Darkness (Spell)

From Epic Path
Jump to: navigation, search
Level: Bard 2Cleric 2Paladin 2Sorcerer/Wizard 2
School: Evocation


Casting Time: Standard Action
Components: V, M/DF (bat fur and a piece of coal)


Range: touch
Target or Area: object touched
Duration: 1 min/lvl (D)
Saving Throw: none
Save DC:
Spell Resistance: No


This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in dim light. All creatures gain concealment in dim light. All creatures gain total concealment in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Non-magical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than Darkness.
If Darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any spell of equal or lower spell level.