Vampire Bruxa

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<Monster Name> (CR 14)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


General

CR 14 Hit Dice 20

XP 38,400

<alignment> <size> <racial keyword>

Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +21


Defense

AC 36, touch 21, flat-footed 32 (+9 armor, +4 dex, +6 natural, +7 deflection)

hp 315

Fort +17, Ref +13, Will +13 <swap as needed; only one strong save>

Aura -

SR - <24, if any>

Special Defenses -

Immunities -

Weaknesses -


Offense

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +23 (2d8+10/19-20x2)

or: Single Melee Bite +23 (2d8+17/x2)

Full Melee 3x <melee weapon> +23 (2d8+10/19-20x2)

or: Full Melee Bite +23 (2d8+17/x2), 2x Claws +23 (2d6+6/x2)

Ranged <optional ranged attack> +23 (2d8+10/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


Statistics

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +14; CMB +23; CMD 31

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


Special Abilities

<special abilities should have a save DC 22>

<special attack damage (standard action): 7d6+1>

<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+3>


<ability name>

<ability description>


<ability name>

<ability description>


Treasure

sell value of approximately 13,750 gp


Combat Tactics

<describe typical actions taken during combat here>