Wrecking Pick (Feat): Difference between revisions

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'''Benefits:''' You gain an additional +2 to your Combat Maneuver Bonus when making sunder attempts, and there is no minimum hardness to unattended objects you try to destroy with your [[Weapon Properties#Sunder|sunder]] weapon.
'''Benefits:''' You gain an additional +2 to your Combat Maneuver Bonus when making sunder attempts, and there is no minimum hardness to unattended objects you try to destroy with your [[Weapon Properties#Sunder|sunder]] weapon.
'''Special:''' Weapons made from special materials grant the ability to bypass hardness below a certain threshold (hardness 20 or less, in the case of Adamantine). The [[Weapon Properties#Sunder|sunder]] property reduces the object's effective hardness when determining whether the special material can bypass the hardness or not. For example, if attacking a wall with a hardness of 25, an Adamantine [[Weapon Properties#Sunder|sunder]] weapon would ignore the first 5 points of hardness, and then bypass the remaining 20 hardness of the wall.


'''Normal:''' [[Weapon Properties#Sunder|Sunder]] weapons can ignore up to 5 points of hardness when smashing unattended objects. The hardness of an item so targeted cannot be reduced below 5 by this effect.
'''Normal:''' [[Weapon Properties#Sunder|Sunder]] weapons can ignore up to 5 points of hardness when smashing unattended objects. The hardness of an item so targeted cannot be reduced below 5 by this effect.

Revision as of 05:46, 15 September 2013

Go back to Reese's Campaign page.

Go back to Combat Feats page.

Go back to Exotic Weapon Feats page.


Wrecking Pick

Prerequisites: Proficiency with a sunder weapon


Benefits: You gain an additional +2 to your Combat Maneuver Bonus when making sunder attempts, and there is no minimum hardness to unattended objects you try to destroy with your sunder weapon.

Special: Weapons made from special materials grant the ability to bypass hardness below a certain threshold (hardness 20 or less, in the case of Adamantine). The sunder property reduces the object's effective hardness when determining whether the special material can bypass the hardness or not. For example, if attacking a wall with a hardness of 25, an Adamantine sunder weapon would ignore the first 5 points of hardness, and then bypass the remaining 20 hardness of the wall.

Normal: Sunder weapons can ignore up to 5 points of hardness when smashing unattended objects. The hardness of an item so targeted cannot be reduced below 5 by this effect.