Xorn Stanchion: Difference between revisions

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| CombatTactics = Xorn use Earthglide to move into melee and attack with great fierceness. Xorn do not have a ranged attack, and indeed, the very concept of 'throwing' seems to baffle them completely. They rarely feel the lack, however, as anyone who attacks a Xorn with a ranged attack of any sort risks the Xorn using Earthglide to close the distance and melee them. If faced with a flying foe, the Xorn will simply leave, in which case no experience is awarded. Be wary, however, as Xorn offended in such a manner will often follow their attackers and attack in the night, once their foes are firmly upon the ground. Many a town has been brought to ruin by an attack of angry Xorn who followed an adventuring party to their favorite inn. To a Xorn, a building is just a weird sort of rock structure, and they will destroy buildings without hesitation...which can quickly end a party's welcome in the now-ruined town.
| CombatTactics = Xorn use Earthglide to move into melee and attack with great fierceness. Xorn are able to pluck forth stones from their surroundings, or even their own bodies, and 'squirt' them at nigh-invisible speeds with a squeeze of their fingers. They typically prefer to close to melee range, but if they need to, they will fire these stony bullets with considerable skill.  Anyone who attacks a Xorn with a ranged attack of any sort risks the Xorn firing back, and then using Earthglide to close the distance and melee them. If faced with a flying foe, the Xorn will simply leave, in which case no experience is awarded. Be wary, however, as Xorn offended in such a manner will often follow their attackers and attack in the night, once their foes are firmly upon the ground. Many a town has been brought to ruin by an attack of angry Xorn who followed an adventuring party to their favorite inn. To a Xorn, a building is just a weird sort of rock structure, and they will destroy buildings without hesitation...which can quickly end a party's welcome in the now-ruined town.


Xorn use Earth Glide to move about in battle with impunity, and will leave a combat as soon as they are severely hurt. If they leave due to damage inflicted in melee, they are counted as defeated, and treasure can be recovered from the disturbed ground as valuable minerals left in the soil from their wounds.  The GM adjudicates all such cases, as always.
Xorn use Earth Glide to move about in battle with impunity, and will leave a combat as soon as they are severely hurt. If they leave due to damage inflicted in melee, they are counted as defeated, and treasure can be recovered from the disturbed ground as valuable minerals left in the soil from their wounds.  The GM adjudicates all such cases, as always.

Revision as of 14:54, 27 July 2021