Wizard: Difference between revisions

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=== Mana Burn (Sp) ===
=== Mana Burn (Sp) ===
Beginning at 3rd level, the wizard can push structured portions of their own aura into the casting of a spell, burning up one or more additional memorized spells as part of the casting action of the spell being cast.  These additional spells cannot be cantrips nor powerful cantrips, but can be any other memorized spell the wizard knows.  Burned spells are used up for the day, exactly as though they had been cast.  For each additional spell the wizard burns in the casting, the wizard may increase the spell circle of the spell by one, increasing the spell's damage scaling, as detailed in the table below:
Beginning at 3rd level, you can push structured portions of your aura into the casting of a spell, burning up one or more additional memorized spells as part of the casting action of the spell being cast.  These additional spells cannot be cantrips or powerful cantrips, but can be any other memorized spell you know.  Burned spells are used up for the day, exactly as though they had been cast.  For each additional spell you burn in the casting, you increase the spell circle of the spell by one step, increasing the spell's damage scaling.
 
The maximum spell circle that a given spell can be raised to, via mana burning, is the character's (total character level + 1) ÷ 2, round down.  Note that this is NOT based on the character's caster level or class level, but their total character level, making this a highly attractive option for multi-classed, dual-classed, and demi-caster characters (such as paladins, bards, and rangers).


::{| class="ep-default2" style="text-align:center"
::{| class="ep-default2" style="text-align:center"
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! Spell Circle || Min Char Lvl || Damage Per Character Level || width="200" | Caps At:
! Spell Circle || Min Char Lvl || Damage Per Character Level || width="200" | Caps At:
|-
|-
| 1st || 1 || 1d4 per character level || 5d4 (Char Lvl 5)
| 1st || 1 || 1d4 per character level || 5d4 (at char lvl 5)
|-
|-
| 2nd || 3 || 1d6 per character level || 6d6 (Char Lvl 6)
| 2nd || 3 || 1d6 per character level || 6d6 (at char lvl 6)
|-
|-
| 3rd || 5 || 1d6 per character level || 10d6 (Char Lvl 10)
| 3rd || 5 || 1d6 per character level || 10d6 (at char lvl 10)
|-
|-
| 4th || 7 || 1d6+1 per character level || 12d6+12 (Char Lvl 12)
| 4th || 7 || 1d6+1 per character level || 12d6+12 (at char lvl 12)
|-
|-
| 5th || 9 || 1d6+1 per character level || 15d6+15 (Char Lvl 15)
| 5th || 9 || 1d6+1 per character level || 15d6+15 (at char lvl 15)
|-
|-
| 6th || 11 || 1d6+2 per character level || 16d6+32 (Char Lvl 16)
| 6th || 11 || 1d6+2 per character level || 16d6+32 (at char lvl 16)
|-
|-
| 7th || 13 || 1d6+2 per character level || 20d6+40 (Char Lvl 20)
| 7th || 13 || 1d6+2 per character level || 20d6+40 (at char lvl 20)
|-
|-
| 8th || 15 || 1d6+3 per character level || 21d6+63 (Char Lvl 21)
| 8th || 15 || 1d6+3 per character level || 21d6+63 (at char lvl 21)
|-
|-
| 9th || 17 || 1d6+3 per character level || 25d6+75 (Char Lvl 25)
| 9th || 17 || 1d6+3 per character level || 25d6+75 (at char lvl 25)
|-
|-
| 10th || 19 || 1d6+4 per character level || 25d6+100 (Char Lvl 25)
| 10th || 19 || 1d6+4 per character level || 25d6+100 (at char lvl 25)
|-
|-
| 11th || 21 || 1d6+5 per character level || 25d6+125 (Char Lvl 25)
| 11th || 21 || 1d6+5 per character level || 25d6+125 (at char lvl 25)
|-
|-
| 12th || 23 || 1d6+6 per character level || 27d6+162 (Char Lvl 27)
| 12th || 23 || 1d6+6 per character level || 27d6+162 (at char lvl 27)
|-
|-
| 13th || 25 || 1d6+7 per character level || 27d6+189 (Char Lvl 27)
| 13th || 25 || 1d6+7 per character level || 27d6+189 (at char lvl 27)
|-
|-
| 14th || 27 || 1d6+8 per character level || 29d6+232 (Char Lvl 29)
| 14th || 27 || 1d6+8 per character level || 29d6+232 (at char lvl 29)
|-
|-
| 15th || 29 || 1d6+9 per character level || 29d6+261 (Char Lvl 29)
| 15th || 29 || 1d6+9 per character level || 29d6+261 (at char lvl 29)
|-
|-
| 16th || 31 || 1d6+10 per character level || 30d6+300 (Char Lvl 30)
| 16th || 31 || 1d6+10 per character level || 30d6+300 (at char lvl 30)
|-
|-
| 17th || 33 || 1d6+11 per character level || 30d6+330 (Char Lvl 30)
| 17th || 33 || 1d6+11 per character level || 30d6+330 (at char lvl 30)
|-
|-
| 18th || 35 || 1d6+12 per character level || 30d6+360 (Char Lvl 30)
| 18th || 35 || 1d6+12 per character level || 30d6+360 (at char lvl 30)
|}
|}


The maximum spell circle that a given spell can be raised to, via mana burning, is the character's (total character level + 1) ÷ 2, round down. Note that this is NOT based on the character's caster level, so it is highly useful for multi-classed / dual-classed characters, as well as demi-casters, such as Paladins and Rangers.
A few notes about mana burning:
 
* Memorizing a spell in a higher level slot than the minimum required does '''not''' raise the spell's circle.  This means that adding metamagic feats to a spell when memorizing it has no effect on the spells base Circle damage.
Note that not all spells have a spell circle that is identical to their spell levelFurthermore, increasing a spell's spell circle does not increase its spell level.  Spells which are cast with metamagic feats applied to them resolve those metamagic effects after the spell circle is adjusted (i.e. a empowered fireball's total damage is determined after its spell circle is adjusted).
:* Metamagic feats stack normally when used at the same time as mana burning, and only escalate the 'base' spell slot. All benefits of the metamagic feat apply to the effects of the spell's circle '''after''' all mana burning has been done. For example, you can memorize a Perfected Fireball (using a ninth level spell slot), but it only deals circle 3 damage, which is then maximized and doubled (because of Perfected).  If you also burn 14 additional spell slots of any spell level to increase the Perfected Fireball's Circle 3 damage to Circle 17 damage (assuming you are high enough level to reach Circle 17 damage), it deals maximized Circle 17 damage, doubled. Expensive, yes, but that fireball will cast shadows on the Sun....
* The '''only''' way to increase a spell's Circle is by mana burning one or more additional spell slots as the spell is being cast. For each spell slot burned, the spell's circle moves up one step on the damage scale.
* If a spell does not have a damage circle listed, it '''cannot''' be mana burnedIn such cases, the only way to increase its damage is increasing your caster level, applying one or more metamagic feats, or by using methods described in the spell itself.
* A spell's damage circle may not be the same as the spell's spell level.  Mana burning doesn't affect spell level; only spell circle.
* If a spell has more than one damage circle listed (such as a spell that deals damage and also has a synergy), then mana burning during the casting raises all damage circles equally based on the number of additional spells mana burned. For example, if a spell deals Circle 2 damage when cast, and also have a synergy that deals Circle 4 damage when triggered, if you mana burn 3 additional spells when casting this spell, it instead deals Circle 5 damage when cast, and Circle 7 damage when the synergy is triggered.
* Some spells may have a custom damage profile for their base circle. Such spells may be mana burned as normal '''if''' they have a Circle listed, and the first 'step up' moves them to the standard damage model listed in the table above.
* You can't increase spell circle above what your character level (NOT caster level or class level) would enable you to cast as a spell level.  Max circle is always: (character level +1) ÷ 2, round down.


=== Powerful Cantrips 1 (Sp) ===
=== Powerful Cantrips 1 (Sp) ===

Revision as of 18:57, 22 September 2018