Weapon Aficionado (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=[[Category:Epic Feats]]
 
| Flavor=
| Flavor=
| Prerequisites=
| Benefit=
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[[Category:Epic Feats]]
| Prerequisites=Level 21, BAB +15


 
| Benefit=Select one weapon group.  You receive a +1 to hit and damage with all weapons in this group.  Additionally, treat yourself as a Fighter equal to your character level for the purposes of qualifying for feats (such as [[Weapon Specialization (Feat)]] and [[Weapon Focus, Greater (Feat)]]).  
==Weapon Aficionado==
'''Prerequisites:''' Level 21+, Base attack bonus +15.
 
 
'''Benefit:''' Select one weapon group.  You receive a +1 to hit and damage with all weapons in this group.  Additionally, treat yourself as a Fighter of half your character level for the purposes of qualifying for feats (such as [[Weapon Specialization]] and [[Weapon Focus, Greater|Greater Weapon Focus]]).  Any Fighter levels a character may already have (from multi-classing) are not divided when figuring your qualifications for feats.  




'''Special:''' This feat can be selected multiple times.  Its effects do not stack.  Every time it is chosen, it applies to a new weapon group.  Weapons falling into more than one group still only receive the bonus to hit and damage once.
'''Special:''' This feat can be selected multiple times.  Its effects do not stack.  Every time it is chosen, it applies to a new weapon group.  Weapons falling into more than one group still only receive the bonus to hit and damage once.
}}

Revision as of 20:40, 4 April 2016



Prerequisites: Level 21, BAB +15

Benefit: Select one weapon group. You receive a +1 to hit and damage with all weapons in this group. Additionally, treat yourself as a Fighter equal to your character level for the purposes of qualifying for feats (such as Weapon Specialization (Feat) and Weapon Focus, Greater (Feat)).


Special: This feat can be selected multiple times. Its effects do not stack. Every time it is chosen, it applies to a new weapon group. Weapons falling into more than one group still only receive the bonus to hit and damage once.