War Pig (Mount): Difference between revisions

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: '''''Bonus Damage:''''' +2 bonus to damage with all of the rider's melee attacks made while riding.   
: '''''Bonus Damage:''''' +2 bonus to damage with all of the rider's melee attacks made while riding.   
: '''''Carrying Capacity:''''' 300 lbs.
: '''''Carrying Capacity:''''' 300 lbs.
===Rambunctious Charge===
This mount offers the possibility of a special ability granted to its rider, but it must first be unlocked by advancing the mount to a higher CR (see [[Mounts#Advancing_A_Mount.27s_Mounted_CR|Advancing a Mount's CR]] for details).  Instead of applying the point(s) of CR toward increased move speed or additional bonus damage, the point(s) of CR is applied toward unlocking the special ability.
* '''Requires:''' 1 point of CR
* '''Benefit:''' Any time the rider performs a [[Charge]] maneuver while riding this mount, and the Charge attack hits the target, the rider may move an additional 5 feet after the charge is resolved, but must end the movement adjacent to the target of the charge.  This movement does not provoke attacks of opportunity.
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Revision as of 14:55, 16 May 2018

  • Cost: 200 gp
  • Weight: 180 lbs.
A sized-medium boar trained as a war mount. This ferocious little bugger has mean-looking tusks, hoofed feet that carry it reasonably quickly over the ground, and beady little eyes filled with hate.

A boar (mount) grants its rider the following bonuses:

Mounted CR: 3
Move Types and Speed: Walk 40 ft.
Bonus Damage: +2 bonus to damage with all of the rider's melee attacks made while riding.
Carrying Capacity: 300 lbs.

Rambunctious Charge

This mount offers the possibility of a special ability granted to its rider, but it must first be unlocked by advancing the mount to a higher CR (see Advancing a Mount's CR for details). Instead of applying the point(s) of CR toward increased move speed or additional bonus damage, the point(s) of CR is applied toward unlocking the special ability.

  • Requires: 1 point of CR
  • Benefit: Any time the rider performs a Charge maneuver while riding this mount, and the Charge attack hits the target, the rider may move an additional 5 feet after the charge is resolved, but must end the movement adjacent to the target of the charge. This movement does not provoke attacks of opportunity.