Wandering Star Motes (Sorcerer/Wizard Spell)

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Revision as of 11:13, 1 September 2018 by Tbolling (talk | contribs) (Text replacement - "illusion" to "Illusion")
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Level: Bard 4Sorcerer/Wizard 4
School: Illusion (pattern)
Elemental School: void 4

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (a sprinkle of flash powder)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one living creature and special; see text
Duration: 1 rnd/lvl
Saving Throw: WILL negates; see text
Save DC:
Spell Resistance: Yes

Description

You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a Sunrod, negating any concealment for the target. The target must make a successful WILL save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making WILL saves each round. If a target makes its WILL save, the Wandering Star Motes jump to the nearest enemy within 30 feet, who must now make WILL saves every round or be dazed. Any time a target makes its WILL save, the Wandering Star Motes jump to the next nearest enemy within 30 feet. A given creature can only be affected by the Wandering Star Motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30