Weapon Finesse (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:




| Benefit=You gain a +1 to your melee attack rolls with any light weapon, as well as a +1 bonus to CMB checks for Trip, Sunder or Disarm attempts. These bonuses are untyped and will stack with any other bonuses to hit or CMB that you have.  (Note that natural weapons are considered light weapons.)
| Benefit=You gain a +1 to your melee attack rolls with any light weapon, as well as a +1 feat bonus to Maneuver Checks for Trip, Sunder or Disarm attempts. (Note that natural weapons are considered light weapons.)


'''Special:''' If you are proficiently wielding a weapon with the [[Weapon Qualities#Finesse|Finesse]] quality that is appropriate to your size, you can treat that weapon as a light weapon for all purposes.  The +1 to hit and CMB checks therefore applies to Finesse weapons you are wielding.
'''Special:''' If you are proficiently wielding a weapon with the [[Weapon Qualities#Finesse|Finesse]] quality that is appropriate to your size, you can treat that weapon as a light weapon for all purposes.  The +1 to hit and Maneuver Checks therefore applies to Finesse weapons you are wielding.





Revision as of 06:13, 13 March 2017


You have learned to use your speed and agility to wield your light weapon in melee.

Prerequisites: -

Benefit: You gain a +1 to your melee attack rolls with any light weapon, as well as a +1 feat bonus to Maneuver Checks for Trip, Sunder or Disarm attempts. (Note that natural weapons are considered light weapons.)

Special: If you are proficiently wielding a weapon with the Finesse quality that is appropriate to your size, you can treat that weapon as a light weapon for all purposes. The +1 to hit and Maneuver Checks therefore applies to Finesse weapons you are wielding.