Wizard: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 217: Line 217:


=== Arcane School===
=== Arcane School===
A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.
A wizard can choose to specialize in one school of magic, gaining additional potency with spells based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.


A wizard that chooses to specialize in one school of magic may only choose and cast spells from that specific school, and from the two schools adjacent to that school, and from the Universal catagory of spells. This represents their intense focus upon their chosen style of spellcasting. A universalist wizard can prepare spells from any school without restriction.
A wizard that chooses to specialize in one school of magic may only choose and cast spells from that specific school, and from the two schools adjacent to that school, and from the Universal category of spells. This represents their intense focus upon their chosen style of spellcasting. A universalist wizard (who has not chosen to specialize in any school) can prepare spells from any school without restriction.


The allowed schools for the seven Arcane schools are:
The allowed schools for the seven Arcane schools are:
Line 234: Line 234:




Each arcane school gives the wizard The following benefits when they cast a spell from its primary school. All spells cast from a primary school gain a +1 class bonus to their save DC's, and gain +1 bonus Circle. This bonus circle may not exceed the level cap for damage, but will often allow the Wizard to roll a higher base damage die. For example, at first level, a Conjurer rolls Circle 2 with all Conjuration spells, meaning they roll 1d6 for their damage (before modifiers) instead of 1d4. These bonuses may apply to spells chosen as Powerful Cantrips.
Each arcane school gives the wizard the following benefits when they cast a spell from its primary school: All spells cast from a primary school gain a +1 class bonus to their save DC's, and gain +1 bonus Circle of damage (see below). This bonus circle may not exceed the level cap for damage, but will often allow the Wizard to roll a higher base damage die. For example, at first level, a Conjurer rolls Circle 2 with all Conjuration spells, meaning they roll 1d6 for their damage (before modifiers) instead of 1d4. These bonuses may apply to spells chosen as Powerful Cantrips.


=== Cantrips (Sp) ===
=== Cantrips (Sp) ===

Revision as of 15:25, 31 March 2019