Xorn Stanchion: Difference between revisions

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| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR |  
| CR | 4
   <!-- Value: integer between 1 and 40. -->
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>
   }}</onlyinclude>
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| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}}
| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}}
| Alignment |  
| Alignment | Neutral
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   }}</onlyinclude>
   }}</onlyinclude>


| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size |  
| Size | Medium
   <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic -->
   <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic -->
   }}</onlyinclude>
   }}</onlyinclude>


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type |  
| Type | Outsider
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   }}</onlyinclude>
   }}</onlyinclude>


| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype |  
| Subtype | Earth
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin
         If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall
         If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall
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| Subtype2=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype2}}}
| Subtype2=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype2}}}
| Subtype2 |  
| Subtype2 | Extraplanar
   }}</onlyinclude>
   }}</onlyinclude>


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   <!-- Put any comments about ambush preferences here, or leave blank -->
   <!-- Put any comments about ambush preferences here, or leave blank -->


| Senses = [[Standard Senses]],  
| Senses = [[Standard Senses]], [[Darkvision]] 60 ftt, [[Tremorsense]] 60ft.,
   <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.")
   <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.")
           [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell
           [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell
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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses =  
| SpecialDefenses = DR 5/{{DR|Common}}, bypassed by {{dmg|bludgeoning}} damage
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


| StrongAgainst =  
| StrongAgainst =
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
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   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) -->


| MoveTypes = [[Walk]] 30 ft.,  
| MoveTypes = [[Walk]] 20 ft., [[Burrowing]] 20 ft., [[Earth Glide]]
   <!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.)
   <!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.)
           [[Burrowing]], [[Tunneling]], [[Earth Glide]]
           [[Burrowing]], [[Tunneling]], [[Earth Glide]]
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<!--  PRIMARY ATTACK INFORMATION  -->
<!--  PRIMARY ATTACK INFORMATION  -->


| PriAtkName =  
| PriAtkName = Bite
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = piercing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


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<!--  SECONDARY ATTACK INFORMATION  -->
<!--  SECONDARY ATTACK INFORMATION  -->


| SecAtkName =  
| SecAtkName = Claw
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->


| Sec-Atk-Dmg-Type =  
| Sec-Atk-Dmg-Type = slashing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


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<!--  SIEGE DAMAGE INFORMATION  -->
<!--  SIEGE DAMAGE INFORMATION  -->


| SiegeDmgCapable =  
| SiegeDmgCapable = Y
   <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications -->
   <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications -->


| SiegeAtkName =  
| SiegeAtkName = Undermine
   <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") -->
   <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") -->


| SiegeAtkNotes =  
| SiegeAtkNotes = for each space the Xorn Stanchion burrows through
   <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) -->
   <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) -->


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<!--  ABILITY SCORES  -->
<!--  ABILITY SCORES  -->
| Str =  
| Str = 17
| Dex =  
| Dex = 10
| Con =  
| Con = 17
| Int =  
| Int = 10
| Wis =  
| Wis = 11
| Cha =  
| Cha = 10




<!--  FEATS  -->
<!--  FEATS  -->


| Feat1 =  
| Feat1 = Cleave
| Feat2 =  
| Feat2 = Improved Bull Rush
| Feat3 =  
| Feat3 = Power Attack
| Feat4 =  
| Feat4 = Toughness
   <!-- Just the feat name; will be autolinked, and ShortDesc added -->
   <!-- Just the feat name; will be autolinked, and ShortDesc added -->


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<!--  SKILLS  -->
<!--  SKILLS  -->


| Skill1 =  
| Skill1 = Appraise
| Skill2 =  
| Skill2 = Intimidate
| Skill3 =  
| Skill3 = Knowledge (dungeoneering)
| Skill4 =  
| Skill4 = Perception
| Skill5 =  
| Skill5 = Stealth


| NudgeSkill1 =  
| NudgeSkill1 =  
| NudgeSkill2 =  
| NudgeSkill2 =  
| NudgeSkill3 =  
| NudgeSkill3 =  
| NudgeSkill4 =  
| NudgeSkill4 = 4
| NudgeSkill5 =  
| NudgeSkill5 =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
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<!--  LANGUAGES  -->
<!--  LANGUAGES  -->


| Languages =  
| Languages = Common, Terran
   <!-- Comma-separated list -->
   <!-- Comma-separated list -->




<!--  SPECIAL ABILITIES  -->
<!--  SPECIAL ABILITIES  -->


<!--  ROLE-BASED SPECIAL ABILITIES -->
<!--  ROLE-BASED SPECIAL ABILITIES -->
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<!--  SPECIAL ABILITY 1  -->
<!--  SPECIAL ABILITY 1  -->


| Ability-1-Name =  
| Ability-1-Name = All-Around Vision


| Ability-1-Type =  
| Ability-1-Type = Ex
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description =  
| Ability-1-Description = A xorn sees in all directions at the same time, giving it a bonus on Perception checks.  A xorn cannot be flanked.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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<!--  SPECIAL ABILITY 2  -->
<!--  SPECIAL ABILITY 2  -->


| Ability-2-Name =  
| Ability-2-Name = Earth Glide


| Ability-2-Type =  
| Ability-2-Type = Ex
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description =  
| Ability-2-Description =


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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<!--  SPECIAL ABILITY 3  -->
<!--  SPECIAL ABILITY 3  -->


| Ability-3-Name =  
| Ability-3-Name = Burrower


| Ability-3-Type =  
| Ability-3-Type = Su
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description =  
| Ability-3-Description = At its discretion, a xorn can make its burrowing permanent, rather than instantly filling in behind it.  These tunnels are as strong as the xorn would like, up to the limit imposed by the existing terrain.  That is, a xorn can create a tunnel that caves in immediately, with a cross-section equal to that of the xorn, or a tunnel that is as strong as if the xorn hadn't removed the earth.  Using this ability takes a standard action, in addition to the move action which generated the path in the first place.
 
: Creatures above a caving in tunnel must succeed at a DC {{Save-DC}} Reflex save to avoid falling in.  A creature that makes this save may choose to land on their feet in the new hole, or jump back to an adjacent square, if possible.  This is forced movement and doesn't provoke an attack of opportunity.  A creature which fails falls prone into the hole.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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<!--  OUT OF COMBAT  -->
<!--  OUT OF COMBAT  -->


| OutOfCombat =  
| OutOfCombat = Xorns can be placated with lumps of rare ores or crystals, which they usually consider delicacies.  Woe to the adventurer who offers a xorn a mineral it despises, as they can be quick to anger if they perceive a slight or insult.


A xorn can be convinced to provide services, such as tunnelling, but they are bad miners, as they tend to eat the very thing being sought.  They're feared by castle architects, who consider them an especially awful sort of termite.




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       If zero, will display "This creature does not award any treasure", and removes remnant tables.        -->
       If zero, will display "This creature does not award any treasure", and removes remnant tables.        -->


| TreasureNotes =  
| TreasureNotes = Xorns often carry around rare materials which they're saving as a special treat.  If a xorn happens upon an especially interesting magic item, it may save it as a trade good in order to acquire raw materials.


| Nudge-XP =  
| Nudge-XP =  

Revision as of 22:03, 17 September 2019