Boots of the Daredevil

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Boots of the Daredevil

Feet Slot Item - Transmutation Aura

These magical boots are made from a supple black-brown suede that cradles the foot, ankle and calf of the wearer, and the soles are flexible but protective of the feet. Daredevil boots are enchanted to reward reckless behavior, and wearers of the boots are often seen taking prodigious risks.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Daredevil Boots   [link]  [edit]

Cost: 1,875 gp
Weight: 3 lbs.
The wearer gains a +1 enhancement bonus on Tumble checks (Acrobatics) made to move through, or leave, threatened squares without provoking attacks of opportunity. Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +1 circumstance bonus on attack rolls against that enemy until the end of their turn.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 938 gp (minus cost of symbolic item).

Brash Boots   [link]  [edit]

Cost: 10,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +1 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per day as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 5,000 gp (minus cost of symbolic item).

Heedless Boots   [link]  [edit]

Cost: 24,800 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • The wearer may make Tumble checks (Acrobatics) as a swift action, rather than as a move action.
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +2 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per day as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Bailiwick Check (DC 32 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 12,400 gp (minus cost of symbolic item).

Impulsive Boots   [link]  [edit]

Cost: 44,800 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • The wearer may make Tumble checks (Acrobatics) as a swift action, rather than as a move action.
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +2 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per encounter as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 22,400 gp (minus cost of symbolic item).

Foolhardy Boots   [link]  [edit]

Cost: 144,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • The wearer may make any (Acrobatics) check as a swift action, rather than as a move action.
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +2 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per encounter as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Bailiwick Check (DC 46 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 72,000 gp (minus cost of symbolic item).

Breakneck Boots   [link]  [edit]

Cost: 456,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • The wearer may make any (Acrobatics) check as a swift action, rather than as a move action.
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +3 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per encounter as a free action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 54 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 228,000 gp (minus cost of symbolic item).

Risk-Taker Boots   [link]  [edit]

Cost: 1,400,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • The wearer may make any (Acrobatics) check as a swift action, rather than as a move action.
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +3 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per round as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 62 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 700,000 gp (minus cost of symbolic item).

Thrill-Seeker Boots   [link]  [edit]

Cost: 4,905,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +4 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per round as a swift action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 70 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,452,500 gp (minus cost of symbolic item).

Madcap Boots   [link]  [edit]

Cost: 14,895,000 gp
Weight: 3 lbs.
These boots grant the following bonuses and powers when taking risky moves:
  • Anytime the wearer of the boots successfully leaves a space threatened by an enemy without provoking an attack of opportunity, they gain a +4 circumstance bonus on attack rolls against that enemy until the end of their turn.
  • Once per round as a free action, the wearer may select one creature they can perceive, and that creature may not make attacks of opportunity against the wearer until the start of the wearer's next turn.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 78 (10 + double CL)), Prime remnant, An item symbolic of the enchantment, 7,447,500 gp (minus cost of symbolic item).