Wall of Sound (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | CastTime|1 standard action <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> }}</onlyinclude>" to "| CastTime=<onlyinclud...)
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|4
| Bard|
}}</onlyinclude>
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
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| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[evocation]]
| School|[[Enchantment]]
}}</onlyinclude> [[Spells#.5BDescriptor.5D|[sonic]]]
}}</onlyinclude>  


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (a tuning fork and a quartz crystal)
}}</onlyinclude> (A tuning fork and a quartz crystal, together worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./lvl)
| Range|Medium
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|translucent wall of sound up to 20 ft. long/lvl or a ring of sound with a radius of up to 5 ft./two levels; either form 20 ft. high
| Target|One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|[[Concentration]] + 1 rnd/lvl
| Duration|Day
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|FortHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
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| Lays-Charge|Y
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   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
| Charge-Notes|This charge can support multiple castings of the same spell, the charges merging into one another.
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with discordant noise when touched by an object or creature. The wall deflects arrows, bolts, loose debris, and Small or smaller flying creatures like a [[Wind Wall (Spell)]], except these things rebound harmlessly rather than being directed upward. The burst of discordant noise deals 2d4 points of [[Sonic Damage]] to creatures within 10 feet of the triggering object or creature; touching or passing through the wall deals 2d6 points of Sonic Damage + 1 point of Sonic Damage per [[caster level]] (maximum +20). If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. A [[Silence (Spell)]] suppresses the wall within its area, but the wall reappears when the silence ends.
| Description =You entreat the wind to speak...and it does! A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with discordant noise when touched by an object or creature.  
 
: Any creature that passes through the wall must save as defined above or they suffer {{circle|5}} of {{dmg|sonic}} damage. If they make their save, they take only half damage.
 
: The Wall completely fills a number of squares per casting as detailed above, and counts as [[difficult terrain]]. The wall is always rounded, allowing creatures to cut the corners when trying to move around it.  Once placed, the Wall is fixed for the duration.
 
: While the Wall must be vertical, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Wall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square wind walls to enclose specific points.  
 
: If cast multiple times, several castings can be 'joined together' to create longer or taller walls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless barrier.
 
: It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The wall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This wall does not break line of sight except for hearing-based senses, or line of effect in any way, although it is completely obvious to any visual or hearing sense.  Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.
 
: This wall is immune to hit point damage, but can be Sundered. Roll a Sunder check against the Maneuver Defense of the caster. Each five foot section of Wall has a Durability of 1.  It can be Dispelled or Disjoined, in which case the entire wall is dismissed.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Sonic wall deflects and damages creatures.
| ShortDesc|Sonic wall damages creatures.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Latest revision as of 13:02, 27 March 2019

Level: Sorcerer/Wizard 5
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A tuning fork and a quartz crystal, together worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
Duration: Until the end of your next full night's rest
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You entreat the wind to speak...and it does! A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with discordant noise when touched by an object or creature.
Any creature that passes through the wall must save as defined above or they suffer (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of sonic (energy, common) damage. If they make their save, they take only half damage.
The Wall completely fills a number of squares per casting as detailed above, and counts as difficult terrain. The wall is always rounded, allowing creatures to cut the corners when trying to move around it. Once placed, the Wall is fixed for the duration.
While the Wall must be vertical, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Wall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square wind walls to enclose specific points.
If cast multiple times, several castings can be 'joined together' to create longer or taller walls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless barrier.
It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The wall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This wall does not break line of sight except for hearing-based senses, or line of effect in any way, although it is completely obvious to any visual or hearing sense. Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.
This wall is immune to hit point damage, but can be Sundered. Roll a Sunder check against the Maneuver Defense of the caster. Each five foot section of Wall has a Durability of 1. It can be Dispelled or Disjoined, in which case the entire wall is dismissed.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
This charge can support multiple castings of the same spell, the charges merging into one another.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30