Volcanic (Melee Weapon Magic Property): Difference between revisions

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As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter.  To change it back requires another swift action.  This choice has no effect on the area of effect damage, which is always fire damage.
As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter.  To change it back requires another swift action.  This choice has no effect on the area of effect damage, which is always fire damage.


A volcanic weapon adds 3d10 of bonus fire damage to all successful attacks.  In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach.  That square is the center of a 3x3 blast of fire damage.  All creatures, friend or foe, within that space take the same 3d10 bonus damage roll.
A volcanic weapon adds 3d10 of bonus fire damage to all successful attacks.  In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach.  That square is the center of a 5x5 blast of fire damage.  All creatures, friend or foe, within that space take the same 3d10 bonus damage roll.


In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc.  These surfaces inflict 3d10 of fire damage any time a creature enters them.  This effect persists until the end of the encounter.  If an area if affected multiple times with this effect, it does not stack.
In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc.  These surfaces inflict 3d10 of fire damage any time a creature enters them.  This effect persists until the end of the encounter.  If an area if affected multiple times with this effect, it does not stack.




* ''Craft Magic Arms and Armor, meteor swarm''
* ''[[Epic Creator]] feat, meteor swarm''

Revision as of 01:56, 2 January 2016


Volcanic

  • Price: +6 bonus
  • Aura overwhelming evocation; CL 26th; Weight -

When activated, a volcanic weapon becomes a terrible brand of white-hot lava encased in raging flames and dripping liquid flames. These flames scatter and spread on every successful attack, possibly damaging both friend and foe and inflicting fiery conditions upon the surroundings. A Volcanic weapon emits light as a torch while lit, 30 feet of bright light followed by 30 feet of dim light. Note that Stealth is impossible while displaying a light source.

As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter. To change it back requires another swift action. This choice has no effect on the area of effect damage, which is always fire damage.

A volcanic weapon adds 3d10 of bonus fire damage to all successful attacks. In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach. That square is the center of a 5x5 blast of fire damage. All creatures, friend or foe, within that space take the same 3d10 bonus damage roll.

In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc. These surfaces inflict 3d10 of fire damage any time a creature enters them. This effect persists until the end of the encounter. If an area if affected multiple times with this effect, it does not stack.