Wizard: Difference between revisions

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=== Arcane School===
=== Arcane School===
A wizard can choose to specialize in one school of magic, gaining additional potency with spells based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.
A wizard can choose to specialize in one school of magic, gaining additional potency with spells of that school of magic, at the expense of losing access to most of the opposing schools of magic.  Alternatively, the wizard may choose to remain a generalist, granting them access to all spells. This choice must be made at 1st level, and once made, it cannot be changed.


A wizard that chooses to specialize in one school of magic may only choose and cast spells from that specific school, and from the two schools adjacent to that school, and from the Universal category of spells. This represents their intense focus upon their chosen style of spellcasting. A universalist wizard (who has not chosen to specialize in any school) can prepare spells from any school without restriction.
A wizard that chooses to specialize in one school of magic may only choose and cast spells from that specific school, and from the two schools adjacent to that school, and from the Universal category of spells. Consequently, they may never learn spells from the four opposing schools of magic.  This represents their intense focus upon their chosen style of spell casting. In exchange for this dedication, they gain a +1 training bonus to the save DC's of spells they cast from their primary school, and a +1 bonus to Circle damage (see below) of spells cast from their primary school (if those spells have a Circle).  These bonuses may apply to spells chosen as Powerful Cantrips, assuming the Powerful Cantrips come from spells of the specialized school.  Secondary schools do not receive this benefit, but are simply additional spells the wizard may learn to cast, as their nature is complimentary to that of their specialized school of magic.


The allowed schools for the seven Arcane schools are:
A generalist wizard (who has elected not to specialize in a particular school) can prepare spells from any school without restriction, but they gain no particular bonuses to any schools from this class feature.


The seven Arcane schools are:


:* '''Abjurer''': Abjuration is primary school, Necromancy, Transmutation, and Universal are secondary schools. Cannot learn or cast Conjuration, Evocation, Illusion, or Enchantment.  
:* '''Abjurer''': Abjuration is primary school, Necromancy, Transmutation, and Universal are secondary schools. Cannot learn or cast Conjuration, Evocation, Illusion, or Enchantment.  
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:* '''Conjurer''': Conjuration is primary school, Transmutation, Evocation, and Universal are secondary schools. Cannot learn or cast Illusion, Enchantment, Necromancy, or Abjuration.
:* '''Conjurer''': Conjuration is primary school, Transmutation, Evocation, and Universal are secondary schools. Cannot learn or cast Illusion, Enchantment, Necromancy, or Abjuration.
:* '''Evoker''': Evocation is primary school, Conjuration, Illusion and Universal are secondary schools. Cannot learn or cast Enchantment, Necromancy, Abjuration, or Transmutation.
:* '''Evoker''': Evocation is primary school, Conjuration, Illusion and Universal are secondary schools. Cannot learn or cast Enchantment, Necromancy, Abjuration, or Transmutation.
:* '''Illusionist''': Illusion is primary school, Evocation, Enchamtment, and Universal are secondary schools. Cannot learn or cast Necromancy, Abjuration, Transmutation, or Conjuration.
:* '''Illusionist''': Illusion is primary school, Evocation, Enchantment, and Universal are secondary schools. Cannot learn or cast Necromancy, Abjuration, Transmutation, or Conjuration.
:* '''Enchanter''': Enchantment is primary school, Illusion, Necromancy and Universal are secondary schools. Cannot learn or cast Abjuration, Transmutation, Conjuration, or Evocation.
:* '''Enchanter''': Enchantment is primary school, Illusion, Necromancy and Universal are secondary schools. Cannot learn or cast Abjuration, Transmutation, Conjuration, or Evocation.
:* '''Necromancer''': Necromancy is primary school, Enchanment, Abjuration, and Universal are secondary schools. Cannot learn or cast Transmutation, Conjuration, Evocation, or Illusion.
:* '''Necromancer''': Necromancy is primary school, Enchantment, Abjuration, and Universal are secondary schools. Cannot learn or cast Transmutation, Conjuration, Evocation, or Illusion.
 
 
 
Each arcane school gives the wizard the following benefits when they cast a spell from its primary school: All spells cast from a primary school gain a +1 class bonus to their save DC's, and gain +1 bonus Circle of damage (see below). This bonus circle may not exceed the level cap for damage, but will often allow the Wizard to roll a higher base damage die. For example, at first level, a Conjurer rolls Circle 2 with all Conjuration spells, meaning they roll 1d6 for their damage (before modifiers) instead of 1d4. These bonuses may apply to spells chosen as Powerful Cantrips.


=== Cantrips (Sp) ===
=== Cantrips (Sp) ===

Revision as of 22:32, 31 March 2019