Wobbly

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Condition Severity: Moderate


   You have been made clumsy on your feet, granting your enemies an opportunity to strike while your defenses are lowered.

Effects

  • You lose your Dexterity bonus to AC (if any)
  • You lose your Dexterity bonus to Maneuver Offense and Maneuver Defense (if any)
  • The act of starting your turn is treated as a free action that provokes an attack of opportunity. As a result, at the start of your turn, all enemies which threaten you may an attack of opportunity against you.
  • You may choose not to take this free action, but doing so prevents you from taking any actions during your turn, except for free actions (such as talking or making saving throws). This would also mean you cannot spend a standard action to clear the Wobbly condition, as described in the "Ended-By" section, below.
  • Assuming you act, if you perform any other actions during your turn which provoke attacks of opportunity, and threatening enemies have attacks of opportunity remaining, you can be attacked up to once per enemy per action you take which provokes, as normal.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may spend a standard action to get your bearings, steady yourself, and end the Wobbly condition.
  • You can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Move action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
  • If not cleared, the Wobbly condition automatically ends at the end of the encounter.

Array

Flat-FootedWobblyHelpless