Vehicle Combat: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 228: Line 228:


===Ship Maneuverability Classes===
===Ship Maneuverability Classes===
Maneuverability describes how many expenditures are required to move into a particular range from the one adjacent to it.  For example, for maneuver class 1, it costs 3 expenditures to move from Long Range to Medium Range.
Maneuverability describes how many expenditures are required to move into a particular range from the one adjacent to it.  The maneuverability class also has a maneuverability profile, which is expressed as 5 numbers separated by slashes ("/"). The five numbers represent the number of successful expenditures required to move from one range to the next.  The first number of the five represents "out of range', the second is "long range", the third is "medium range", the fourth is "short range" and the fifth is "close range".  The relevant number to reference is the range increment you are attempting to move into, not the one you are currently in.  For example, for maneuver class 14, it costs 3 expenditures to move from Long Range to Medium Range.


* '''Maneuver class 1:''' 3/3/3/3/3 - This means it requires 3 expenditures to change each of the 5 ranges. The order of the ranges represented by these numbers is 'Out of Range' first, then 'Long,' then 'Medium,' then 'Short,' and finally 'Close'.)
Note that the listed values for maneuverability profile are simply a list of the values available to that maneuverability class. When the vehicle gains the listed maneuverability class, its maneuverability profile is set to include all of the listed values for the maneuverability class, but they can be in any order.  That is, a maneuverability class of 5, which has a maneuverability profile of 2/1/1/1/1 could place the 2 into any of the 5 range bands, requiring two successful expenditures to move into that range, and only 1 successful expenditure to move into any of the others.
* '''Maneuver class 2:''' 3/3/3/3/2 - Requires 3 expenditures to change 4 of the 5 ranges, but only 2 to change one of them (selected at the time the maneuver class of the ship is gained, ).  The 2 may be in any of the slots. /3/3/3/2 expenditures for moving into Close range.
 
* '''Maneuver class 3:''' 3/3/3/2/2 -
Vehicles which have zeroes in any of their range bands in their maneuverability profile may skip those ranges entirely with a successful expenditure, instead applying that expenditure to the first non-zero range band.  Neither "Out of Range" nor "Close Range" can ever have a value of 0 in their maneuverability profile (otherwise, there'd be no way to stop!).  A ship's pilot may always elect to move into a range band in which their vehicle has a 0 in its profile, in which case, the range band is treated as though it had a value of 1.
* '''Maneuver class 4:''' 3/3/2/2/2
 
* '''Maneuver class 5:''' 3/2/2/2/2
{| border="1" cellpadding="5"
* '''Maneuver class 6:''' 2/2/2/2/2
! Maneuver Class || Maneuver Profile
* '''Maneuver class 7:''' 2/2/2/2/1
|-
* '''Maneuver class 8:''' 2/2/2/1/1
| 1 || 1/0/0/0/1
* '''Maneuver class 9:''' 2/2/1/1/1
|-
* '''Maneuver class 10:''' 2/1/1/1/1
| 2 || 1/1/0/0/1
* '''Maneuver class 11:''' 1/1/1/1/1
|-
* '''Maneuver class 12:''' 1/1/1/0/1 - the range which is a zero can be skipped if desired, when changing ranges.  This means that a ship with 1/1/0/1/
| 3 || 1/1/1/0/1
* '''Maneuver class 13:''' 1/1/0/0/1
|-
* '''Maneuver class 14:''' 1/0/0/0/1 - this means you can cover 50+ miles in 1 minute, equal to approximately 3,000 miles per hour. Wow!
| 4 || 1/1/1/1/1
|-
| 5 || 2/1/1/1/1
|-
| 6 || 2/2/1/1/1
|-
| 7 || 2/2/2/1/1
|-
| 8 || 2/2/2/2/1
|-
| 9 || 2/2/2/2/2
|-
| 10 || 3/2/2/2/2
|-
| 11 || 3/3/2/2/2
|-
| 12 || 3/3/3/2/2
|-
| 13 || 3/3/3/3/2
|-
| 14 || 3/3/3/3/3
|-
| 15 || 4/3/3/3/3
|-
| 16 || 4/4/3/3/3
|-
| 17 || 4/4/4/3/3
|-
| 18 || 4/4/4/4/3
|-
| 19 || 4/4/4/4/4
|-
| 20 || 5/4/4/4/4
|}


==Enemy Vehicles==
==Enemy Vehicles==

Revision as of 20:56, 11 June 2016