Wizard: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 205: Line 205:
===Implements===
===Implements===
The Wizard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
The Wizard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
==Wizard Example Build==
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build. Note: This is not a suggested build. Heck, it's probably even not very good. But what it WILL do is let you play without hours of investment, and it will perform more than adequately. If you want to tweak, feel free!
Spell-Expert
Human, base stats: Str 8, Dex 10, Con 16, int 20, Wis 10, Chr 10.
Example Feats
1st Level: Dodge, Still Spell. These are always useful. Always.
3rd Level: Spell penetration. Because caster level checks are HARD.
5th Level: Spell focus, Silent Spell. Let's see them make THIS saving throw. More important, gags and silence spells don't do a thing any more.
7th Level: Dazing Spell.  Your spells are terrible in their power. AS THEY SHOULD BE.
9th Level: Selective Spell. This lets you nuke at will, no matter what your pesky team-mates are doing.
10th Level: Elemental Spell, Acid.  You know what's better than fireball?  Acid ball.
11th Level: Widen Spell: Size does matter. Oh yes, it does.
13th Level: Maximize Spell. Finally!  Some PROPER firepower!
15th Level: Greater Spell Penetration, Quicken Spell. Punch it through, baby, and then cast ANOTHER spell!
17th Level: Greater Spell Focus. Even harder saves.
19th Level: Spell Perfection. As a Wizard, perfection is your normal state.
20th Level: Intensify Spell.  Yeap.  Because a 30d6 Polar Acid Ray sounds about right.





Revision as of 20:42, 27 February 2016