Vehicle Combat: Difference between revisions
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Vehicles which have zeroes in any of their range bands in their maneuverability profile may skip those ranges entirely with a successful expenditure, instead applying that expenditure to the first non-zero range band. Neither "Out of Range" nor "Close Range" can ever have a value of 0 in their maneuverability profile (otherwise, there'd be no way to stop!). A ship's pilot may always elect to move into a range band in which their vehicle has a 0 in its profile, in which case, the range band is treated as though it had a value of 1. | Vehicles which have zeroes in any of their range bands in their maneuverability profile may skip those ranges entirely with a successful expenditure, instead applying that expenditure to the first non-zero range band. Neither "Out of Range" nor "Close Range" can ever have a value of 0 in their maneuverability profile (otherwise, there'd be no way to stop!). A ship's pilot may always elect to move into a range band in which their vehicle has a 0 in its profile, in which case, the range band is treated as though it had a value of 1. | ||
Note that, despite the table below suggesting otherwise, there are theoretically an infinite number of maneuverability classes above 20. It is, however, rare for a vehicle with a maneuverability class greater than 20 to willingly engage in combat, since they will pretty much always be outmaneuvered. | |||
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