<pre>
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
{{Template:Feats
| Category=


| Ability-5-Description =  
| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility5ToHit =  
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>


| NudgeAbility5TouchAttack =  
| Benefit=In melee, you ignore all miss chances from any source.
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility5SaveDC =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}
</pre>


| NudgeAbility5StandardDamage =
You can see the resulting page here: [[Blind-Fight]].  Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank.  Also note the '''Normal:''' and '''Special:''' sections were manually added as part of the contents of the "Benefit=" section of the schema.
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility5SwiftDamage =  
==Advanced: Exclusion Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.


| NudgeAbility5AlphaDamage =
To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


<pre>
{{#!:
{| class="ep-default"
|-
! Level || Benefit
|-
| 1 || candy
|-
| 2 || 1d4 insects (live)
|}
}}
</pre>


Another use of this template is when you want to include special formatting inside of a template parameter:


<!--  SPECIAL ABILITY 6  -->
<pre>
 
{{#!:
| Ability-6-Name =
::* Example: Your Text Here
 
| Ability-6-Type =
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
 
| Ability-6-Concentration =
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
| Ability-6-Description =
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
 
| NudgeAbility6ToHit =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility6TouchAttack =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility6SaveDC =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
 
| NudgeAbility6StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility6SwiftDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility6AlphaDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
 
 
<!--  SPECIAL ABILITY 7  -->
 
| Ability-7-Name =
 
| Ability-7-Type =
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
 
| Ability-7-Concentration =
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
| Ability-7-Description =
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
 
| NudgeAbility7ToHit =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility7TouchAttack =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility7SaveDC =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
 
| NudgeAbility7StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility7SwiftDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility7AlphaDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
 
 
<!--  SPECIAL ABILITY 8  -->
 
| Ability-8-Name =
 
| Ability-8-Type =
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
 
| Ability-8-Concentration =
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
| Ability-8-Description =
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
 
| NudgeAbility8ToHit =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility8TouchAttack =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility8SaveDC =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
 
| NudgeAbility8StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility8SwiftDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility8AlphaDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
 
 
<!--  SPECIAL ABILITY 9  -->
 
| Ability-9-Name =
 
| Ability-9-Type =
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
 
| Ability-9-Concentration =
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
| Ability-9-Description =
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
 
| NudgeAbility9ToHit =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility9TouchAttack =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
 
| NudgeAbility9SaveDC =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
 
| NudgeAbility9StandardDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility9SwiftDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
| NudgeAbility9AlphaDamage =
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
 
 
 
<!--  COMBAT TACTICS  -->
 
| CombatTactics =
 
 
 
<!--  OUT OF COMBAT  -->
 
| OutOfCombat =
 
 
}}
}}
</pre>
</pre>

Latest revision as of 19:49, 20 April 2024

Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page provides the appropriate schemas to use when using these templates.

Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.

Alchemical Creations

[[Category:Alchemical Creations]]{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{subst:PAGENAMEE}}
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude> (or more, for higher level versions)

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).

<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>


}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}

Help for the "Alchemical Item Costs" template can be found here.

Equipment Template

{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| 
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}


Trap Template

{{Trap
<!-- Version 1.0 -->

| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>

| Min-CR = 
| Max-CR = 


| Complication-1 = 
| Complication-2 = 


| Image = 
| Image-Caption = 


| Keyword-1 = 
| Keyword-2 = 
| Keyword-3 = 
  <!-- Creates categories to enable searches -->


<!-- DESCRIPTION -->

| Description = 

| Origin-Space-Description = 

| Triggering-Sense = 
  <!-- The sense the trap uses to target enemies. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->

| Triggering-Sense-Range = 
  <!-- Just put the number in feet; "ft." will be added automatically -->

| Nudge-Passive-Perception = 

| Nudge-Stealth-Value = 

| Nudge-Initiative = 

| Trap-Complexity = 
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
       Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
       Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->



<!-- DEFAULT ATTACK -->

| Default-Attack-Name = 

| Default-Attack-Type = 

| Default-Attack-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Default-Attack-Description = 


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


<!-- ANTI-TAMPER ATTACK -->

| Anti-Tamper-Name = 

| Anti-Tamper-Type = 

| Anti-Tamper-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Anti-Tamper-Description = 



<!-- RESET MECHANISM -->

| Reset-Name = 

| Reset-Type = 

| Reset-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Reset-Description = 



<!-- ON-DESTRUCTION ATTACK -->

| On-Destruction-Name = 

| On-Destruction-Type = 

| On-Destruction-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| On-Destruction-Description = 



<!-- TREASURE AND XP -->

| Nudge-Treasure = 

| Treasure-Notes = 

| Nudge-XP = 

| XP-Notes = 

}}

Trap Complication Template

{{Complication
<!-- Version 1.0 -->

| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj | 
   <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
   }}</onlyinclude>

| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description | 
   <!-- Adds a section below the existing description, describing this complication. -->
   }}</onlyinclude>

| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description | 
   <!-- Adds a section below the existing origin-space description, describing how 
        this complication modifies the origin space (if at all). -->
   }}</onlyinclude>

| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj | 
   <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
   }}</onlyinclude>

| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj | 
   <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
   }}</onlyinclude>

| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense | 
   <!-- Adds another triggering sense to the trap's existing triggering sense. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->
   }}</onlyinclude>

| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range | 
   <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
   }}</onlyinclude>

| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj | 
   <!-- Value: Number of CRs to adjust base perception up or down. Default is 0. 
        Determines how easily the trap notices creatures in range of its triggering sense. -->
   }}</onlyinclude>

| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj | 
   <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
   }}</onlyinclude>

| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj | 
   <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
   }}</onlyinclude>

| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj | 
   <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
   }}</onlyinclude>

| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj | 
   <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
   }}</onlyinclude>

| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj | 
   <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
   }}</onlyinclude>


  <!-- DEFAULT ATTACK ALTERATIONS -->

| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Default-Attack-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
| Default-Attack-Action-Required | 
   <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
   }}</onlyinclude>


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->

| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
| Anti-Tamper-Update | 
   <!-- Adds text to the bottom of the existing anti-tamper attack description.  -->
   }}</onlyinclude>

| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
| Anti-Tamper-Action-Required | 
   <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
   }}</onlyinclude>


  <!-- FAILSAFE ATTACK ALTERATIONS -->

| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
| Reset-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>


  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->

| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
| On-Destruction-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

}}

Monster Template

Sorcerer Bloodline

{{Template:Bloodline

| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text| 
}}</onlyinclude>


| Bloodline-Skill = 
 <!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)      -->


| Bonus-Spell-1 = 
| Bonus-Spell-2 = 
| Bonus-Spell-3 = 
| Bonus-Spell-4 = 
| Bonus-Spell-5 = 
| Bonus-Spell-6 = 
| Bonus-Spell-7 = 
| Bonus-Spell-8 = 
| Bonus-Spell-9 = 
| Bonus-Spell-10 = 
| Bonus-Spell-11 = 
| Bonus-Spell-12 = 
| Bonus-Spell-13 = 
| Bonus-Spell-14 = 
| Bonus-Spell-15 = 
| Bonus-Spell-16 = 
| Bonus-Spell-17 = 
 <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->


| Bonus-Feat-1 = 
| Bonus-Feat-2 = 
| Bonus-Feat-3 = 
| Bonus-Feat-4 = 
| Bonus-Feat-5 = 
 <!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->


| Bloodline-Arcana = 
 <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->

| Bloodline-Power-1 = 
| Bloodline-Power-2 = 
| Bloodline-Power-3 = 
| Bloodline-Power-4 = 
| Bloodline-Power-5 = 
 <!-- The first power is always an 'at-will' spell-like ability that scales with level.                                      -->

}}


Magic Items

Parent Item

Use this template for the first item in a clade of items (or, if the item has no clade):

{{Magic-Item-Parent

  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                   -->

  <!-- This page should be the FIRST item in the set, NOT the family page.
         i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


  <!--  Describe the Family  -->

| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name| 
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>

| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| 
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items   -->
}}</onlyinclude>

| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc| 
}}</onlyinclude>


  <!--  Describe the First Item in the Family  -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the first item in the family.                                                              -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Child Items

Use this template for each child item (after the first) in the clade:

{{Magic-Item-Child

 <!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                   -->
 <!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                     -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the child item                                                                             -->
}}</onlyinclude>

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| First-Page-URL| 
  <!--  Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Solo Items/Consumables

{{Magic-Item-Solo

  <!--  USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                    -->


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination       -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 

  <!--  This text describes what this item looks like, and any color text                                      -->
}}</onlyinclude>

| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities| 
 
{{Rod-Costs|sp=7|max=35|dam=N}}

  <!--  This text describes what this item actually does                                                       -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>




  <!-- OPTIONAL FIELDS  -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

}}

Transmog Lists

Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:

{{Transmog-Lists
| Natural-Only = 
| Melee-Only = 
| Natural-With-Weak-Ranged = 
| Melee-With-Weak-Ranged = 
| Natural-With-Strong-Ranged = 
| Melee-With-Strong-Ranged = 
}}


Targets

{{targets|x}}

Where "x" is one of the following options:

  • 0 = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
  • 1 = One target creature
  • 2 = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
  • 3 = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
  • 4 = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
  • 5 = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
  • aoe = All creatures in target area (friend or foe)

For example, {{targets|2}} yields "one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20)".

Circle Damage

{{circle|8}} as {{dmg|cold}}
produces "(Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) as cold (energy, common)".

Dmg-Type

To define a new damage type, use:

{{Dmg-Type

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>

| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

}}

Spell Template

{{Spell

<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>

| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>

| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>

| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>

| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>

| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>

| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}

Skill Use Template

This template is used multiple times on each skill page, to detail each way the skill may be used.

{{SkillUse

| Skill-Use = 

| Core-Skill = 

| Benefit = 

| Action = 

| DC = 

| Modifiers = 

| Take10-Take20 = 

| Assist = 

| Success = 

| Failure = 

| Retry = 

| Provokes = 

}}

Magic Property Template

{{Magic Property

| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|
}}</onlyinclude>

| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                 -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Rage Power Template

{{Template:Rage Power

| Name = 

| Type = 

| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
| Mien|
}}</onlyinclude>

| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|
}}</onlyinclude>

| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
| Prereqs|
}}</onlyinclude>

| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|
}}</onlyinclude>

| Benefit = 

| Addtl-Fury = 

| Prog1 = 

| Prog2 = 

| Prog3 = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Fighter Tactic Template

{{Tactic

| Name = 

| Prerequisites = 

| Unlocks = 

| Benefit = 

}}

Rogue Talent Template

{{Template:Talent

| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
}}</onlyinclude>

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
| Cunning|
}}</onlyinclude>

| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
| Ruthless|
}}</onlyinclude>

| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
  • Type: values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
  • Ruthless: value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
  • Cunning: value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
  • SneakAtk: value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.

Simple Weapon Template

{{Template:SimpleWeapon

| Name = 

| Image = 

| FlavorText = 

| Type = 

| Cost = 

| TinyDmg = 

| SmallDmg = 

| MedDmg = 

| LgDmg = 

| Crit = 

| Range = 

| Weight = 

| DamageType = 

| Quality1 = 
| Quality2 = 
| Quality3 = 
| Quality4 = 
| Quality5 = 
| Quality6 = 
| Quality7 = 
| Quality8 = 
| Quality9 = 

| Description = 

}}


Feats Template

To input new feats, or update the page contents of existing feats, please use the following schema:

{{Template:Feats
| Category=

| Flavor=

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: The template will put every feat into the [[Category:Epic Path]] and [[Category:Feats]] category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so. Note that you do not need to include spaces between the categories, nor should you add line breaks. Here's a list of commonly used categories, in case you need them:
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]

[[Category:Teamwork Feats]]


[[Category:Alchemist]]
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]


[[Category:Courageous Tier (1-5)]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
  • Flavor: Use this section to put any flavor text the feat may have. The template will automatically change the text to italics.
  • Prerequisites: Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list. If a feat has no prerequisites, make sure to put "None" in this section.
  • Benefit: In addition to pasting the feat's effects into this section, additional information like Special, Normal and Level Increase (metamagic feats only) should be pasted into this section, when present. Note that, while the Benefit: text is supplied to the page from the template, additional sections like Special: will have to be made bold manually after pasting it into the section.

Here's an example of a filled out schema:

{{Template:Feats
| Category=

| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>

| Benefit=In melee, you ignore all miss chances from any source.

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}

You can see the resulting page here: Blind-Fight. Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank. Also note the Normal: and Special: sections were manually added as part of the contents of the "Benefit=" section of the schema.

Advanced: Exclusion Template

If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema. In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.

To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "{{#!:" in front of the code, and "}}" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):

{{#!:
{| class="ep-default"
|-
! Level || Benefit 
|-
| 1 || candy
|-
| 2 || 1d4 insects (live)
|}
}}

Another use of this template is when you want to include special formatting inside of a template parameter:

{{#!:
::* Example: Your Text Here
}}