Dire Wolf (CR 6)
Neutral - Large - Animal
- Dire Wolves are the prehistoric nightmare version of wolves, which is nearly the same as saying that stadiums are like big couches. Dire Wolves are clever, terrible predators, but also stand nearly twice as tall as their runty modern cousins. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts. Darker than normal wolves, dire wolves' coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.
- Init: +12
- Ambush Chance: 10+ on d20 (req's 1 minute prep)
- AC: 24
- Maneuver Defense (MD): 23
- Hit Points: 82 (Bloodied Value: 41) Hit Dice: 9
- Fort: +9 Refl: +7 Will: +3
- Special Defenses:
- Strong Against:
- Weak Against:
- Movement Types: Walk 30 ft.
- Space / Reach: 10 ft. / 5 ft.
- Standard Attack:
- 1x Slavering Bite +11 (2d8+4/19-20 x2) as crushing (physical, common); plus Hamstring
- Full Attack:
- 3x Slavering Bite +11 (2d8+4/19-20 x2) as crushing (physical, common); plus Hamstring
- Standard Ranged:
- Maneuver Offense: +10
- Siege Damage: Not siege capable
- Str: 21 Dex: 15 Con: 18 Int: 2 Wis: 12 Cha: 10
- Any time the Dire Wolf successfully bites an opponent, they may also make a Maneuver Offense check (1d20 + 10). If the check equals or exceeds the target's Maneuver Defense, the target is dragged to the ground, knocked Prone.
Feast of Guts (Ex)
- Any bite attack the Dire Wolf makes against a prone target deals double damage. Critical hits against prone targets deal triple damage (not quadruple).
The Pack Hunts (Ex)
- Once per encounter as a swift action, the dire wolf can move up to its speed. This movement provokes as normal.
- Dire wolves attack in packs, seek out flanks, and try to Hamstring their opponents to use Feast of Guts as much as possible. Dire wolves will often fight in pairs against single targets, even ignoring enemies who are attacking their flanks, knowing that if they take down their first target, the others will fall more easily.
- In the company of giants and other humanoids, dire wolves are prized for their tracking abilities.
Out of Combat
- XP: 2,400
- Treasure: Sellable Goods worth 2,125 gp.
- Weight: 60 lbs. Volume: 2.4 cu. ft.
- Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20: Result Remnant Found (If Any) 1 - 10 Nothing Found 11 - 14 1 Languid Remnant (tier 1) 15 - 17 1 Pale Remnant (tier 2) 18 - 19 1 Bright Remnant (tier 3) 20 Roll on Table 2 Table 2: Roll a d20: Result Remnant(s) Found 1 - 5 3 Languid Remnants (tier 1) 6 - 10 3 Pale Remnants (tier 2) 11 - 14 1 Intense Remnant (tier 4) 15 - 17 1 Blazing Remnant (tier 5) 18 - 19 1 Vital Remnant (tier 6) 20 Roll on Table 3 Table 3: Roll a d20: Result Remnant(s) Found 1 - 5 3 Bright Remnants (tier 3) 6 - 8 3 Intense Remnants (tier 4) 9 - 11 3 Blazing Remnants (tier 5) 12 - 14 3 Vital Remnants (tier 6) 15 - 17 1 Prime Remnant (tier 7) 18 - 19 1 Mythic Remnant (tier 8) 20 1 Empyrean Remnant (tier 9)