Using Templates: Difference between revisions

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To input new feats, or update the page contents of existing feats, please use the following schema:
To input new feats, or update the page contents of existing feats, please use the following schema:


:<pre>
<pre>
{{Template:Feats
{{Template:Feats
| Category=
| Category=
Line 14: Line 14:
| Prerequisites=
| Prerequisites=
| Benefit=
| Benefit=
}}</pre>
}}
</pre>


* '''Category:''' The template will put every feat into the <pre>[[Category:Epic Path]]</pre> and <pre>[[Category:Feats]]</pre> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so.  Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:
* '''Category:''' The template will put every feat into the <nowiki>[[Category:Epic Path]]</nowiki> and <nowiki>[[Category:Feats]]</nowiki> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so.  Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:


::<pre>
<pre>
[[Category:Metamagic Feats]]
[[Category:Metamagic Feats]]
[[Category:Bard]]
[[Category:Bard]]
Line 51: Line 52:
|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
|Prerequisites=None
|Prerequisites=None
|Benefit=In melee, every time you roll to see if you missed an attack because of concealment (see Combat), roll twice and choose the best result.
|Benefit=In melee, every time you roll to see if you missed an attack because of  
concealment (see Combat), roll twice and choose the best result.


An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
An invisible attacker gets no advantages related to hitting you in melee. That is,  
you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get  
the usual +2 bonus for being invisible. The invisible attacker's bonuses do still  
apply for ranged attacks, however.


You do not need to make Acrobatics skill checks to move at full speed while blinded.
You do not need to make Acrobatics skill checks to move at full speed while  
blinded.


'''Normal''': Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
'''Normal''': Regular attack roll modifiers for invisible attackers trying to hit  
you apply, and you lose your Dexterity bonus to AC. The speed reduction for  
darkness and poor visibility also applies.


'''Special''': The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
'''Special''': The Blind-Fight feat is of no use against a character who is the  
subject of a blink spell.
}}
}}
</pre>
</pre>

Revision as of 01:43, 12 March 2016

Epic Path \

Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page provides the appropriate schemas to use when using these templates.

Please do not make changes to the Template pages without consulting Reese. If you have any questions about this, please ask Reese.

Feats Template

To input new feats, or update the page contents of existing feats, please use the following schema:

{{Template:Feats
| Category=
| Flavor=
| Prerequisites=
| Benefit=
}}
  • Category: The template will put every feat into the [[Category:Epic Path]] and [[Category:Feats]] category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so. Note that you do not need to include spaces between the categories, nor should you add line breaks. Here's a list of commonly used categories, in case you need them:
[[Category:Metamagic Feats]]
[[Category:Bard]]
[[Category:Cleric]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Sorcerer]]
[[Category:Wizard]]

[[Category:Alchemist]]
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]
  • Flavor: Use this section to put any flavor text the feat may have. The template will automatically change the text to italics.
  • Prerequisites: Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list. If a feat has no prerequisites, make sure to put "None" in this section.
  • Benefit: In addition to pasting the feat's effects into this section, additional information like Special, Normal and Level Increase (metamagic feats only) should be pasted into this section, when present. Note that, while the Benefit: text is supplied to the page from the template, additional sections like Special: will have to be made bold manually after pasting it into the section.

Here's an example of a filled out schema:

{{Template:Feats
|Category=
|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
|Prerequisites=None
|Benefit=In melee, every time you roll to see if you missed an attack because of 
concealment (see Combat), roll twice and choose the best result.

An invisible attacker gets no advantages related to hitting you in melee. That is, 
you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get 
the usual +2 bonus for being invisible. The invisible attacker's bonuses do still 
apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while 
blinded.

'''Normal''': Regular attack roll modifiers for invisible attackers trying to hit 
you apply, and you lose your Dexterity bonus to AC. The speed reduction for 
darkness and poor visibility also applies.

'''Special''': The Blind-Fight feat is of no use against a character who is the 
subject of a blink spell.
}}

You can see the resulting page here: Blind-Fight. Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank. Also note the Normal: and Special: sections were manually added as part of the contents of the "Benefit=" section of the schema.

Spell Template

The spell template allows spells to be added to the wiki after copying the content from an OGL site (such as the Paizo PRD, or the d20pfsrd).

Magic Item Template