Weapon Finesse (Feat): Difference between revisions

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| Benefit = You gain a +1 feat bonus to your melee attack rolls with any light weapon, as well as a +1 feat bonus to [[Maneuver Offense]] rolls for [[Trip]], [[Sunder]] or [[Disarm]] attempts. (Note that natural weapons are considered light weapons.)
| Benefit = You gain a +1 feat bonus to your melee attack rolls with any light weapon, as well as a +1 feat bonus to [[Maneuver Offense]] rolls for [[Trip]], [[Sunder]] or [[Disarm]] attempts. (Note that natural weapons are considered light weapons.)

Revision as of 02:39, 14 February 2020


You have learned to use your speed and agility to wield your light weapon in melee.

Prerequisites:

Benefit: You gain a +1 feat bonus to your melee attack rolls with any light weapon, as well as a +1 feat bonus to Maneuver Offense rolls for Trip, Sunder or Disarm attempts. (Note that natural weapons are considered light weapons.)

Special: If you are wielding a weapon with the Finesse quality, you can treat that weapon as a light weapon, even if it isn't (e.g. a Rapier). This means that the +1 to hit and Maneuver Offense from this feat applies to Finesse weapons you are wielding. You must be proficient with the Finesse weapon, and it must be appropriate to your size, in order to gain this benefit.