Vehicle Combat: Difference between revisions
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===Ship's Spotter=== | ===Ship's Spotter=== | ||
* '''Skill Required:''' Profession ( | * '''Skill Required:''' Profession (Sailor) | ||
A Ship's Spotter may apply the pips of his action pool for the following expenditures: | A Ship's Spotter may apply the pips of his action pool for the following expenditures: | ||
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* '''If Unmanned:''' A vehicle which has a ship's spotter station, but is not crewed by a PC can | Spotters are responsible for locating enemy vehicles each time the relative range changes between the two vehicles. The DC to spot an enemy vehicle is nearly always based on the size of that vehicle, rather than its CR, though some vehicles are better than hiding than others. By expending the appropriate number of pips, the spotter informs his vehicle's crew of the enemy vehicle's location until the next time the relative ranges change again. | ||
* '''If Unmanned:''' A vehicle which has a ship's spotter station, but is not crewed by a PC generates 5 pips per round which can only be spent on Spot Enemy Vehicle or Assess Enemy. | |||
* '''If Destroyed:''' If a vehicle's spotting station is destroyed, it can no longer detect enemy vehicles at "Out of Range" range. Any bonuses it has granted to the gunner expire at the end of the turn in which the Spotter's station is destroyed. | * '''If Destroyed:''' If a vehicle's spotting station is destroyed, it can no longer detect enemy vehicles at "Out of Range" range. Any bonuses it has granted to the gunner expire at the end of the turn in which the Spotter's station is destroyed. |