Wall of Force (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (powdered quartz)
}}</onlyinclude> (A pinch of carefully graded powdered quartz, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|wall whose area is up to one 10-ft. square/lvl
| Target|One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 round /lvl (D)
| Duration|Day
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|None
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = A ''Wall of Force'' creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A ''Wall of Force'' is [[immune]] to [[Dispel Magic (Spell)]], although a [[Mage's Disjunction (Spell)]] can still dispel it.  A ''Wall of Force'' cannot be damaged by normal damage, only Siege Damage, except for [[Disintegrate (Spell)]], which automatically destroys it. It can be damaged by weapons and abilities that inflict sunders, but a ''Wall of Force'' has a [[Breaking_Objects#Sunder_DC | Sunder DC]] of 100 and a Durability of 1. Namely any successful Sunder breaks it.  Contact with a [[Sphere of Annihilation (Magic Item)]] or [[Rod of Cancellation (Magic Item)]] instantly destroys a ''Wall of Force.''
| Description = A ''Wall of Force'' spell creates an invisible wall of pure force. The wall cannot move and is not easily destroyed.


: [[Breath Weapon (Monster Ability)|Breath Weapons]] and spells cannot pass through a ''Wall of Force'' in either direction, although [[Dimension Door (Spell)]], [[teleport]], and similar effects can bypass the barrier. It blocks [[Ethereal]] creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). [[Gaze (Monster Ability)|Gaze]] attacks can operate through a ''Wall of Force''.
: The Forcewall completely fills a number of squares per casting as detailed above. The Forcewall is always squared-off, meaning creatures cannot cut the corners when trying to move around it.  Once placed, the Forcewall is fixed for the duration.  


: The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.
: While the Forcewall must be vertical, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Forcewall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square Forcewalls to enclose specific points.  


: If cast multiple times, several castings can be 'joined together' to create longer or taller Forcewalls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless Forcewall.


: It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The Forcewall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This Forcewall does not break line of sight for visual senses, although it is utterly impervious to all other senses, and is even [[Invisible]] to sight-based senses.  Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.


: Forcewall is immune to hit point damage, but can be Sundered.  Roll a Sunder check against the Maneuver Defense of the caster plus one per Spell Level. Each five foot secion of Forcewall has a Durability of 1.  It cannot be Dispelled or Disjoined, although [[Disintegrate (Spell) destroys it, as does a [[Rod of Cancellation]].
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Creates an invisible, immobile wall of pure force.
| ShortDesc|Creates an invisible, immobile wall of pure force.
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Revision as of 22:17, 18 December 2018

{{Template:Spell

| Alchemist=

| Bard=

| Cleric=

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=7

| School=Transmutation

| CastTime=Standard

| Components=V, S, M (A pinch of carefully graded powdered quartz, worth 1 gp.)

| Range=Close

| Target=One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.

| Duration=Day

| Save=none

| Save-DC=None

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=Y

| Description = A Wall of Force spell creates an invisible wall of pure force. The wall cannot move and is not easily destroyed.

The Forcewall completely fills a number of squares per casting as detailed above. The Forcewall is always squared-off, meaning creatures cannot cut the corners when trying to move around it. Once placed, the Forcewall is fixed for the duration.
While the Forcewall must be vertical, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Forcewall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square Forcewalls to enclose specific points.
If cast multiple times, several castings can be 'joined together' to create longer or taller Forcewalls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless Forcewall.
It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The Forcewall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This Forcewall does not break line of sight for visual senses, although it is utterly impervious to all other senses, and is even Invisible to sight-based senses. Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.
Forcewall is immune to hit point damage, but can be Sundered. Roll a Sunder check against the Maneuver Defense of the caster plus one per Spell Level. Each five foot secion of Forcewall has a Durability of 1. It cannot be Dispelled or Disjoined, although [[Disintegrate (Spell) destroys it, as does a Rod of Cancellation.

| ShortDesc=Creates an invisible, immobile wall of pure force.

| Reviewed=Y}}