Wizard: Difference between revisions

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* Alter the spell's save DC from its existing save DC to a hybrid save DC (10 + caster stat modifier + 1/2 character level).  This does not change the saving throw's type (i.e. Fort, Reflex, Will).  
* Alter the spell's save DC from its existing save DC to a hybrid save DC (10 + caster stat modifier + 1/2 character level).  This does not change the saving throw's type (i.e. Fort, Reflex, Will).  


Or:
::— or —


* If the spell being cast only deals damage (i.e. does not include secondary effects, such as a status condition), increase the damage dealt as though it were a higher-level spell being cast, based on the table below:
* If the spell being cast only deals damage (i.e. does not include secondary effects, such as a status condition), increase the base damage dealt as though it were a higher-level spell being cast, based on the table below:


::{| class="ep-default2"
::{| class="ep-default2"
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: This second function can be performed multiple times, each time increasing the effective spell level by 1 step on the table above, to either a maximum of 9th level, or to an effective spell level based on the highest level spell the wizard could cast if their wizard level was equal to their character level, whichever is less. (For example, a 5th level Wizard, 8th level rogue, total character level 13, could cast up to 7th level wizard spells using this technique, even though their 5th level wizard class would normally only allow the casting of 3rd level wizard spells.)  In the case of a character who only has wizard class levels, this is the same as their highest castable spell level (or up to a 9th level spell, whichever is less).   
: This second function can be performed multiple times, each time increasing the base damage dealt by 1 step on the table above, to either a maximum of 9th level, or to an effective spell level based on the highest level spell the wizard could cast if their wizard level was equal to their character level, whichever is less. (For example, a 5th level Wizard, 8th level rogue, total character level 13, could modify the damage of the spell up to the equivalent of a 7th level wizard spell using this technique, even though their 5th level wizard class would normally only allow the casting of 3rd level wizard spells.)  In the case of a character who only has wizard class levels, this is the same as their highest castable spell level, up to a maximum of a 9th level spell equivalent.   


If the spell being cast is a pure damage spell, both the first function and second functions can be applied to the spell, as long as at least two memorized, non-cantrip spells are burned for that purpose (one to alter the save DC, one or more to increase the base damage of the spell).  The second function can only be used on pure damage spells.
If the spell being cast is a pure damage spell, both the first function and second functions can be applied to the spell, as long as at least two memorized, non-cantrip spells are burned for that purpose (one to alter the save DC, one or more to increase the base damage of the spell).  The second function can only be used on pure damage spells.

Revision as of 12:05, 29 June 2018