Weapon Finesse (Feat): Difference between revisions

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'''Benefit''': With a light weapon or a weapon with the 'finesse' property made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.  Furthermore, while wielding a light weapon, you may use your DEX modifier instead of your STR modifier for CMB checks on Trip, Sunder or Disarm attempts. All other combat manueuvers use your STR modifier when determining your CMB, as usual.
'''Benefit''': With a light weapon or a weapon with the 'finesse' property made for a creature of your size category, you may add +1 to your melee attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.  Furthermore, while wielding a light or finesse weapon, you may add +1 to CMB checks on Trip, Sunder or Disarm attempts. All other combat manueuvers are unaffected.  Note that this bonus to-hit is untyped and will stack with all other bonuses to-hit.


'''Special''': Natural weapons are considered light weapons.
'''Special''': Natural weapons are considered light weapons.

Revision as of 22:01, 26 July 2014

Go back to Reese's Campaign page.

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Weapon Finesse

You are trained in using your agility in melee combat, as opposed to brute strength.


Benefit: With a light weapon or a weapon with the 'finesse' property made for a creature of your size category, you may add +1 to your melee attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Furthermore, while wielding a light or finesse weapon, you may add +1 to CMB checks on Trip, Sunder or Disarm attempts. All other combat manueuvers are unaffected. Note that this bonus to-hit is untyped and will stack with all other bonuses to-hit.

Special: Natural weapons are considered light weapons.