Weapon Finesse (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Combat Feats page.'' === Weapon Finesse === You are trained in using your agility in melee combat, as opposed t…')
 
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''Go back to [[ Combat Feats ]] page.''
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| Flavor=You have learned to use your speed and agility to wield your light weapon in melee.


=== Weapon Finesse ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1, proficient with a light or finesse weapon
}}</onlyinclude>


You are trained in using your agility in melee combat, as opposed to brute strength.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Power Attack (Feat)]], [[Two-Weapon Fighting (Feat)]] [[War Whip Finesse (Feat)]]
}}</onlyinclude>


| Benefit = You gain a +1 feat bonus to your melee attack rolls with any light weapon, as well as a +1 feat bonus to [[Maneuver Offense]] rolls.


'''Benefit''': With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.  Furthermore, while wielding a light weapon, you may use your DEX modifier instead of your STR modifier for CMB checks on Trip, Sunder or Disarm attempts. All other combat manueuvers use your STR modifier when determining your CMB, as usual.
'''Special:''' If you are wielding a weapon with the [[Finesse (Quality)|Finesse]] quality, you can treat that weapon as a light weapon, even if it isn't (e.g. a [[Rapier (Weapon)|Rapier]]).  This means that the +1 to hit and Maneuver Offense from this feat applies to Finesse weapons you are wielding, you may use a Finesse weapon in your off-hand with Two-weapon Fighting as though it were a light weapon, etc. You must be proficient with the Finesse weapon, and it must be appropriate to your size, in order to gain this benefit.


'''Special''': Natural weapons are considered light weapons.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a +1 to hit with melee attacks when using a [[Weapon Qualities#Finesse|Finesse]] or Light weapon.
}}</onlyinclude>
 
}}

Latest revision as of 17:58, 30 July 2022


You have learned to use your speed and agility to wield your light weapon in melee.

Prerequisites: Level 1, proficient with a light or finesse weapon

Related: Power Attack (Feat), Two-Weapon Fighting (Feat) War Whip Finesse (Feat)

Benefit: You gain a +1 feat bonus to your melee attack rolls with any light weapon, as well as a +1 feat bonus to Maneuver Offense rolls.

Special: If you are wielding a weapon with the Finesse quality, you can treat that weapon as a light weapon, even if it isn't (e.g. a Rapier). This means that the +1 to hit and Maneuver Offense from this feat applies to Finesse weapons you are wielding, you may use a Finesse weapon in your off-hand with Two-weapon Fighting as though it were a light weapon, etc. You must be proficient with the Finesse weapon, and it must be appropriate to your size, in order to gain this benefit.