Wizard: Difference between revisions

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Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under "Spells per Day."  These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of their available slots (see below).
Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under "Spells per Day."  These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of their available slots (see below).


=== Aura Compression (Sp) ===
=== Mana Burn (Sp) ===
Beginning at 3rd level, the wizard can compress their aura to augment the casting of a spell, burning up one or more additional memorized spells as part of the casting action of the spell being cast.  These additional spells cannot be cantrips nor powerful cantrips, but can be any other spell of spell levels 1st through 9th.  Burned spells are used up for the day, as though they had been cast.  By burning an additional spell, the wizard may alter the spell being cast in one of the following ways:
Beginning at 3rd level, the wizard can push structured portions of their own aura into the casting of a spell, burning up one or more additional memorized spells as part of the casting action of the spell being cast.  These additional spells cannot be cantrips nor powerful cantrips, but can be any other memorized spell the wizard knows.  Burned spells are used up for the day, exactly as though they had been cast.  For each additional spell the wizard burns in the casting, the wizard may increase the spell circle of the spell by one, increasing the spell's damage scaling, as detailed in the table below:
 
* Alter the spell's save DC from its existing save DC to a hybrid save DC (10 + caster stat modifier + 1/2 character level).  This does not change the saving throw's type (i.e. Fort, Reflex, Will).
 
::— or —
 
* If the spell being cast only deals damage (i.e. does not include secondary effects, such as a status condition), increase the base damage dealt as though it were a higher-level spell being cast, based on the table below:


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: This second function can be performed multiple times, each time increasing the base damage dealt by 1 step on the table above, to either a maximum of 9th level, or to an effective spell level based on the highest level spell the wizard could cast if their wizard level was equal to their character level, whichever is less. (For example, a 5th level Wizard, 8th level rogue, total character level 13, could modify the damage of the spell up to the equivalent of a 7th level wizard spell using this technique, even though their 5th level wizard class would normally only allow the casting of 3rd level wizard spells.) In the case of a character who only has wizard class levels, this is the same as their highest castable spell level, up to a maximum of a 9th level spell equivalent.
: The maximum spell circle that a given spell can be raised to, via mana burning, is the character's (total character level + 1) ÷ 2, round downNote that this is NOT based on the character's caster level, so it is highly useful for multi-classed / dual-classed characters, as well as demi-casters, such as Paladins and Rangers.


If the spell being cast is a pure damage spell, both the first function and second functions can be applied to the spell, as long as at least two memorized, non-cantrip spells are burned for that purpose (one to alter the save DC, one or more to increase the base damage of the spell).  The second function can only be used on pure damage spells.
: Note that not all spells have a spell circle that is identical to their spell level.  Furthermore, increasing a spell's spell circle does not increase its spell level.  Spells which are cast with metamagic feats applied to them resolve those metamagic effects after the spell circle is adjusted (i.e. a empowered fireball's total damage is determined after its spell circle is adjusted).


=== Powerful Cantrips 1 (Sp) ===
=== Powerful Cantrips 1 (Sp) ===

Revision as of 21:34, 30 June 2018