Wand of the Elements, Journeyman: Difference between revisions

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| CL| 19
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| Item-Desc| A ''journeyman's wand of the elements'' grants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 6th level spell, up to once per round, without increasing the spell level of the spell.   
| Item-Desc| A ''journeyman's wand of the elements'' grants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.   
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The wielder '''must''' already possess the [[Element Spell (Feat)]] to use this wand.  Without the feat, the wand is unusable.
The wielder '''must''' already possess the [[Element Spell (Feat)]] to use this wand.  Without the feat, the wand is unusable.
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| Item-ShortDesc| Once per round, apply your [[Element Spell (Feat)]] to a 1st through 6th level spell without increasing its spell level.
| Item-ShortDesc| Once per round, apply your [[Element Spell (Feat)]] to a 1st through 7th level spell without increasing its spell level.
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Latest revision as of 12:42, 5 August 2020

Magic Wands 1.jpg

Journeyman's Wand of the Elements

CL 19 Magic Wand • Strong Enchantment
Cost: 192,000 gp
Weight: 0.5 lbs.
Family: Wand of the Elements

A wand of the elements is a hardwood branch carved with the appearance of cracked stone, burning flames, flowing water, and billowing air. The whole of the piece is quite impressive, and the level of artistry required to carve it is impressive to behold.

Wands of the elements are highly prized by spell-casting adventurers for their ability to surprise enemies with an unexpected damage type.

A journeyman's wand of the elements grants the wielder the ability to apply the effects of the Element Spell (Feat) to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Element Spell (Feat) to use this wand. Without the feat, the wand is unusable.

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 48 (10 + double CL)), Bright (tier 3) remnant, An item symbolic of the enchantment, 96,000 gp (minus cost of symbolic item).