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[[Image:Epic_Wizard.jpg|300px|right|Bah, adventures are such a bother....]]
[[Image:Epic_Wizard.jpg|300px|right|Bah, adventures are such a bother....]]
===Description:===
== Wizard ==
 
Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.
Ahhh, the wizard. There is no more iconic, or awesome, class than the Wizard.  As a result, we did nothing to 'mess up a good thing.'  We added a few tiny tweaks, to make sure a Wizard has the adventuring stamina, even at first level, to keep going just as long as the Fighter can. No more will any Wizard ever say, "Guys, we need to sleep, I need spells."  What did we do?  Check out 'Powerful Cantrips."  You will like it!
 
And you know, with that one small change, the Wizard pretty much is perfect.  
 
So grab your staff and your spellbook and play a Wizard, they are the most flexible characters in the game!


'''Role:''' While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger.


'''Alignment:''' Any
'''Alignment:''' Any
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'''Starting Wealth:''' 2d6 x 10 gp (average: 70 gp)
'''Starting Wealth:''' 2d6 x 10 gp (average: 70 gp)


'''Class Skills:''' The wizard's class skills are Appraise (Int), Fly (Dex), Intimidate (Cha), Knowledge (all except Deep History) (Int), Linguistics (Int), [[Profession]] (Wis), Spellcraft (Int) and Use Magic Device (Cha).
'''Class Skills:''' The wizard's class skills are [[Appraise]] (Int), [[Fly]] (Dex), [[Intimidate]] (Cha), [[Knowledge]] (all except Deep History) (Int), [[Linguistics]] (Int), [[Profession]] (Wis), [[Spellcraft]] (Int) and [[Use Magic Device]] (Cha).


'''Skill Ranks per Level:''' 3 + Int modifier.
'''Skill Ranks per Level:''' 3 + Int modifier.
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=== Table: Wizard ===
=== Table: Wizard ===
{| border="1" cellpadding="5" style="text-align:center"
{| border="1" cellpadding="5" style="text-align:center"
|- style="Background:LightSteelBlue; Color:DimGray"
! Level || width="75" | BAB || Fort || Ref || Will || width="500" | Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th
! Level || width="75" | BAB || Fort || Ref || Will || width="500" | Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th
|-
|-
! 1st  
! 1st  
| +0 || +0 || +0 || +2 || Align="Left" | Arcane bond, arcane school, cantrips, Powerful Cantrips 1, Scribe Scroll || 4 || 1 || - || - || - || - || - || - || - || -
| +0 || +0 || +0 || +2 || Align="Left" | Arcane bond, arcane school, cantrips, Powerful Cantrips 1, Scribe Scroll || 4 || 1 || - || - || - || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 2nd  
! 2nd  
| +1 || +0 || +0 || +3 || Align="Left" | - || 5 || 2 || - || - || - || - || - || - || - || -
| +1 || +0 || +0 || +3 || Align="Left" | - || 5 || 2 || - || - || - || - || - || - || - || -
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! 3rd  
! 3rd  
| +1 || +1 || +1 || +3 || Align="Left" | - || 5 || 2 || 1 || - || - || - || - || - || - || -
| +1 || +1 || +1 || +3 || Align="Left" | - || 5 || 2 || 1 || - || - || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 4th  
! 4th  
| +2 || +1 || +1 || +4 || Align="Left" | - || 5 || 3 || 2 || - || - || - || - || - || - || -
| +2 || +1 || +1 || +4 || Align="Left" | - || 5 || 3 || 2 || - || - || - || - || - || - || -
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! 5th  
! 5th  
| +2 || +1 || +1 || +4 || Align="Left" | Bonus feat || 5 || 3 || 2 || 1 || - || - || - || - || - || -
| +2 || +1 || +1 || +4 || Align="Left" | Bonus feat || 5 || 3 || 2 || 1 || - || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 6th  
! 6th  
| +3 || +2 || +2 || +5 || Align="Left" | - || 5 || 3 || 3 || 2 || - || - || - || - || - || -
| +3 || +2 || +2 || +5 || Align="Left" | - || 5 || 3 || 3 || 2 || - || - || - || - || - || -
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! 7th  
! 7th  
| +3 || +2 || +2 || +5 || Align="Left" | - || 5 || 4 || 3 || 2 || 1 || - || - || - || - || -
| +3 || +2 || +2 || +5 || Align="Left" | - || 5 || 4 || 3 || 2 || 1 || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 8th  
! 8th  
| +4 || +2 || +2 || +6 || Align="Left" | - || 5 || 4 || 3 || 3 || 2 || - || - || - || - || -
| +4 || +2 || +2 || +6 || Align="Left" | - || 5 || 4 || 3 || 3 || 2 || - || - || - || - || -
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! 9th  
! 9th  
| +4 || +3 || +3 || +6 || Align="Left" | - || 5 || 4 || 4 || 3 || 2 || 1 || - || - || - || -
| +4 || +3 || +3 || +6 || Align="Left" | - || 5 || 4 || 4 || 3 || 2 || 1 || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 10th  
! 10th  
| +5 || +3 || +3 || +7 || Align="Left" | Bonus feat || 5 || 4 || 4 || 3 || 3 || 2 || - || - || - || -
| +5 || +3 || +3 || +7 || Align="Left" | Bonus feat || 5 || 4 || 4 || 3 || 3 || 2 || - || - || - || -
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! 11th  
! 11th  
| +5 || +3 || +3 || +7 || Align="Left" | Powerful Cantrips 2 || 6 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || -
| +5 || +3 || +3 || +7 || Align="Left" | Powerful Cantrips 2 || 6 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || -
|-
|- style="Background:WhiteSmoke"
! 12th  
! 12th  
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || -
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || -
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! 13th  
! 13th  
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || -
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || -
|-
|- style="Background:WhiteSmoke"
! 14th  
! 14th  
| +7/+2 || +4 || +4 || +9 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || -
| +7/+2 || +4 || +4 || +9 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || -
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! 15th  
! 15th  
| +7/+2 || +5 || +5 || +9 || Align="Left" | Bonus feat || 6 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || -
| +7/+2 || +5 || +5 || +9 || Align="Left" | Bonus feat || 6 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || -
|-
|- style="Background:WhiteSmoke"
! 16th  
! 16th  
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || -
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || -
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! 17th  
! 17th  
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1
|-
|- style="Background:WhiteSmoke"
! 18th  
! 18th  
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2
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! 19th  
! 19th  
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3
|-
|- style="Background:WhiteSmoke"
! 20th  
! 20th  
| +10/+5 || +6 || +6 || +12 || Align="Left" | Powerful Cantrips 3, Bonus feat || 7 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4
| +10/+5 || +6 || +6 || +12 || Align="Left" | Powerful Cantrips 3, Bonus feat || 7 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4
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=== Class Features ===
== Class Features ==
 
=== Weapon and Armor Proficiency ===
; Weapon and Armor Proficiency
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.




; Spells
===Spells (Sp)===
A wizard casts arcane spells drawn from the sorcerer/wizard spell list. A wizard must choose and prepare his spells ahead of time.
A wizard casts arcane spells drawn from the sorcerer/wizard spell list. A wizard must choose and prepare his spells ahead of time.


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; Bonus Languages
=== Bonus Languages (Ex) ===
A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.




; Arcane Bond (Ex or Sp)
=== Arcane Bond (Ex or Sp) ===
At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.


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; Arcane School
=== Arcane School===
A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.
A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.


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; Elemental Arcane Schools
==== Elemental Arcane Schools====
Instead of specializing in a focused arcane school of magic, a wizard can choose to specialize in one of the elemental schools of magic. Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school's spell list. Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school (air opposes earth, fire opposes water). He does not need to select a second opposition school. He must expend two spell slots to prepare a spell from his opposed elemental school as normal.
Instead of specializing in a focused arcane school of magic, a wizard can choose to specialize in one of the elemental schools of magic. Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school's spell list. Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school (air opposes earth, fire opposes water). He does not need to select a second opposition school. He must expend two spell slots to prepare a spell from his opposed elemental school as normal.




; Cantrips
=== Cantrips (Sp) ===






; Powerful Cantrips 1  
=== Powerful Cantrips 1 (Sp) ===
At 1st level, the wizard chooses one of the first level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell.  Despite this, the save DC of the spell chosen is calculated as though it were a 1st level spell.
At 1st level, the wizard chooses one of the first level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell.  Despite this, the save DC of the spell chosen is calculated as though it were a 1st level spell.


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; Powerful Cantrips 2  
=== Powerful Cantrips 2 (Sp) ===
At 11th level, the wizard chooses one of the second level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell. (To be clear, this is in addition to the 1st level spell he knows as a cantrip.)  Despite this, the save DC of the spell chosen is calculated as though it were a 2nd level spell.
At 11th level, the wizard chooses one of the second level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell. (To be clear, this is in addition to the 1st level spell he knows as a cantrip.)  Despite this, the save DC of the spell chosen is calculated as though it were a 2nd level spell.


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; Powerful Cantrips 3  
=== Powerful Cantrips 3 (Sp) ===
At 20th level, the wizard chooses one of the third level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell. (To be clear, this is in addition to the 1st and 2nd level spells he knows as a cantrip.)  Despite this, the save DC of the spell chosen is calculated as though it were a 3rd level spell.
At 20th level, the wizard chooses one of the third level spells known to him. This spell becomes a cantrip for this wizard, and is thus not expended upon casting. The wizard must still prepare the spell, but it is prepared as though it were a 0th level spell. (To be clear, this is in addition to the 1st and 2nd level spells he knows as a cantrip.)  Despite this, the save DC of the spell chosen is calculated as though it were a 3rd level spell.


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; Scribe Scroll
=== Scribe Scroll (Su) ===
At 1st level, a wizard gains Scribe Scroll as a bonus feat.
At 1st level, a wizard gains Scribe Scroll as a bonus feat.




; Bonus Feats
=== Bonus Feat ===
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or [http://www.d20pfsrd.com/feats/general-feats/spell-mastery---final Spell Mastery]. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of Item Creation Feats, Metamagic Feats, or Spell Mastery when choosing level advancement feats.
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, or any other feat the wizard fancies. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.


A wizard may also choose an [http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries Arcane Discovery] that he qualifies for in place of a bonus feat at these levels.
A wizard may also choose an [http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries Arcane Discovery] that he qualifies for in place of a bonus feat at these levels.




; Spellbooks
=== Spellbooks ===
A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory.
A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory.


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:; Adding Spells to a Wizard's Spellbook:
==== Adding Spells to a Wizard's Spellbook====
:Wizards can add new spells to their spellbooks through several methods. A wizard can only learn new spells that belong to the wizard spell lists (see Magic).  The complete rules for adding spells are [[http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo here:]]  
:Wizards can add new spells to their spellbooks through several methods. A wizard can only learn new spells that belong to the wizard spell lists (see Magic).  The complete rules for adding spells are [[http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo here:]]  




 
====Spells Gained at a New Level====
 
:; Spells Gained at a New Level:
:Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast. If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school.
:Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast. If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school.




:; Spells Copied from Another Spellbook or Scroll:
====Spells Copied from Another Spellbook or Scroll====
:A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty.
:A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty.




; Arcane Spells and Armor
==== Arcane Spells and Armor====
Armor restricts the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.
Armor restricts the complicated gestures required while casting any spell that has a somatic component. The armor and shield descriptions list the arcane spell failure chance for different armors and shields.


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===Implements===
 
====Implements====
 
The Wizard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
The Wizard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.




===Wizard Example Build===
==Wizard Example Build==
 
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build. Note: This is not a suggested build. Heck, it's probably even not very good. But what it WILL do is let you play without hours of investment, and it will perform more than adequately. If you want to tweak, feel free!
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build. Note: This is not a suggested build. Heck, it's probably even not very good. But what it WILL do is let you play without hours of investment, and it will perform more than adequately. If you want to tweak, feel free!


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20th Level: Intensify Spell.  Yeap.  Because a 30d6 Polar Acid Ray sounds about right.
20th Level: Intensify Spell.  Yeap.  Because a 30d6 Polar Acid Ray sounds about right.


== Epic Wizard ==
== Epic Wizard ==
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=== Table: Epic Wizard ===
=== Table: Epic Wizard ===
{| border="1" cellpadding="5" style="text-align:center"
{| border="1" cellpadding="5" style="text-align:center"
|- style="Background:LightSteelBlue; Color:DimGray"
! Level || width="75" | BAB || Fort || Ref || Will || width="300" | Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th || width="25" | 17th
! Level || width="75" | BAB || Fort || Ref || Will || width="300" | Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th || width="25" | 17th
|-
|-
! 21st  
! 21st  
| +11/+6 || +7 || +7 || +13 || Align="Left" | High Magic I || 7 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 1 || - || - || - || - || - || - || -
| +11/+6 || +7 || +7 || +13 || Align="Left" | High Magic I || 7 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 1 || - || - || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 22nd  
! 22nd  
| +11/+6 || +7 || +7 || +13 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 2 || - || - || - || - || - || - || -
| +11/+6 || +7 || +7 || +13 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 2 || - || - || - || - || - || - || -
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! 23rd  
! 23rd  
| +12/+7 || +8 || +8 || +14 || Align="Left" | High Magic II || 7 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || - || -
| +12/+7 || +8 || +8 || +14 || Align="Left" | High Magic II || 7 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 24th  
! 24th  
| +12/+7 || +8 || +8 || +14 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || - || - || - || - || - || -
| +12/+7 || +8 || +8 || +14 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || - || - || - || - || - || -
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! 25th  
! 25th  
| +13/+8 || +9 || +9 || +15 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || -
| +13/+8 || +9 || +9 || +15 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 26th  
! 26th  
| +13/+8 || +9 || +9 || +15 || Align="Left" | High Magic III || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 2 || - || - || - || - || -
| +13/+8 || +9 || +9 || +15 || Align="Left" | High Magic III || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 2 || - || - || - || - || -
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! 27th  
! 27th  
| +14/+9 || +10 || +10 || +16 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || 1 || - || - || - || -
| +14/+9 || +10 || +10 || +16 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || 1 || - || - || - || -
|-
|- style="Background:WhiteSmoke"
! 28th  
! 28th  
| +14/+9 || +10 || +10 || +16 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || - || - || - || -
| +14/+9 || +10 || +10 || +16 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || - || - || - || -
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! 29th  
! 29th  
| +15/+10 || +11 || +11 || +17 || Align="Left" | High Magic IV || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 2 || 1 || - || - || -
| +15/+10 || +11 || +11 || +17 || Align="Left" | High Magic IV || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 2 || 1 || - || - || -
|-
|- style="Background:WhiteSmoke"
! 30th  
! 30th  
| +15/+10 || +11 || +11 || +17 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || - || - || -
| +15/+10 || +11 || +11 || +17 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || - || - || -
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! 31st  
! 31st  
| +16/+11 || +12 || +12 || +18 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 1 || - || -
| +16/+11 || +12 || +12 || +18 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 1 || - || -
|-
|- style="Background:WhiteSmoke"
! 32nd
! 32nd
| +16/+11 || +12 || +12 || +18 || Align="Left" | High Magic V || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || - || -
| +16/+11 || +12 || +12 || +18 || Align="Left" | High Magic V || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || - || -
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! 33rd  
! 33rd  
| +17/+12 || +13 || +13 || +19 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 1 || -
| +17/+12 || +13 || +13 || +19 || Align="Left" | - || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 1 || -
|-
|- style="Background:WhiteSmoke"
! 34th  
! 34th  
| +17/+12 || +13 || +13 || +19 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 1
| +17/+12 || +13 || +13 || +19 || Align="Left" | Bonus Feat || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 1
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! 35th  
! 35th  
| +18/+13 || +14 || +14 || +20 || Align="Left" | High Magic VI || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4
| +18/+13 || +14 || +14 || +20 || Align="Left" | High Magic VI || 7 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4
|-
|- style="Background:WhiteSmoke"
! 36th  
! 36th  
| colspan="23" | Apotheosis!
| colspan="23" | Apotheosis!
|}
|}


=== Epic Class Abilities ===


;Bonus Feat
== Epic Class Abilities ==
 
===Bonus Feat===
The Wizard may choose a feat from the Item Creation, Magic, or Metamagic category's
The Wizard may choose a feat from the Item Creation, Magic, or Metamagic category's




;High Magic I
=== High Magic I (Su) ===
It may be difficult to believe, but in the higher Epic levels you will find your Wizard having little use for such things as that old reliable standby, Fireball.  10d6 with a save is just not much use, frankly, unless you need a good minion-mopper, and since its low level even the save DC isn't terribly high.  But never worry, Wizards are the masters of magic, and they have a solution to this problem, and that solution is called the [[Perfect Spell]] feat.   
It may be difficult to believe, but in the higher Epic levels you will find your Wizard having little use for such things as that old reliable standby, Fireball.  10d6 with a save is just not much use, frankly, unless you need a good minion-mopper, and since its low level even the save DC isn't terribly high.  But never worry, Wizards are the masters of magic, and they have a solution to this problem, and that solution is called the [[Perfect Spell]] feat.   


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;High Magic II
=== High Magic II (Su) ===
All the Wizards second level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.
All the Wizards second level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.




;High Magic III
=== High Magic III (Su) ===
All the Wizards third level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.  120 point fireballs?  Not too shabby, even at this level.
All the Wizards third level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.  120 point fireballs?  Not too shabby, even at this level.




;High Magic IV
=== High Magic IV (Su) ===
All the Wizards fourth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.
All the Wizards fourth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.




;High Magic V
=== High Magic V (Su) ===
All the Wizards fifth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.
All the Wizards fifth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.




;High Magic VI
=== High Magic VI (Su) ===
All the Wizards sixth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.   
All the Wizards sixth level spells are affected by Perfect Spell for free, namely, maximized then doubled for no increase in spell slot level.   


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=== Spells ===
; Spells
Epic wizards get higher level spells slots, usable for adding metamagic to their high level spells.
Epic wizards get higher level spells slots, usable for adding metamagic to their high level spells.

Revision as of 02:55, 6 February 2016