Verbose Blueprint: Difference between revisions

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<pre>
<pre>
{{Template:Monster
{{Template:Monster
<!-- Version 2.02 -->
<!-- Version 2.03 -->


| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
Line 94: Line 94:
| NudgeRefl =  
| NudgeRefl =  
| NudgeWill =  
| NudgeWill =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                   -->


| SpecialDefenses =  
| SpecialDefenses =  
Line 100: Line 100:


| StrongAgainst =  
| StrongAgainst =  
   <!-- Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added -->
   <!-- Put any 'immunity' or 'hardened' values here;
        immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
          '''''Hardened (&frac12; damage):'''''
          '''''Immune (no effect):'''''                                                                  -->


| Hide-Role-Strong-Against-1 =  
| Hide-Role-Strong-Against-1 =  
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any))   -->


| Hide-Type-Strong-Against-1 =  
| Hide-Type-Strong-Against-1 =  
Line 111: Line 114:
| Hide-Type-Strong-Against-5 =  
| Hide-Type-Strong-Against-5 =  
| Hide-Type-Strong-Against-6 =  
| Hide-Type-Strong-Against-6 =  
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any))   -->


| Hide-Subtype-Strong-Against-1 =  
| Hide-Subtype-Strong-Against-1 =  
Line 122: Line 125:


| WeakAgainst =  
| WeakAgainst =  
   <!-- Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added -->
   <!-- Put any 'vulnerable' or 'defenseless' values here;
        vulnerabilities based on type (e.g. Vermin) are automatically added
          '''''Vulnerable (1.5x damage):'''''
          '''''Defenseless (2x damage):'''''                                                              -->


| Hide-Type-Weak-Against-1 =  
| Hide-Type-Weak-Against-1 =  

Revision as of 16:06, 19 August 2017

{{Template:Monster
<!-- Version 2.03 -->

| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>

| MonsterName = 

| Image = 
   <!-- Value: file name and extension only (e.g. monster_picture.jpg) -->

| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role | 
   <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank -->
   }}</onlyinclude>

| Description = 

| Alignment = 
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->

| Size = 
   <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic -->

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type | 
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   }}</onlyinclude>

| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype | 
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
   <!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. -->
   <!-- Otherwise leave blank.  -->
   }}</onlyinclude>

| NudgeBasicLoreValue = 
   <!-- This field lets you alter the DC of the basic knowledge check for this monster -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeFullLoreValue = 
   <!-- This field lets you alter the DC of the full knowledge check for this monster -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeInit = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->

| Senses = 
   <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") -->
   <!--   [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell  -->
   <!--   [[Low-Light Vision]], [[Darkvision]], [[Heartsight]]                              -->
   <!--   [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]]                           -->
   <!--   [[Scent]], [[Keen Scent]], [[Perfect Scent]]                                      -->
   <!--   [[Tremorsense]], [[Blindsense]], [[Lifesense]]                                    -->

| NudgePerception = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->

| NudgeAC = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeTouchAC = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeFFAC = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| Nudge-Maneuver-Defense = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| Maneuver-Defense-Notes = 
   <!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") -->

| NudgeHitPoints = 
   <!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) -->


<!--   SAVING THROWS   -->

| Fort = S
| Refl = 
| Will = 
   <!-- Values: S (for Strong save), leave blank for Weak save
         * Most monsters have 1 strong save and 2 weak saves
         * Heavies, Tanks, Threats and Villains have 2 strong saves
         * Dragons have 3 strong saves                               -->

| NudgeFort = 
| NudgeRefl = 
| NudgeWill = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                   -->

| SpecialDefenses = 
   <!-- Put any DR or ER values here -->

| StrongAgainst = 
   <!-- Put any 'immunity' or 'hardened' values here;
        immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (½ damage):'''''
           '''''Immune (no effect):'''''                                                                   -->

| Hide-Role-Strong-Against-1 = 
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any))    -->

| Hide-Type-Strong-Against-1 = 
| Hide-Type-Strong-Against-2 = 
| Hide-Type-Strong-Against-3 = 
| Hide-Type-Strong-Against-4 = 
| Hide-Type-Strong-Against-5 = 
| Hide-Type-Strong-Against-6 = 
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any))    -->

| Hide-Subtype-Strong-Against-1 = 
| Hide-Subtype-Strong-Against-2 = 
| Hide-Subtype-Strong-Against-3 = 
| Hide-Subtype-Strong-Against-4 = 
| Hide-Subtype-Strong-Against-5 = 
| Hide-Subtype-Strong-Against-6 = 
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->

| WeakAgainst = 
   <!-- Put any 'vulnerable' or 'defenseless' values here;
        vulnerabilities based on type (e.g. Vermin) are automatically added
           '''''Vulnerable (1.5x damage):'''''
           '''''Defenseless (2x damage):'''''                                                              -->

| Hide-Type-Weak-Against-1 = 
| Hide-Subtype-Weak-Against-1 = 
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) -->

| MoveTypes = [[Walk]] 30 ft.
   <!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) -->
   <!--   [[Burrowing]], [[Tunneling]], [[Earth Glide]]         -->
   <!--   [[Lesser Climb]], [[Greater Climb]], [[Brachiating]]  -->
   <!--   [[Hover]], [[Lesser Flight]], [[Greater Flight]]      -->
   <!--   [[Lesser Swim]], [[Greater Swim]], [[Jet]]            -->
   <!--   [[Lesser Teleport]], [[Greater Teleport]]             -->

| NudgeSpace = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.                -->
   <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft.                                                                                  -->
   <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->

| NudgeReach = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.      -->
   <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.                                                                         -->
   <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->



<!--  GENERAL ATTACK INFORMATION  -->

| MeleeOrNatural = Natural
   <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->

| MultipliedDamageType = 
   <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) -->



<!--  PRIMARY ATTACK INFORMATION  -->

| PriAtkName = 
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->

| PriAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->

| PriAtkNotes-FullAtkOnly = 
   <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank -->

| Override-Pri-Atk--Std-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| Override-Pri-Atk--Full-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)     -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| PriAtkVSTouchAC = 
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->

| PriAtkIsAuto-Hit = 
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->

| NudgePriToHit = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgePriDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--  SECONDARY ATTACK INFORMATION  -->

| SecAtkName = 
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->

| SecAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->

| SecAtkNotes-FullAtkOnly = 
   <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank -->

| Override-Sec-Atk--Std-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| Override-Sec-Atk--Full-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)     -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| SecAtkVSTouchAC = 
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->

| SecAtkIsAuto-Hit = 
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->

| NudgeSecToHit = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeSecDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--  TERTIARY ATTACK INFORMATION  -->

| TerAtkName = 
   <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none -->

| TerAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->

| TerAtkNotes-FullAtkOnly = 
   <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank -->

| Override-Ter-Atk--Std-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| Override-Ter-Atk--Full-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)     -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| TerAtkVSTouchAC = 
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->

| TerAtkIsAuto-Hit = 
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->

| NudgeTerToHit = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeTerDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--  QUATERNARY ATTACK INFORMATION  -->

| QuaAtkName = 
   <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none -->

| QuaAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->

| QuaAtkNotes-FullAtkOnly = 
   <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank -->

| Override-Qua-Atk--Std-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| Override-Qua-Atk--Full-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)     -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| QuaAtkVSTouchAC = 
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->

| QuaAtkIsAuto-Hit = 
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->

| NudgeQuaToHit = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeQuaDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--  RANGED ATTACK INFORMATION  -->

| RangedAtkName = 
   <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack -->

| HasRangedFullAttack = 
   <!-- Values: Y (for yes), or leave blank (for no) -->

| RangedAtkIncrementDistance = 
   <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first -->

| RangedAtkNumberOfIncrements = 
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->

| RangedAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->

| RangedAtkNotes-FullAtkOnly = 
   <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank -->

| Override-Ranged-Atk--Std-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->

| Override-Ranged-Atk--Full-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack)     -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->

| RangedAtkVSTouchAC = 
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->

| RangedAtkIsAuto-Hit = 
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->

| NudgeRangedToHit = 
   <!-- any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeRangedDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--  COMBAT MANEUVERS  -->

| Nudge-Maneuver-Offense = 
   <!-- any positive or negative number, or leave blank. Max recommended is +/-4 -->

| Maneuver-Offense-Notes = 
   <!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") -->



<!--  SIEGE DAMAGE INFORMATION  -->

| SiegeDmgCapable = 
   <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications -->

| SiegeAtkName = 
   <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") -->

| SiegeAtkNotes = 
   <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) -->

| Override-Siege-Atk-Qty = 
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack)    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value     -->

| SiegeAtkIncrement = 
   <!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this -->

| SiegeAtkNumberOfIncrements = 
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->

| Nudge-Siege-Maneuver-Offense = 
   <!-- any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeSiegeDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->



<!--   ABILITY SCORES   -->
| Str = 
| Dex = 
| Con = 
| Int = 
| Wis = 
| Cha = 


<!--   FEATS   -->

| Feat1 = 
| Feat2 = 
| Feat3 = 
| Feat4 = 
   <!-- Just the feat name; will be autolinked, and ShortDesc added -->


<!--   SKILLS   -->

| Skill1 = 
| Skill2 = 
| Skill3 = 
| Skill4 = 
| Skill5 = 

| NudgeSkill1 = 
| NudgeSkill2 = 
| NudgeSkill3 = 
| NudgeSkill4 = 
| NudgeSkill5 = 
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->

| Skill1Notes = 
| Skill2Notes = 
| Skill3Notes = 
| Skill4Notes = 
| Skill5Notes = 
   <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->


<!--   LANGUAGES   -->

| Languages = 
   <!-- Comma-separated list -->


<!--   SPECIAL ABILITIES   -->


<!--   ROLE-BASED SPECIAL ABILITIES -->

| HideRoleReminder1 = 
   <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->

| HideRoleReminder2 = 
   <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->

| HideRoleReminder3 = 
   <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->

| HideRoleReminder4 = 
   <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->



<!--   SPECIAL ABILITY 1   -->

| Ability-1-Name = 

| Ability-1-Type = 
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->

| Ability-1-Concentration = 
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->

| Ability-1-Description = 
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Available Variables: 
         {{#var:Special1ToHit}}           To-Hit
         {{#var:Special1TouchAttack}}     Touch To-Hit
         {{#var:Special1SaveDC}}          Save DC
         {{#var:Special1StandardDmg}}     Std Damage
         {{#var:Special1SwiftDmg}}        Swift Damage
         {{#var:Special1AlphaDmg}}        Alpha Damage
         {{#var:Special1-Ability-Dmg}}    Stat Damage
         {{#var:Special1-Hit-Points}}     Hit Points
         {{#var:Special1-Hit-Dice}}       Hit Dice
         {{#var:Special1-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special1-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility1ToHit = 
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility1TouchAttack = 
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility1SaveDC = 
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility1StandardDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility1SwiftDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility1AlphaDamage = 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility1-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility1-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility1-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility1-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility1-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 2   -->

| Ability-2-Name = 

| Ability-2-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-2-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-2-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special2ToHit}}           To-Hit
         {{#var:Special2TouchAttack}}     Touch To-Hit
         {{#var:Special2SaveDC}}          Save DC
         {{#var:Special2StandardDmg}}     Std Damage
         {{#var:Special2SwiftDmg}}        Swift Damage
         {{#var:Special2AlphaDmg}}        Alpha Damage
         {{#var:Special2-Ability-Dmg}}    Stat Damage
         {{#var:Special2-Hit-Points}}     Hit Points
         {{#var:Special2-Hit-Dice}}       Hit Dice
         {{#var:Special2-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special2-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility2ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility2TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility2SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility2StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility2SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility2AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility2-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility2-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility2-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility2-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility2-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 3   -->

| Ability-3-Name = 

| Ability-3-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-3-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-3-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special3ToHit}}           To-Hit
         {{#var:Special3TouchAttack}}     Touch To-Hit
         {{#var:Special3SaveDC}}          Save DC
         {{#var:Special3StandardDmg}}     Std Damage
         {{#var:Special3SwiftDmg}}        Swift Damage
         {{#var:Special3AlphaDmg}}        Alpha Damage
         {{#var:Special3-Ability-Dmg}}    Stat Damage
         {{#var:Special3-Hit-Points}}     Hit Points
         {{#var:Special3-Hit-Dice}}       Hit Dice
         {{#var:Special3-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special3-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility3ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility3TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility3SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility3StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility3SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility3AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility3-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility3-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility3-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility3-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility3-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 4   -->

| Ability-4-Name = 

| Ability-4-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-4-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-4-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special4ToHit}}           To-Hit
         {{#var:Special4TouchAttack}}     Touch To-Hit
         {{#var:Special4SaveDC}}          Save DC
         {{#var:Special4StandardDmg}}     Std Damage
         {{#var:Special4SwiftDmg}}        Swift Damage
         {{#var:Special4AlphaDmg}}        Alpha Damage
         {{#var:Special4-Ability-Dmg}}    Stat Damage
         {{#var:Special4-Hit-Points}}     Hit Points
         {{#var:Special4-Hit-Dice}}       Hit Dice
         {{#var:Special4-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special4-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility4ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility4TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility4SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility4StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility4SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility4AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility4-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility4-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility4-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility4-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility4-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 5   -->

| Ability-5-Name = 

| Ability-5-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-5-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-5-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special5ToHit}}           To-Hit
         {{#var:Special5TouchAttack}}     Touch To-Hit
         {{#var:Special5SaveDC}}          Save DC
         {{#var:Special5StandardDmg}}     Std Damage
         {{#var:Special5SwiftDmg}}        Swift Damage
         {{#var:Special5AlphaDmg}}        Alpha Damage
         {{#var:Special5-Ability-Dmg}}    Stat Damage
         {{#var:Special5-Hit-Points}}     Hit Points
         {{#var:Special5-Hit-Dice}}       Hit Dice
         {{#var:Special5-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special5-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility5ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility5TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility5SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility5StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility5SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility5AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility5-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility5-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility5-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility5-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility5-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 6   -->

| Ability-6-Name = 

| Ability-6-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-6-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-6-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special6ToHit}}           To-Hit
         {{#var:Special6TouchAttack}}     Touch To-Hit
         {{#var:Special6SaveDC}}          Save DC
         {{#var:Special6StandardDmg}}     Std Damage
         {{#var:Special6SwiftDmg}}        Swift Damage
         {{#var:Special6AlphaDmg}}        Alpha Damage
         {{#var:Special6-Ability-Dmg}}    Stat Damage
         {{#var:Special6-Hit-Points}}     Hit Points
         {{#var:Special6-Hit-Dice}}       Hit Dice
         {{#var:Special6-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special6-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility6ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility6TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility6SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility6StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility6SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility6AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility6-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility6-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility6-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility6-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility6-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 7   -->

| Ability-7-Name = 

| Ability-7-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-7-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-7-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special7ToHit}}           To-Hit
         {{#var:Special7TouchAttack}}     Touch To-Hit
         {{#var:Special7SaveDC}}          Save DC
         {{#var:Special7StandardDmg}}     Std Damage
         {{#var:Special7SwiftDmg}}        Swift Damage
         {{#var:Special7AlphaDmg}}        Alpha Damage
         {{#var:Special7-Ability-Dmg}}    Stat Damage
         {{#var:Special7-Hit-Points}}     Hit Points
         {{#var:Special7-Hit-Dice}}       Hit Dice
         {{#var:Special7-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special7-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility7ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility7TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility7SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility7StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility7SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility7AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility7-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility7-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility7-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility7-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility7-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 8   -->

| Ability-8-Name = 

| Ability-8-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-8-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-8-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special8ToHit}}           To-Hit
         {{#var:Special8TouchAttack}}     Touch To-Hit
         {{#var:Special8SaveDC}}          Save DC
         {{#var:Special8StandardDmg}}     Std Damage
         {{#var:Special8SwiftDmg}}        Swift Damage
         {{#var:Special8AlphaDmg}}        Alpha Damage
         {{#var:Special8-Ability-Dmg}}    Stat Damage
         {{#var:Special8-Hit-Points}}     Hit Points
         {{#var:Special8-Hit-Dice}}       Hit Dice
         {{#var:Special8-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special8-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility8ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility8TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility8SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility8StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility8SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility8AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility8-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility8-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility8-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility8-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility8-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   SPECIAL ABILITY 9   -->

| Ability-9-Name = 

| Ability-9-Type = 
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->

| Ability-9-Concentration = 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->

| Ability-9-Description = 
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables: 
         {{#var:Special91ToHit}}           To-Hit
         {{#var:Special9TouchAttack}}     Touch To-Hit
         {{#var:Special9SaveDC}}          Save DC
         {{#var:Special9StandardDmg}}     Std Damage
         {{#var:Special9SwiftDmg}}        Swift Damage
         {{#var:Special9AlphaDmg}}        Alpha Damage
         {{#var:Special9-Ability-Dmg}}    Stat Damage
         {{#var:Special9-Hit-Points}}     Hit Points
         {{#var:Special9-Hit-Dice}}       Hit Dice
         {{#var:Special9-Maneuver-Offense}}       Maneuver Offense
         {{#var:Special9-Maneuver-Defense}}       Maneuver Defense
         {{#var:Easy-Skill-DC}}
         {{#var:Average-Skill-DC}}
         {{#var:Challenging-Skill-DC}}
         {{#var:Hard-Skill-DC}}
         {{#var:Impossible-Skill-DC}}
    -->

| NudgeAbility9ToHit = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility9TouchAttack = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility9SaveDC = 
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->

| NudgeAbility9StandardDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility9SwiftDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility9AlphaDamage = 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->

| NudgeAbility9-AbilityDamage = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->

| NudgeAbility9-HitPoints = 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->

| NudgeAbility9-HitDice = 
   <!-- ADDER: use any positive or negative number, or leave blank. -->

| NudgeAbility9-ManeuverOffense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->

| NudgeAbility9-ManeuverDefense = 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->



<!--   COMBAT TACTICS   -->

| CombatTactics = 



<!--   OUT OF COMBAT   -->

| OutOfCombat = 



<!--   TREASURE AND XP   -->

| TreasureNotes = 

| XPNotes = 


}}