Maximize Spell (Feat)

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Your spells have the maximum possible effect.

Prerequisites: Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat)

Related: Absolute Spell (Feat), Perfect Spell (Feat)

Benefit: All variable, dice-based effects of a maximized spell are not rolled, but instead the maximum amount is applied. That is, any non-d20 dice rolled to determine the effect of the spell use their maximum possible result, instead of the rolled result, plus any adders you are capable of adding to the amount. This will maximize the damage inflicted by a Fireball, or the healing granted by a Cure Serious Wounds.

Values which increase based on spell level, but have a defined amount (such as "1 per 2 caster levels") are unaffected. In addition, d20-based rolls, such as to-hit rolls, saving throws, and opposed rolls are not affected. Finally, spells without dice-rolls required to determine their effects are unaffected.

Note that an Enhanced, Maximized spell gains the separate benefits of each feat: that is, Enhance Spell adds +1 per die to the maximized amount.

Level Increase: +3 (A maximized spell uses up a spell slot three levels higher than the spell's actual level.)