Wizard: Difference between revisions

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===Spells (Sp)===
===Spells (Sp)===
A wizard casts arcane spells drawn from the sorcerer/wizard spell list. A wizard must choose and prepare his spells ahead of time.
A wizard casts arcane [[Spells]] drawn from the [[Sorcerer/Wizard Spells]] list. A wizard must choose and prepare his spells ahead of time, and cannot choose a different spell 'at will'. A wizard must carefully plan what spells they memorize, with an eye to some general utility spells (often damaging or transport or buff spells) and some spells that they anticipate will be useful for the planned adventures. Frequently, wizards will find themselves without the right spell, which means they need to improvise, or wait until the next day to perform some task.


To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is defined in the write-up for each individual spell, and may vary depending upon the inherent power of the spell.
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is defined in the write-up for each individual spell, and may vary depending upon the inherent power of the spell.
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:: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his primary school.
:: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his primary school.


* [[Sorcerer/Wizard Spells]]
 


Epic wizards get higher level spells slots, usable for adding metamagic to their high level spells.
Epic wizards get higher level spells slots, usable for adding metamagic to their high level spells.

Revision as of 15:29, 31 March 2019