Vermin Traits: Difference between revisions

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[[Category:Bestiary]]
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==Vermin Traits==
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.
* Vermin Traits
 
:* Darkvision 60 feet
:* Darkvision 60 feet
:* Vermin are mindless and have no skills or feats
:* Vermin are mindless and have no skills or feats
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:* Proficient with no armor.
:* Proficient with no armor.
:* Vermin breathe, eat, and sleep.
:* Vermin breathe, eat, and sleep.


==Bestiary Notes==
==Bestiary Notes==

Revision as of 21:47, 14 December 2016

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This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.

  • Darkvision 60 feet
  • Vermin are mindless and have no skills or feats
  • good Fort saves
  • Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
  • Proficient with its natural weapons only.
  • Proficient with no armor.
  • Vermin breathe, eat, and sleep.

Bestiary Notes

Vermin gain the following special defenses from their creature type. Note that specific vermin may have additional special defenses beyond those listed below.


'''Aura:''' -

'''SR:''' -

'''Special Defenses:''' -

'''Immunities:''' all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score lose this trait)

'''Weaknesses:''' -