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Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.
Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.
== Alchemical Creations ==
<pre>
[[Category:Alchemical Creations]]{{Equipment
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{subst:PAGENAMEE}}
}}</onlyinclude>
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost|
}}</onlyinclude> (or more, for higher level versions)
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
}}</onlyinclude>
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).
<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill|
}}</onlyinclude>
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC|
}}</onlyinclude>
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>
}}
</pre>
Help for the "Alchemical Item Costs" template can be found [[Template:Alchemical-Item-Costs|here]].
== Equipment Template ==
<pre>
{{Equipment
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL|
}}</onlyinclude>
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost|
}}</onlyinclude>
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
}}</onlyinclude>
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill|
}}</onlyinclude>
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC|
}}</onlyinclude>
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>
}}
</pre>
== Trap Template ==
<pre>
{{Trap
<!-- Version 1.0 -->
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR |
  <!-- Value: integer between 1 and 40. -->
  }}</onlyinclude>
| Min-CR =
| Max-CR =
| Complication-1 =
| Complication-2 =
| Image =
| Image-Caption =
| Keyword-1 =
| Keyword-2 =
| Keyword-3 =
  <!-- Creates categories to enable searches -->
<!-- DESCRIPTION -->
| Description =
| Origin-Space-Description =
| Triggering-Sense =
  <!-- The sense the trap uses to target enemies. Values:
          Standard Vision    Standard Hearing    Standard Scent    Airsense
          Low-Light Vision    Keen Hearing        Scent              Blindsense
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->
| Triggering-Sense-Range =
  <!-- Just put the number in feet; "ft." will be added automatically -->
| Nudge-Passive-Perception =
| Nudge-Stealth-Value =
| Nudge-Initiative =
| Trap-Complexity =
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
      Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
      Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->
<!-- DEFAULT ATTACK -->
| Default-Attack-Name =
| Default-Attack-Type =
| Default-Attack-Friend-or-Foe =
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
| Default-Attack-Description =
  <!--  AVAILABLE VARIABLES
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}
  Each of these variables can be modified with up to four parameters, all optional:
      Parameter 1, unnamed, adds or subtracts from the CR.
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.
      Parameter 2, "n", modifies the base number directly.
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.
      Parameter 4, "d", modifies which die size the damage uses.
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. 
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->
<!-- ANTI-TAMPER ATTACK -->
| Anti-Tamper-Name =
| Anti-Tamper-Type =
| Anti-Tamper-Friend-or-Foe =
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
| Anti-Tamper-Description =
<!-- RESET MECHANISM -->
| Reset-Name =
| Reset-Type =
| Reset-Friend-or-Foe =
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
| Reset-Description =
<!-- ON-DESTRUCTION ATTACK -->
| On-Destruction-Name =
| On-Destruction-Type =
| On-Destruction-Friend-or-Foe =
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->
| On-Destruction-Description =
<!-- TREASURE AND XP -->
| Nudge-Treasure =
| Treasure-Notes =
| Nudge-XP =
| XP-Notes =
}}
</pre>
== Trap Complication Template ==
<pre>
{{Complication
<!-- Version 1.0 -->
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj |
  <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
  }}</onlyinclude>
| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description |
  <!-- Adds a section below the existing description, describing this complication. -->
  }}</onlyinclude>
| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description |
  <!-- Adds a section below the existing origin-space description, describing how
        this complication modifies the origin space (if at all). -->
  }}</onlyinclude>
| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj |
  <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
  }}</onlyinclude>
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj |
  <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
  }}</onlyinclude>
| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense |
  <!-- Adds another triggering sense to the trap's existing triggering sense. Values:
          Standard Vision    Standard Hearing    Standard Scent    Airsense
          Low-Light Vision    Keen Hearing        Scent              Blindsense
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->
  }}</onlyinclude>
| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range |
  <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
  }}</onlyinclude>
| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj |
  <!-- Value: Number of CRs to adjust base perception up or down. Default is 0.
        Determines how easily the trap notices creatures in range of its triggering sense. -->
  }}</onlyinclude>
| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj |
  <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
  }}</onlyinclude>
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj |
  <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
  }}</onlyinclude>
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj |
  <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
  }}</onlyinclude>
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj |
  <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
  }}</onlyinclude>
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj |
  <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
  }}</onlyinclude>
  <!-- DEFAULT ATTACK ALTERATIONS -->
| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Default-Attack-Update |
  <!-- Adds text to the bottom of the existing default attack description.  -->
  }}</onlyinclude>
| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
| Default-Attack-Action-Required |
  <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
  }}</onlyinclude>
  <!--  AVAILABLE VARIABLES
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}
  Each of these variables can be modified with up to four parameters, all optional:
      Parameter 1, unnamed, adds or subtracts from the CR.
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.
      Parameter 2, "n", modifies the base number directly.
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.
      Parameter 4, "d", modifies which die size the damage uses.
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. 
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->
  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->
| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
| Anti-Tamper-Update |
  <!-- Adds text to the bottom of the existing anti-tamper attack description.  -->
  }}</onlyinclude>
| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
| Anti-Tamper-Action-Required |
  <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
  }}</onlyinclude>
  <!-- FAILSAFE ATTACK ALTERATIONS -->
| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
| Reset-Update |
  <!-- Adds text to the bottom of the existing default attack description.  -->
  }}</onlyinclude>
  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->
| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
| On-Destruction-Update |
  <!-- Adds text to the bottom of the existing default attack description.  -->
  }}</onlyinclude>
}}
</pre>
== Monster Template ==
* [[Verbose Blueprint]]
== Sorcerer Bloodline ==
<pre>
{{Template:Bloodline
| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text|
}}</onlyinclude>
| Bloodline-Skill =
<!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)      -->
| Bonus-Spell-1 =
| Bonus-Spell-2 =
| Bonus-Spell-3 =
| Bonus-Spell-4 =
| Bonus-Spell-5 =
| Bonus-Spell-6 =
| Bonus-Spell-7 =
| Bonus-Spell-8 =
| Bonus-Spell-9 =
| Bonus-Spell-10 =
| Bonus-Spell-11 =
| Bonus-Spell-12 =
| Bonus-Spell-13 =
| Bonus-Spell-14 =
| Bonus-Spell-15 =
| Bonus-Spell-16 =
| Bonus-Spell-17 =
<!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->
| Bonus-Feat-1 =
| Bonus-Feat-2 =
| Bonus-Feat-3 =
| Bonus-Feat-4 =
| Bonus-Feat-5 =
<!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->
| Bloodline-Arcana =
<!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->
| Bloodline-Power-1 =
| Bloodline-Power-2 =
| Bloodline-Power-3 =
| Bloodline-Power-4 =
| Bloodline-Power-5 =
<!-- The first power is always an 'at-will' spell-like ability that scales with level.                                      -->
}}
</pre>
== Magic Items ==
===Parent Item===
Use this template for the first item in a clade of items (or, if the item has no clade):
<pre>
{{Magic-Item-Parent
  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                  -->
  <!-- This page should be the FIRST item in the set, NOT the family page.
        i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
  <!--  Describe the Family  -->
| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name|
}}</onlyinclude>
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption|
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc|
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc|
}}</onlyinclude>
  <!--  Describe the First Item in the Family  -->
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name|
  <!--  The name of the first item in the family.                                                              -->
}}</onlyinclude>
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price|
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc|
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>
}}
</pre>
===Child Items===
Use this template for each child item (after the first) in the clade:
<pre>
{{Magic-Item-Child
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name|
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| First-Page-URL|
  <!--  Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price|
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc|
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>
}}
</pre>
=== Solo Items/Consumables ===
<pre>
{{Magic-Item-Solo
  <!--  USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                    -->
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination      -->
}}</onlyinclude>
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|
  <!--  'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price|
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc|
  <!--  This text describes what this item looks like, and any color text                                      -->
}}</onlyinclude>
| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities|
{{Rod-Costs|sp=7|max=35|dam=N}}
  <!--  This text describes what this item actually does                                                      -->
}}</onlyinclude>
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>
  <!-- OPTIONAL FIELDS  -->
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption|
}}</onlyinclude>
}}
</pre>
==Transmog Lists==
Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:
<pre>
{{Transmog-Lists
| Natural-Only =
| Melee-Only =
| Natural-With-Weak-Ranged =
| Melee-With-Weak-Ranged =
| Natural-With-Strong-Ranged =
| Melee-With-Strong-Ranged =
}}
</pre>
==Targets==
<pre>{{targets|x}}</pre>
Where "x" is one of the following options:
* '''0''' = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
* '''1''' = One target creature
* '''2''' = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
* '''3''' = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
* '''4''' = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
* '''5''' = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
* '''aoe''' = All creatures in target area (friend or foe)
For example, <nowiki>{{targets|2}}</nowiki> yields "{{targets|2}}".
==Circle Damage==
<pre>{{circle|8}} as {{dmg|cold}}</pre>
produces "{{circle|8}} as {{dmg|cold}}".
==Dmg-Type==
To define a new damage type, use:
<pre>
{{Dmg-Type
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>
| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>
}}
</pre>


==Spell Template==
==Spell Template==
<pre>
<pre>
{{Template:Spell
{{Spell


<!-- Spell Level -->
<!-- Spell Level -->
Line 27: Line 797:
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


Line 47: Line 813:
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
| CastTime|
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else.
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


Line 65: Line 831:
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
| Duration|
   <!-- Values: Instant, 1Round, Combat, Encounter, Day, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
| Save|
   <!-- Values: None, FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)", HFortNegates, ReflHalf, ReflNegates, HReflHalf, HReflNegates, WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else -->
   <!-- Values: None,  
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,  
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else  
  -->
}}</onlyinclude>
}}</onlyinclude>


Line 78: Line 848:
}}</onlyinclude>
}}</onlyinclude>


| Lays-Arcane-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Arcane-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Arcane-Charge|
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
 
| Lays-Divine-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Divine-Charge}}}
| Lays-Divine-Charge|
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
Line 110: Line 875:
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
| Reviewed|
<!-- Values: N, or leave blank (if reviewed) -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


Line 120: Line 885:


<pre>
<pre>
{{Template:SkillUse
{{SkillUse


| Skill-Use =  
| Skill-Use =  
Line 152: Line 917:
<pre>
<pre>
{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons =
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
Line 167: Line 922:
}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| Aura|
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|
| Description|
}}</onlyinclude>
}}</onlyinclude>


| Weight = -
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
 
| StealthEffect|
| IsEpic =
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
 
}}</onlyinclude>
| Description =


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
| ShortDesc|
}}</onlyinclude>
}}</onlyinclude>
| Components =


}}
}}
Line 233: Line 986:
==Fighter Tactic Template==
==Fighter Tactic Template==
<pre>
<pre>
{{Template:Tactic
{{Tactic
 
| Name =


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites =  
| Prerequisites|
}}</onlyinclude>


| Benefit=
| Unlocks =  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Benefit =  
| ShortDesc|
}}</onlyinclude>


}}
}}
Line 288: Line 1,039:
* '''Cunning:''' value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
* '''Cunning:''' value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
* '''SneakAtk:''' value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.
* '''SneakAtk:''' value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.
For an example, see [[Acrobatic Charge]].


==Simple Weapon Template==
==Simple Weapon Template==
Line 370: Line 1,119:


[[Category:Teamwork Feats]]
[[Category:Teamwork Feats]]
[[Category:Epic Feats]]
 


[[Category:Alchemist]]
[[Category:Alchemist]]
Line 381: Line 1,130:
[[Category:Rogue]]
[[Category:Rogue]]
[[Category:Warlord]]
[[Category:Warlord]]
[[Category:Courageous Tier (1-5)]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
</pre>
</pre>


Line 414: Line 1,172:
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.


To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes).
To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):
 
This is pretty advanced stuff, so feel free to just defer such situations to Reese.  Send him an email or something.
 
Here's an example of the template in use (inside the "Description" parameter):


<pre>
<pre>
{{Template:Spell|Links=[[Bard Spells]] \ [[Cleric Spells]] \ [[Druid Spells]] \ [[Sorcerer/Wizard Spells]]
|School=divination
|Level=bard 0, cleric 0, druid 0, sorcerer/wizard 0
|CastTime=1 standard action
|Components=V, S
|Range=60 ft.
|Target=cone-shaped emanation
|Duration=concentration, up to 1 min/lvl (D)
|Save=none
|SR=no
|Description=You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
: ''1st Round:'' Presence or absence of magical auras.
: ''2nd Round:'' Number of different magical auras and the power of the most potent aura.
: ''3rd Round:'' The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make [[Knowledge (Arcana)]] skill checks to determine the school of magic involved in each. (Make one check per aura: DC 10 + 4x spell level, or 10 + 2x caster level for a non-spell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see [[Spellcraft]]).
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
: ''Aura Strength:'' An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.
{{#!:
{{#!:
:{| border="1" cellpadding="5" style="text-align:center"
{| class="ep-default"
|- style="Background:LightBlue"
! rowspan="2" align="left" | Spell or Object || colspan="4" | Aura Power
|- style="Background:LightBlue"
! Faint || Moderate || Strong || Overwhelming
|-
|-
| align="left" | Functioning spell (spell level) || 3rd or lower || 4th-6th || 7th-9th || 10th+ (epic)
! Level || Benefit
|- style="Background:WhiteSmoke"
| align="left" | Magic item (caster level) || 5th or lower || 6th-11th || 12th-20th || 21st+ (epic or artifact)
|}
}}
 
: ''Lingering Aura:'' A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
 
{{#!:
:{| border="1" cellpadding="5" style="text-align:center"
|- style="Background:LightBlue"
! align="left" | Original Strength || Duration of Lingering Aura
|-
|-
| align="left" | Faint || 1d6 rounds
| 1 || candy
|- style="Background:WhiteSmoke"
| align="left" | Moderate || 1d6 minutes
|-
|-
| align="left" | Strong || 1d6x10 minutes
| 2 || 1d4 insects (live)
|- style="Background:WhiteSmoke"
| align="left" | Overwhelming || 1d6 days
|}
|}
}}
}}
</pre>


Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Another use of this template is when you want to include special formatting inside of a template parameter:
 


<pre>
{{#!:
::* Example: Your Text Here
}}
}}
</pre>
</pre>
You can see the resulting page here: [[Detect Magic (Spell)]].  Note the two tables in the description section were surrounded with the <nowiki>{{#!:</nowiki> and <nowiki>}}</nowiki> markups, to exclude the table code from being parsed as part of the Spell template's schema.

Latest revision as of 19:49, 20 April 2024

Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page provides the appropriate schemas to use when using these templates.

Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.

Alchemical Creations

[[Category:Alchemical Creations]]{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{subst:PAGENAMEE}}
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude> (or more, for higher level versions)

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).

<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>


}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}

Help for the "Alchemical Item Costs" template can be found here.

Equipment Template

{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| 
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}


Trap Template

{{Trap
<!-- Version 1.0 -->

| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>

| Min-CR = 
| Max-CR = 


| Complication-1 = 
| Complication-2 = 


| Image = 
| Image-Caption = 


| Keyword-1 = 
| Keyword-2 = 
| Keyword-3 = 
  <!-- Creates categories to enable searches -->


<!-- DESCRIPTION -->

| Description = 

| Origin-Space-Description = 

| Triggering-Sense = 
  <!-- The sense the trap uses to target enemies. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->

| Triggering-Sense-Range = 
  <!-- Just put the number in feet; "ft." will be added automatically -->

| Nudge-Passive-Perception = 

| Nudge-Stealth-Value = 

| Nudge-Initiative = 

| Trap-Complexity = 
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
       Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
       Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->



<!-- DEFAULT ATTACK -->

| Default-Attack-Name = 

| Default-Attack-Type = 

| Default-Attack-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Default-Attack-Description = 


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


<!-- ANTI-TAMPER ATTACK -->

| Anti-Tamper-Name = 

| Anti-Tamper-Type = 

| Anti-Tamper-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Anti-Tamper-Description = 



<!-- RESET MECHANISM -->

| Reset-Name = 

| Reset-Type = 

| Reset-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Reset-Description = 



<!-- ON-DESTRUCTION ATTACK -->

| On-Destruction-Name = 

| On-Destruction-Type = 

| On-Destruction-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| On-Destruction-Description = 



<!-- TREASURE AND XP -->

| Nudge-Treasure = 

| Treasure-Notes = 

| Nudge-XP = 

| XP-Notes = 

}}

Trap Complication Template

{{Complication
<!-- Version 1.0 -->

| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj | 
   <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
   }}</onlyinclude>

| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description | 
   <!-- Adds a section below the existing description, describing this complication. -->
   }}</onlyinclude>

| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description | 
   <!-- Adds a section below the existing origin-space description, describing how 
        this complication modifies the origin space (if at all). -->
   }}</onlyinclude>

| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj | 
   <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
   }}</onlyinclude>

| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj | 
   <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
   }}</onlyinclude>

| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense | 
   <!-- Adds another triggering sense to the trap's existing triggering sense. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->
   }}</onlyinclude>

| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range | 
   <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
   }}</onlyinclude>

| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj | 
   <!-- Value: Number of CRs to adjust base perception up or down. Default is 0. 
        Determines how easily the trap notices creatures in range of its triggering sense. -->
   }}</onlyinclude>

| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj | 
   <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
   }}</onlyinclude>

| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj | 
   <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
   }}</onlyinclude>

| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj | 
   <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
   }}</onlyinclude>

| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj | 
   <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
   }}</onlyinclude>

| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj | 
   <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
   }}</onlyinclude>


  <!-- DEFAULT ATTACK ALTERATIONS -->

| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Default-Attack-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
| Default-Attack-Action-Required | 
   <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
   }}</onlyinclude>


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->

| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
| Anti-Tamper-Update | 
   <!-- Adds text to the bottom of the existing anti-tamper attack description.  -->
   }}</onlyinclude>

| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
| Anti-Tamper-Action-Required | 
   <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
   }}</onlyinclude>


  <!-- FAILSAFE ATTACK ALTERATIONS -->

| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
| Reset-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>


  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->

| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
| On-Destruction-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

}}

Monster Template

Sorcerer Bloodline

{{Template:Bloodline

| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text| 
}}</onlyinclude>


| Bloodline-Skill = 
 <!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)      -->


| Bonus-Spell-1 = 
| Bonus-Spell-2 = 
| Bonus-Spell-3 = 
| Bonus-Spell-4 = 
| Bonus-Spell-5 = 
| Bonus-Spell-6 = 
| Bonus-Spell-7 = 
| Bonus-Spell-8 = 
| Bonus-Spell-9 = 
| Bonus-Spell-10 = 
| Bonus-Spell-11 = 
| Bonus-Spell-12 = 
| Bonus-Spell-13 = 
| Bonus-Spell-14 = 
| Bonus-Spell-15 = 
| Bonus-Spell-16 = 
| Bonus-Spell-17 = 
 <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->


| Bonus-Feat-1 = 
| Bonus-Feat-2 = 
| Bonus-Feat-3 = 
| Bonus-Feat-4 = 
| Bonus-Feat-5 = 
 <!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->


| Bloodline-Arcana = 
 <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->

| Bloodline-Power-1 = 
| Bloodline-Power-2 = 
| Bloodline-Power-3 = 
| Bloodline-Power-4 = 
| Bloodline-Power-5 = 
 <!-- The first power is always an 'at-will' spell-like ability that scales with level.                                      -->

}}


Magic Items

Parent Item

Use this template for the first item in a clade of items (or, if the item has no clade):

{{Magic-Item-Parent

  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                   -->

  <!-- This page should be the FIRST item in the set, NOT the family page.
         i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


  <!--  Describe the Family  -->

| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name| 
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>

| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| 
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items   -->
}}</onlyinclude>

| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc| 
}}</onlyinclude>


  <!--  Describe the First Item in the Family  -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the first item in the family.                                                              -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Child Items

Use this template for each child item (after the first) in the clade:

{{Magic-Item-Child

 <!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                   -->
 <!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                     -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the child item                                                                             -->
}}</onlyinclude>

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| First-Page-URL| 
  <!--  Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Solo Items/Consumables

{{Magic-Item-Solo

  <!--  USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                    -->


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination       -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 

  <!--  This text describes what this item looks like, and any color text                                      -->
}}</onlyinclude>

| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities| 
 
{{Rod-Costs|sp=7|max=35|dam=N}}

  <!--  This text describes what this item actually does                                                       -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>




  <!-- OPTIONAL FIELDS  -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

}}

Transmog Lists

Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:

{{Transmog-Lists
| Natural-Only = 
| Melee-Only = 
| Natural-With-Weak-Ranged = 
| Melee-With-Weak-Ranged = 
| Natural-With-Strong-Ranged = 
| Melee-With-Strong-Ranged = 
}}


Targets

{{targets|x}}

Where "x" is one of the following options:

  • 0 = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
  • 1 = One target creature
  • 2 = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
  • 3 = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
  • 4 = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
  • 5 = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
  • aoe = All creatures in target area (friend or foe)

For example, {{targets|2}} yields "one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20)".

Circle Damage

{{circle|8}} as {{dmg|cold}}
produces "(Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) as cold (energy, common)".

Dmg-Type

To define a new damage type, use:

{{Dmg-Type

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>

| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

}}

Spell Template

{{Spell

<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>

| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>

| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>

| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>

| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>

| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>

| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}

Skill Use Template

This template is used multiple times on each skill page, to detail each way the skill may be used.

{{SkillUse

| Skill-Use = 

| Core-Skill = 

| Benefit = 

| Action = 

| DC = 

| Modifiers = 

| Take10-Take20 = 

| Assist = 

| Success = 

| Failure = 

| Retry = 

| Provokes = 

}}

Magic Property Template

{{Magic Property

| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|
}}</onlyinclude>

| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                 -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Rage Power Template

{{Template:Rage Power

| Name = 

| Type = 

| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
| Mien|
}}</onlyinclude>

| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|
}}</onlyinclude>

| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
| Prereqs|
}}</onlyinclude>

| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|
}}</onlyinclude>

| Benefit = 

| Addtl-Fury = 

| Prog1 = 

| Prog2 = 

| Prog3 = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Fighter Tactic Template

{{Tactic

| Name = 

| Prerequisites = 

| Unlocks = 

| Benefit = 

}}

Rogue Talent Template

{{Template:Talent

| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
}}</onlyinclude>

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
| Cunning|
}}</onlyinclude>

| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
| Ruthless|
}}</onlyinclude>

| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
  • Type: values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
  • Ruthless: value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
  • Cunning: value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
  • SneakAtk: value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.

Simple Weapon Template

{{Template:SimpleWeapon

| Name = 

| Image = 

| FlavorText = 

| Type = 

| Cost = 

| TinyDmg = 

| SmallDmg = 

| MedDmg = 

| LgDmg = 

| Crit = 

| Range = 

| Weight = 

| DamageType = 

| Quality1 = 
| Quality2 = 
| Quality3 = 
| Quality4 = 
| Quality5 = 
| Quality6 = 
| Quality7 = 
| Quality8 = 
| Quality9 = 

| Description = 

}}


Feats Template

To input new feats, or update the page contents of existing feats, please use the following schema:

{{Template:Feats
| Category=

| Flavor=

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: The template will put every feat into the [[Category:Epic Path]] and [[Category:Feats]] category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so. Note that you do not need to include spaces between the categories, nor should you add line breaks. Here's a list of commonly used categories, in case you need them:
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]

[[Category:Teamwork Feats]]


[[Category:Alchemist]]
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]


[[Category:Courageous Tier (1-5)]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
  • Flavor: Use this section to put any flavor text the feat may have. The template will automatically change the text to italics.
  • Prerequisites: Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list. If a feat has no prerequisites, make sure to put "None" in this section.
  • Benefit: In addition to pasting the feat's effects into this section, additional information like Special, Normal and Level Increase (metamagic feats only) should be pasted into this section, when present. Note that, while the Benefit: text is supplied to the page from the template, additional sections like Special: will have to be made bold manually after pasting it into the section.

Here's an example of a filled out schema:

{{Template:Feats
| Category=

| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>

| Benefit=In melee, you ignore all miss chances from any source.

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}

You can see the resulting page here: Blind-Fight. Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank. Also note the Normal: and Special: sections were manually added as part of the contents of the "Benefit=" section of the schema.

Advanced: Exclusion Template

If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema. In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.

To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "{{#!:" in front of the code, and "}}" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):

{{#!:
{| class="ep-default"
|-
! Level || Benefit 
|-
| 1 || candy
|-
| 2 || 1d4 insects (live)
|}
}}

Another use of this template is when you want to include special formatting inside of a template parameter:

{{#!:
::* Example: Your Text Here
}}