Difference between revisions of "Void Victim"
m (Text replacement - "QuaAtkVSTouchAC" to "Qua-Atk-Is-Touch") |
|||
Line 518: | Line 518: | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
− | | Ability-1-Description = The constant babbling of pain and insanity is maddening. The urge to destry it is overwhelming. DC {{ | + | | Ability-1-Description = The constant babbling of pain and insanity is maddening. The urge to destry it is overwhelming. DC {{Save-DC}} will save or become obsessed with destroying the victim. Any attack not at the victim takes a -2 to hit. Note this can be problematic with multiple victims. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
− | + | {{CR}} {{Quaternary-Dmg}} | |
− | | | + | {{Ranged-Dmg}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||
Line 589: | Line 558: | ||
| Ability-2-Description = | | Ability-2-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
− | + | {{CR}} {{Quaternary-Dmg}} | |
− | | | + | {{Ranged-Dmg}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 3 --> | <!-- SPECIAL ABILITY 3 --> | ||
Line 659: | Line 597: | ||
| Ability-3-Description = | | Ability-3-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
− | + | {{CR}} {{Quaternary-Dmg}} | |
− | | | + | {{Ranged-Dmg}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 4 --> | <!-- SPECIAL ABILITY 4 --> | ||
Line 729: | Line 636: | ||
| Ability-4-Description = | | Ability-4-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | | | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | | | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
+ | {{CR}} {{Quaternary-Dmg}} | ||
+ | {{Ranged-Dmg}} | ||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 5 --> | <!-- SPECIAL ABILITY 5 --> | ||
Line 799: | Line 675: | ||
| Ability-5-Description = | | Ability-5-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | | | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | | | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
+ | {{Hit-Dice}} {{Primary-Dmg}} | ||
+ | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
+ | {{Maneuver-Defense}} {{Tertiary-Dmg}} | ||
+ | {{CR}} {{Quaternary-Dmg}} | ||
+ | {{Ranged-Dmg}} | ||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 6 --> | <!-- SPECIAL ABILITY 6 --> | ||
Line 869: | Line 714: | ||
| Ability-6-Description = | | Ability-6-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | | | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
− | + | {{CR}} {{Quaternary-Dmg}} | |
− | | | + | {{Ranged-Dmg}} |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 7 --> | <!-- SPECIAL ABILITY 7 --> | ||
Line 939: | Line 753: | ||
| Ability-7-Description = | | Ability-7-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
− | + | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |
− | + | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |
− | + | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |
− | + | {{Hit-Dice}} {{Primary-Dmg}} | |
− | + | {{Maneuver-Offense}} {{Secondary-Dmg}} | |
− | + | {{Maneuver-Defense}} {{Tertiary-Dmg}} | |
− | + | {{CR}} {{Quaternary-Dmg}} | |
− | | | + | {{Ranged-Dmg}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 8 --> | <!-- SPECIAL ABILITY 8 --> | ||
Line 1,009: | Line 792: | ||
| Ability-8-Description = | | Ability-8-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | | | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
+ | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | ||
+ | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | ||
+ | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | ||
+ | {{Hit-Dice}} {{Primary-Dmg}} | ||
+ | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
+ | {{Maneuver-Defense}} {{Tertiary-Dmg}} | ||
+ | {{CR}} {{Quaternary-Dmg}} | ||
+ | {{Ranged-Dmg}} | ||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- SPECIAL ABILITY 9 --> | <!-- SPECIAL ABILITY 9 --> | ||
Line 1,079: | Line 831: | ||
| Ability-9-Description = | | Ability-9-Description = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |
− | <!-- | ||
− | | | + | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} |
− | + | {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |
+ | {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | ||
+ | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | ||
+ | {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | ||
+ | {{Hit-Dice}} {{Primary-Dmg}} | ||
+ | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
+ | {{Maneuver-Defense}} {{Tertiary-Dmg}} | ||
+ | {{CR}} {{Quaternary-Dmg}} | ||
+ | {{Ranged-Dmg}} | ||
+ | POISON / DISEASE FORMAT | ||
+ | {{Malady | ||
+ | | Name = | ||
+ | | Intensity = | ||
+ | | Save-Type = | ||
+ | | Save-Mod = | ||
+ | | Frequency = | ||
+ | | Effect = | ||
+ | | Fruition = | ||
+ | | F-Duration = | ||
+ | }} | ||
+ | --> | ||
<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||
Revision as of 19:16, 15 August 2019
Contents
Void Victim (Minion; CR 8)
Chaoti Evil - Medium -
- A victim of the Green King, transformed into a horrible mass of eye, tentacles, and teeth.
General
- Lore Check: Know (Local) (Basic: DC 16; Full: DC 31)
- Init: +15
- Ambush Chance: 10+ on d20 (req's 1 minute prep)
- Senses: Standard Senses
Defense
- AC: 27
- Maneuver Defense (MD): 27
- Hit Points: 1 (Minion role included) (Bloodied Value: 0) Hit Dice: 13
- Fort: +11 Refl: +7 Will: +7
- Special Defenses:
- Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
- Weak Against:
Offense
- Movement Types: Walk 30 ft.
- Space / Reach: 5 ft. / 5 ft.
- Standard Attack:
- 1x Tentacle slam/bite +15 (2d10+12/x2) as (undefined damage type)
- Full Attack:
- 1x Tentacle slam/bite +15 (2d10+12/x2) as (undefined damage type)
- 2x +15 (2d6+5/x2) as (undefined damage type)
- Standard Ranged:
- Maneuver Offense: +13
- Siege Damage: Not siege capable
- Special Attacks: Chittering Madness
- Action Points: 0 (Minion role included)
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- Perception +15
- All other skills: +10 (no ranks)
Special Abilities
-
Buffs and Heals (Ex; Minion Reminder 1)
- Minions never gain temp hit points or healing, although both count as a buff. If a minion receives any buff, at all, it gains a +2 untyped bonus to all types of Armor Class and a +2 untyped bonus on all saving throws. This is instead of the normal effects of the buff. Buffs on minions never stack. The duration of any buff is equal to the normal duration of the buff. Minions can never start a combat with a preexisting buff.
-
Packed Like Sardines (Ex; Minion Reminder 2)
- Minions are able to squeeze into a space normally only accessible by someone of 1 size category smaller than themselves with no penalties. This means that up to two size medium minions may occupy the same 5-foot square without penalty.
-
One Hit Point (Ex; Minion Reminder 3)
- Minions only have 1 hit point, but it is special. Killing a minion requires either the attacker to succeed on a to-hit roll, or the minion to fail on a saving throw roll. Even then, if the minion is able to successfully mitigate all of the damage with its defenses (such as DR or ER), they live anyway. Minions NEVER take damage from misses or from a successful saving throw against a spell or effect, even of that spell or effect would normally deal partial damage on a successful save.
- Always-hit spells (which have no to-hit roll, and no save, such as Magic Missile or the Fog spells) are counted as spells which allow a save. If the save is failed, the minion dies. If the save is successful, the minion lives. Unless the spell or effect specifies otherwise, the saving throw is resolved against the minion's strongest save.
- Note that making a caster level check to overcome a Minion's SR (if any) is NOT counted as a successful roll against a minion and can never kill it.
-
Chittering Madness (Su)
- The constant babbling of pain and insanity is maddening. The urge to destry it is overwhelming. DC 13 will save or become obsessed with destroying the victim. Any attack not at the victim takes a -2 to hit. Note this can be problematic with multiple victims.
Combat Tactics
Out of Combat
Rewards
- XP: 1,200 (Minion role included.)
- Treasure: Sellable Goods worth 969 gp.
- Weight: 23 lbs. Volume: 0.9 cu ft
- Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20: Result Remnant Found (If Any) 1 - 10 Nothing Found 11 - 14 1 Languid Remnant (tier 1) 15 - 17 1 Pale Remnant (tier 2) 18 - 19 1 Bright Remnant (tier 3) 20 Roll on Table 2
Table 2: Roll a d20: Result Remnant(s) Found 1 - 5 3 Languid Remnants (tier 1) 6 - 10 3 Pale Remnants (tier 2) 11 - 14 1 Intense Remnant (tier 4) 15 - 17 1 Blazing Remnant (tier 5) 18 - 19 1 Vital Remnant (tier 6) 20 Roll on Table 3
Table 3: Roll a d20: Result Remnant(s) Found 1 - 5 3 Bright Remnants (tier 3) 6 - 8 3 Intense Remnants (tier 4) 9 - 11 3 Blazing Remnants (tier 5) 12 - 14 3 Vital Remnants (tier 6) 15 - 17 1 Prime Remnant (tier 7) 18 - 19 1 Mythic Remnant (tier 8) 20 1 Empyrean Remnant (tier 9)