Warfare: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


== Warcraft (Special; Trained Only) ==
== Warcraft (Special; Trained Only) ==
Only Brawlers, Fighters, and Warlords may learn this skill.  No other class may place ranks in it.
Only Brawlers, Fighters, and Warlords may learn this skill.  No other class may place ranks in it.


You have a practical knowledge of all things related to conflict.  Warcraft is a muscular, 'get things done' skill.  In any circumstance where a Knowledge (Engineering) skill check is required, this skill may be used in its place.
You have a practical knowledge of all things related to conflict.  Warcraft is a muscular, 'get things done' skill.  In any circumstance where a Knowledge (Engineering) skill check is required, this skill may be used in its place.


At the time the player places her first ranks in this skill, she must select either Strength, Constitution, or Dexterity, and use that ability modifier as the key ability modifier for this skill.  Note that this skill is subject to Armor Check Penalties if Strength or Dexterity is chosen! Once selected, this ability modifier may not be changed.
At the time the player places her first ranks in this skill, she must select either Strength, Constitution, or Charisma, and use that ability modifier as the key ability modifier for this skill.  Note that this skill is subject to Armor Check Penalties if Strength is chosen. Once selected, this ability modifier may not be changed.




===Check===
===Check===
Warcraft is used to simulate your ability at being a martially-oriented person.  Warcraft isn't a thing of book learning, Warcraft is that feeling you get in your gut, that solid certainty that 'this way' is right and 'that way' is wrong.  With Warcraft, you can anticipate combat maneuvers, get the jump on fights, handle siege engines, engineer and assess fortifications and defenses, assault fortifications and defenses, and make magic items.


Warcraft is used to simulate your ability at being a martially oriented person.  Warcraft isn't a thing of book learning, Warcraft is that feeling you get in your gut, that solid certainty that 'this way' is right and 'that way' is wrong.  With Warcraft, you can anticipate combat maneuvers, get the jump on fights, handle siege engines, engineer and assess fortifications and defenses, assault fortifications and defenses, and make magic items.
{| border=1 cellpadding=5 style="text-align: left"
|+ Table: Warcraft DCs
! Task || Warcraft DC
|-
| Identify a combat maneuver being used in combat || 10
|-
| Besiege (see below) || 10 + double settlement's size
|-
| Generalship (see below) || 15 + campaign's CR
|-
| Identify the properties of a magic item || 15 + item's caster level
|-
| Craft a magic item with the Creator feat || Varies by item
|}




===General Checks===
===Action===
====Identifying a Combat Maneuver====
Identifying a combat maneuver as it is being used requires no action, but you must be able to clearly see the maneuver as it is being used, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.


Warcraft can be used with siege engines exactly as Knowledge:Engineering.  Indeed, Warcraft can be used in any situation where Knowledge:Engineering can be used.  Yes, Warcraft can be used to build roads and sewers and buildings, just as well as it can destroy and exploit them.


Warcraft can be used to gain knowledge about Combat Maneuvers being used in combatMake a Warcraft roll against a DC of the enemy's CMB to know what Maneuver is being used against you.  If you make this roll, you gain +2 CMD against that Maneuver.
====Recalling Warfare-Specific Information====
Calling upon your intuition in battle does not require an actionNote that this skill is used in place of Knowledge (Engineering) checks, as well as Profession (Siege Engineer) and Craft (Siege Engine).


Warcraft grants a +1 Initiative for every ten ranks you have in the skill.


Warcraft can be used as a general "good at combat" skill.  In a fight, a Warcraft roll can be used to gain a hint from the referee.  The difficulty of this check is set by the GM, as are the results.  Be wary of this, as the GM is encouraged to allow you to guess wrong if the die roll is bad.
====Crafting Magic Items====
Warcraft is one of the skills which, when combined with the [[Creator]] feat, may be used to create new magic items.


Warcraft can be used to make magic items if you take the [[Creator]] feat.  Warcraft gives you an Effective Caster Level equal to your number of ranks you have in Warcraft, with a maximum of your eligible class level.  See the Magic Item Creation rules for details.


====Beseige====
You can use Warcraft to assess the defenses of a place.  This takes 1d4 hours per level of the Settlement Size chart in the Merchants page.  The DC varies, but will generally be 15 + twice the size level of the settlement, though exceeding this DC by 5 or more can lead to better information.  This can be used on either the offense or the defense side of a siege.


====Beseige====
You can use Warcraft to assess the defenses of a place.  This takes 1d4 hours per level of the Settlement Size chart in the Merchants page.  The DC varies, but will generally be 10+ twice the size level of the settlement for easy checks, or 20 + twice the size level of the settlement for harder checks, to extremely high for devastating information indeed.  This can be used on either the offense or the defense side of a siege.


===Generalship===
====Generalship====
Warcraft can be used to improve how well you lead a combat unit of NPC's.  If you are the leader of a military style unit in a battle, you may roll a Warcraft check against a DC of 10+the CR of the campaign to inspire your troops in battle.  If you succeed, you grant a +1 Circumstance bonus to all the damage rolls of your led troops.
Warcraft can be used to improve how well you lead a combat unit of NPC's.  This takes a few minutes to deliver a rousing speech (or simply loom competantly) to the troops, after which the check is made.  If successful, NPC troops under your command can take twice as much damage/casualties before they are required to make any sort of rout/morale checks.




===Try Again===
===Try Again===
You cannot use Warcraft to re-try the same testGet it right, or get it hilariously wrong, you're sure this is the way to get this done.
====Identifying a Combat Maneuver====
You cannot retry an attempt to identify a combat maneuver being used in combat.
 
 
====Recalling Warfare-Specific Information====
No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.
 
 
====Crafting Magic Items====
Yes, but resources used in the creation of the item are often expended and must be repurchasedAdditionally, the process of the item's creation must be restarted from the beginning.
 
 
====Beseige====
Yes, but you must spend an additional week working through the process again.
 


===Special===
====Generalship====
No, you cannot retry this check during this battle.  Hopefully, there will be a next battle, when you can try again.

Revision as of 21:42, 3 August 2014


Warcraft (Special; Trained Only)

Only Brawlers, Fighters, and Warlords may learn this skill. No other class may place ranks in it.

You have a practical knowledge of all things related to conflict. Warcraft is a muscular, 'get things done' skill. In any circumstance where a Knowledge (Engineering) skill check is required, this skill may be used in its place.

At the time the player places her first ranks in this skill, she must select either Strength, Constitution, or Charisma, and use that ability modifier as the key ability modifier for this skill. Note that this skill is subject to Armor Check Penalties if Strength is chosen. Once selected, this ability modifier may not be changed.


Check

Warcraft is used to simulate your ability at being a martially-oriented person. Warcraft isn't a thing of book learning, Warcraft is that feeling you get in your gut, that solid certainty that 'this way' is right and 'that way' is wrong. With Warcraft, you can anticipate combat maneuvers, get the jump on fights, handle siege engines, engineer and assess fortifications and defenses, assault fortifications and defenses, and make magic items.

Table: Warcraft DCs
Task Warcraft DC
Identify a combat maneuver being used in combat 10
Besiege (see below) 10 + double settlement's size
Generalship (see below) 15 + campaign's CR
Identify the properties of a magic item 15 + item's caster level
Craft a magic item with the Creator feat Varies by item


Action

Identifying a Combat Maneuver

Identifying a combat maneuver as it is being used requires no action, but you must be able to clearly see the maneuver as it is being used, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.


Recalling Warfare-Specific Information

Calling upon your intuition in battle does not require an action. Note that this skill is used in place of Knowledge (Engineering) checks, as well as Profession (Siege Engineer) and Craft (Siege Engine).


Crafting Magic Items

Warcraft is one of the skills which, when combined with the Creator feat, may be used to create new magic items.


Beseige

You can use Warcraft to assess the defenses of a place. This takes 1d4 hours per level of the Settlement Size chart in the Merchants page. The DC varies, but will generally be 15 + twice the size level of the settlement, though exceeding this DC by 5 or more can lead to better information. This can be used on either the offense or the defense side of a siege.


Generalship

Warcraft can be used to improve how well you lead a combat unit of NPC's. This takes a few minutes to deliver a rousing speech (or simply loom competantly) to the troops, after which the check is made. If successful, NPC troops under your command can take twice as much damage/casualties before they are required to make any sort of rout/morale checks.


Try Again

Identifying a Combat Maneuver

You cannot retry an attempt to identify a combat maneuver being used in combat.


Recalling Warfare-Specific Information

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.


Crafting Magic Items

Yes, but resources used in the creation of the item are often expended and must be repurchased. Additionally, the process of the item's creation must be restarted from the beginning.


Beseige

Yes, but you must spend an additional week working through the process again.


Generalship

No, you cannot retry this check during this battle. Hopefully, there will be a next battle, when you can try again.