Wall of Light (Sorcerer/Wizard Spell): Difference between revisions

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| Description = The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is [[blind]]ed as long as it remains adjacent plus an additional 1d4 rounds thereafter - closing its eyes or succeeding at a [[FORT]] save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. A creature from the [[Plane of Shadow]] . Twenty-four hours after gaining these negative levels, the subject must attempt a new FORT [[saving throw]] for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent.
| Description = The wall sheds bright light to a range of 60 feet in all directions. This wall blocks line of sight, but not line of effect.  Creatures with abilities that lower light intensity may still see through the wall. A creature adjacent to the wall is [[blind]]ed as long as it remains adjacent - closing its eyes or succeeding at a [[FORT]] save negates the effect for 1 round. A creature that passes through the wall is automatically blinded to all visual senses without a save for one round, even if its eyes are closed. A creature with darkness powers (such as a Shadow of any sort)


:''Wall of Light'' can be made permanent with [[Permanency (Spell)]] (with a minimum caster level of 13th and cost of 11,000 gp).


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Revision as of 23:51, 3 August 2017